Difference between revisions of "Dubhaine Family/Moira/Battles/2008/April"

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None of your men were killed in this battle.
 
None of your men were killed in this battle.
 
Morale of your troops falls by 18 points. Combat training increases by 1 points. Unit cohesion rises 2 points.
 
Morale of your troops falls by 18 points. Combat training increases by 1 points. Unit cohesion rises 2 points.
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== April 10th -- Monster Hunt -- Oporto ==
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Battle in Oporto  (1 hour, 24 minutes ago)
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No. Role Unit Commander Realm Unit Formation Org CS
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1 A Monsters (Monsters) (rogue) 9 other line 10 %   520
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2 D Imperial Cagilan Guard Moira Fontan 21 Inf box 16 %   436
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Total:
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1 attackers (9 other)
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1 defenders (21 Inf)
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Total combat strengths: 520 vs. 436
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The region owner Fontan and their allies defend.
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The (rogue) troops attack because they are at war with Fontan.
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It is quite windy and the archers will have to aim very carefully.
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Turn No. 1
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Imperial Cagilan Guard (2) stay behind their camp fortifications.
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Monsters (1) advance towards the enemy.
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Turn No. 2
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Imperial Cagilan Guard (2) stay behind their camp fortifications.
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Monsters (1) advance towards the enemy.
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Turn No. 3
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Imperial Cagilan Guard (2) stay behind their camp fortifications.
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Monsters (1) advance towards the enemy.
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Turn No. 4
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Imperial Cagilan Guard (2) advance towards the enemy.
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Close Combat:
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Imperial Cagilan Guard (2) score 314 hits.
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Monsters (1) score 111 hits.
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Total hits suffered: Attackers: 314, Defenders: 111
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Imperial Cagilan Guard (2) take 111 hits in close combat, which cause 2 casualties.
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Monsters (1) take 314 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
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Total casualties: 2 attackers, 2 defenders
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Defender Victory!
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Your unit participated in a battle in Oporto. Your scribe has written down a battle report as a Scribe Note.
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The battle lasted for 2 hours.
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You have gained 2 Honour and 1 Prestige.
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None of your men were killed but 2 were wounded in this battle.
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Morale of your troops falls by 20 points. Your men's equipment suffers 6 % damage. Combat training increases by 1 points. Unit cohesion rises 2 points.

Revision as of 19:25, 10 April 2008

April 2nd -- Skirmish with Monsters -- Montijo

Battle in Montijo (5 hours, 15 minutes ago) No. Role Unit Commander Realm Unit Formation Org CS 1 A Monsters (Monsters) (rogue) 5 other line 7 % 295 2 D <OoT> Armed and Something Jared Fontan 26 Inf line 7 % 266 3 D <OoT> Swords of HanLi Rond Fontan 33 Inf box 19 % 612 4 D Blood's Archers Lord of Blood Fontan 110 Arch line 7 % 752 5 D Festers Flow Eric Fontan 26 Inf line 7 % 262 6 D Imperial Cagilan Guard Moira Fontan 21 Inf box 15 % 414 7 D Personal Guard Strong Fontan 17 Arch line 6 % 171 8 D ~=FSR=~ Abbots of Alderman Alberto Fontan 23 Inf line 14 % 334

Total: 1 attackers (5 other) 7 defenders (129 Inf, 127 Arch) Total combat strengths: 295 vs. 2811 The region owner Fontan and their allies defend. The (rogue) troops attack because they are at war with Fontan.

Strong winds and gusts are making ranged combat a game of luck.

Jared Artemesia (Knight of Greatbridge) is spotted wielding the Sacred Mace of Blood.

Turn No. 1 Blood's Archers (4) have no enemy in range and advance to better firing positions. Personal Guard (7) fire on Monsters (1), scoring 18 hits. Monsters (1) advance towards the enemy. <OoT> Swords of HanLi (3), ~=FSR=~ Abbots of Alderman (8), Festers Flow (5), Imperial Cagilan Guard (6) and <OoT> Armed and Something (2) advance towards the enemy.

Monsters (1) take 18 hits from archer fire. No casualties.

Turn No. 2 Personal Guard (7) fire on Monsters (1), scoring 35 hits. Blood's Archers (4) fire on Monsters (1), scoring 133 hits. Festers Flow (5) can not advance, because the front lines are too crowded. ~=FSR=~ Abbots of Alderman (8) can not advance, because the front lines are too crowded. Monsters (1) advance towards the enemy. <OoT> Swords of HanLi (3) and Imperial Cagilan Guard (6) advance towards the enemy.

Close Combat: 3 Fontan banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! <OoT> Swords of HanLi (3) score 438 hits. Monsters (1) score 46 hits. <OoT> Armed and Something (2) score 244 hits. Total hits suffered: Attackers: 235 (682 before overkill), Defenders: 46

<OoT> Swords of HanLi (3) take 46 hits in close combat, which cause 1 casualties. Monsters (1) take 403 hits (235 in close combat, 168 from archer fire), which cause 3 casualties. Total casualties: 3 attackers, 1 defenders

Turn No. 3 Personal Guard (7) hold their fire. Blood's Archers (4) retreat towards safer positions. Festers Flow (5) can not advance, because the front lines are too crowded. Imperial Cagilan Guard (6) can not advance, because the front lines are too crowded. ~=FSR=~ Abbots of Alderman (8) can not advance, because the front lines are too crowded.

Close Combat: 3 Fontan banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! Monsters (1) score 23 hits. <OoT> Armed and Something (2) score 232 hits. <OoT> Swords of HanLi (3) score 423 hits. Total hits suffered: Attackers: 117 (655 before overkill), Defenders: 23

Monsters (1) take 117 hits in close combat, which cause 1 casualties. <OoT> Armed and Something (2) take 23 hits in close combat, which cause 1 casualties. Total casualties: 1 attackers, 1 defenders

Turn No. 4 Personal Guard (7) move closer to get better shots. Blood's Archers (4) hold their fire. Festers Flow (5) can not advance, because the front lines are too crowded. Imperial Cagilan Guard (6) can not advance, because the front lines are too crowded. ~=FSR=~ Abbots of Alderman (8) can not advance, because the front lines are too crowded.

Close Combat: 3 Fontan banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! <OoT> Swords of HanLi (3) score 494 hits. Monsters (1) score 19 hits. <OoT> Armed and Something (2) score 219 hits. Total hits suffered: Attackers: 82 (713 before overkill), Defenders: 19

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

<OoT> Swords of HanLi (3) take 19 hits in close combat. No casualties. Monsters (1) take 82 hits in close combat, which cause 1 casualties, wiping the unit out. Total casualties: 1 attackers, 0 defenders

Defender Victory!

Your unit participated in a battle in Montijo. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 2 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 24 points. Your men's equipment suffers 2 % damage. Combat training increases by 1 points. Unit cohesion rises 3 points.

April 2nd (evening) -- Skirmish -- Avamar

Battle in Avamar (21 minutes ago) No. Role Unit Commander Realm Unit Formation Org CS 1 A Elven Swordmasters Marc Sirion 27 Inf box 10 % 302 2 A Infantry of The Light Anastasia Sirion 21 Inf box 7 % 136 3 A Kellaine's Boom Bangers Kellaine Sirion 22 Arch line 10 % 250 4 D <OoT> Armed and Something Jared Fontan 26 Inf line 8 % 281 5 D <OoT> Berserkers Chris Fontan 30 Inf box 15 % 444 6 D <OoT> Deathwing Company Katsuyori Fontan 15 Cav wedge 15 % 448 7 D <OoT> Heavy Regulars Leane Fontan 20 Inf line 13 % 278 8 D <OoT> Horseshoe Guard Antony Fontan 14 Cav wedge 13 % 351 9 D <OoT> Minutemen XII Abigail Fontan 47 Inf line 11 % 574 10 D <OoT> Montijo Marauders Hampton Fontan 33 Inf line 17 % 607 11 D <OOT> Revengists Ilkar Fontan 11 Inf line 13 % 263 12 D <OoT> Spadet suklaas syo Belendel Fontan 22 Inf line 16 % 429 13 D <OoT> The Shadow Platoon Aeryck Fontan 29 Inf line 9 % 301 14 D <OoT>GreenHood Kan Da Fontan 25 Arch line 13 % 386 15 D -=FSR=- Hand of More (militia/guard unit) Fontan 15 Inf line 14 % 294 16 D Augustus' Legion Theodoros Fontan 24 Inf line 93 % 399 17 D Blood Eagles Valen Fontan 13 Inf line 12 % 222 18 D Crewes Swords Crewe Fontan 20 Inf line 11 % 248 19 D Dallas' Defenders (not present) Fontan 40 Arch line 18 % 583 20 D Elite troops Matthias Fontan 8 Inf line 16 % 181 21 D Elite troops Viam Fontan 18 Inf line 91 % 320 22 D Fencini Elite Ettore Fontan 19 Inf line 15 % 388 23 D For Fontan Branco Fontan 14 Inf line 9 % 207 24 D Frenzied Berserkers Zartos Fontan 30 Inf line 16 % 535 25 D Furious Huscarles Dane the Furious Fontan 44 Inf line 13 % 524 26 D God's Army Bean Fontan 16 Inf line 13 % 244 27 D Imperial Cagilan Guard Moira Fontan 21 Inf line 16 % 408 28 D Keepers of the balance Ana Fontan 16 Cav wedge 90 % 366 29 D kells James Fontan 6 Cav wedge 15 % 201 30 D Lion's Heavy-Armed Infantry Saladin Fontan 23 Inf line 16 % 462 31 D Luz y Sombra Mia Fontan 10 Arch line 11 % 158 32 D Patrollers Lunarectic Fontan 30 Arch box 14 % 471 33 D Personal Guard Karri Fontan 21 Inf line 6 % 222 34 D Personal Guard Assam Fontan 19 Inf line 7 % 201 35 D Personal Guard Strong Fontan 17 Arch line 6 % 191 36 D Stormguardians Cenarious Fontan 23 Inf line 6 % 219 37 D Swords of Elessar Elessar Fontan 3 Inf line 5 % 61 38 D those men benhard Fontan 18 Inf line 87 % 245 39 D |DG| Gadlock's finest Simon Fontan 14 Inf line 9 % 200 40 D |DG| Tyrant Slayers Adika Fontan 21 Inf line 16 % 401 41 D ~=FSR=~ baggings johnnn Fontan 23 Inf line 90 % 301 42 D ~=FSR=~ Band of the Hawk Requiem Fontan 5 SF line 94 % 226 43 D ~=FSR=~ Elite troops Aaron Fontan 8 Inf line 95 % 238 44 D ~=FSR=~ Karbala Defenders Arica Fontan 40 MI line 90 % 552 45 D ~=FSR=~ Lady Liselle Escorts Liselle Fontan 25 Inf line 91 % 352 46 D ~=FSR=~ Mounted Knights Quanto Fontan 9 Cav wedge 93 % 259 47 D ~=FSR=~ Siempre Viva Leilla Fontan 21 Arch line 92 % 392 48 D ~=FSR=~ The Avengers Elric Fontan 16 Inf box 92 % 332 49 D ~=SFR=~nO1000 Xavier Fontan 11 Cav wedge 14 % 361

Total: 3 attackers (48 Inf, 22 Arch) 46 defenders (674 Inf, 40 MI, 143 Arch, 71 Cav, 5 SF) Total combat strengths: 688 vs. 15326 The region owner Fontan and their allies defend. The Sirion troops attack because they are at war with Fontan.

A calm wind blows, to the joy of the archers. The defenders take up positions inside the Fortress (5).

Jared Artemesia (Knight of Greatbridge) is spotted wielding the Sacred Mace of Blood. Theodoros Augustus, Marshal of the Fontan Strike Regiment takes command of his army. They deploy in Fortification Defense formation.

Turn No. 1 Patrollers (32) fire on Elven Swordmasters (1), scoring 77 hits. <OoT>GreenHood (14) fire on Elven Swordmasters (1), scoring 68 hits. Personal Guard (35) fire on Infantry of The Light (2), scoring 53 hits. Dallas' Defenders (19) fire on Infantry of The Light (2), scoring 146 hits. ~=FSR=~ Siempre Viva (47) fire on Elven Swordmasters (1), scoring 158 hits. Luz y Sombra (31) fire on Infantry of The Light (2), scoring 113 hits. Kellaine's Boom Bangers (3) fire on <OoT> Minutemen XII (9), scoring 76 hits. ~=FSR=~ Karbala Defenders (44) fire on Elven Swordmasters (1), scoring 137 hits. ~=SFR=~nO1000 (49) stay in their defensive position, awaiting an opportunity to charge. <OoT> Horseshoe Guard (8) stay in their defensive position, awaiting an opportunity to charge. <OoT> Deathwing Company (6) stay in their defensive position, awaiting an opportunity to charge. kells (29) stay in their defensive position, awaiting an opportunity to charge. Keepers of the balance (28) stay in their defensive position, awaiting an opportunity to charge. ~=FSR=~ Mounted Knights (46) stay in their defensive position, awaiting an opportunity to charge. Elite troops (21) leave the fortification, attacking the enemy. Elven Swordmasters (1) and Infantry of The Light (2) advance towards the enemy. -=FSR=- Hand of More (15), <OOT> Revengists (11), Swords of Elessar (37), Fencini Elite (22), |DG| Tyrant Slayers (40), Imperial Cagilan Guard (27), Frenzied Berserkers (24), <OoT> The Shadow Platoon (13), <OoT> Montijo Marauders (10), <OoT> Berserkers (5) and <OoT> Spadet suklaas syo (12) move forward to take up positions at the outer wall. Furious Huscarles (25), Crewes Swords (18), For Fontan (23), ~=FSR=~ baggings (41), those men (38), ~=FSR=~ The Avengers (48), Augustus' Legion (16), Personal Guard (34), Personal Guard (33), <OoT> Armed and Something (4), <OoT> Minutemen XII (9), Blood Eagles (17), ~=FSR=~ Lady Liselle Escorts (45), <OoT> Heavy Regulars (7), Elite troops (20), Lion's Heavy-Armed Infantry (30), |DG| Gadlock's finest (39), Stormguardians (36), ~=FSR=~ Band of the Hawk (42), ~=FSR=~ Elite troops (43) and God's Army (26) hold their positions at the outer wall, waiting for the attack.

Close Combat: Elven Swordmasters (1) score 183 hits. Elite troops (21) score 297 hits. Infantry of The Light (2) score 83 hits. Total hits suffered: Attackers: 297, Defenders: 266

Elven Swordmasters (1) take 643 hits (203 in close combat, 440 from archer fire), which cause 18 casualties. Elite troops (21) take 266 hits in close combat, which cause 7 casualties. <OoT> Minutemen XII (9) take 16 hits from archer fire (reduced due to fortifications). No casualties. Infantry of The Light (2) take 406 hits (94 in close combat, 312 from archer fire), which cause 21 casualties, wiping the unit out. Total casualties: 39 attackers, 7 defenders

Turn No. 2 Kellaine's Boom Bangers (3) fire on <OoT> Montijo Marauders (10), scoring 56 hits. ~=FSR=~ Siempre Viva (47) retreat from the close combat near them. <OoT>GreenHood (14) have no enemy in range and hold their fire. Luz y Sombra (31) fire on Kellaine's Boom Bangers (3), scoring 49 hits. Dallas' Defenders (19) have no enemy in range and hold their fire. Personal Guard (35) have no enemy in range and hold their fire. Patrollers (32) have no enemy in range and hold their fire. ~=FSR=~ Karbala Defenders (44) have no enemy in range and hold their fire. ~=FSR=~ Mounted Knights (46) stay in their defensive position, awaiting an opportunity to charge. Keepers of the balance (28) stay in their defensive position, awaiting an opportunity to charge. <OoT> Horseshoe Guard (8) stay in their defensive position, awaiting an opportunity to charge. kells (29) stay in their defensive position, awaiting an opportunity to charge. ~=SFR=~nO1000 (49) stay in their defensive position, awaiting an opportunity to charge. <OoT> Deathwing Company (6) stay in their defensive position, awaiting an opportunity to charge. There is one siege engine at the wall. Swords of Elessar (37) leave the fortification, attacking the enemy. <OoT> Berserkers (5), |DG| Tyrant Slayers (40), Furious Huscarles (25), Personal Guard (33), ~=FSR=~ Lady Liselle Escorts (45), Fencini Elite (22), For Fontan (23), ~=FSR=~ Elite troops (43), <OoT> Spadet suklaas syo (12), <OoT> Montijo Marauders (10), Frenzied Berserkers (24), <OoT> Minutemen XII (9), Stormguardians (36), Elite troops (20), Imperial Cagilan Guard (27), <OOT> Revengists (11), Lion's Heavy-Armed Infantry (30), <OoT> Heavy Regulars (7), Blood Eagles (17), Crewes Swords (18), Augustus' Legion (16), Personal Guard (34), <OoT> The Shadow Platoon (13), -=FSR=- Hand of More (15), ~=FSR=~ baggings (41), ~=FSR=~ Band of the Hawk (42), <OoT> Armed and Something (4), those men (38), God's Army (26), |DG| Gadlock's finest (39) and ~=FSR=~ The Avengers (48) hold their positions at the outer wall, waiting for the attack.

Close Combat: Elven Swordmasters (1) score 86 hits. Swords of Elessar (37) score 28 hits. Elite troops (21) score 196 hits. Total hits suffered: Attackers: 224, Defenders: 86

Kellaine's Boom Bangers (3) take 49 hits from archer fire, which cause 2 casualties. Elven Swordmasters (1) take 224 hits in close combat, which cause 6 casualties. Marc de Coivos (Knight of Parm, Sirion) has been wounded. <OoT> Montijo Marauders (10) take 12 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Swords of Elessar (37) take 26 hits in close combat, which cause 1 casualties. Elite troops (21) take 60 hits in close combat, which cause 1 casualties. Total casualties: 8 attackers, 3 defenders

Turn No. 3 ~=FSR=~ Karbala Defenders (44) have no enemy in range and hold their fire. Luz y Sombra (31) fire on Kellaine's Boom Bangers (3), scoring 54 hits. <OoT>GreenHood (14) have no enemy in range and hold their fire. Patrollers (32) have no enemy in range and hold their fire. ~=FSR=~ Siempre Viva (47) have no enemy in range and hold their fire. Personal Guard (35) have no enemy in range and hold their fire. Kellaine's Boom Bangers (3) fire on <OoT> Montijo Marauders (10), scoring 77 hits. Dallas' Defenders (19) have no enemy in range and hold their fire. Keepers of the balance (28) stay in their defensive position, awaiting an opportunity to charge. <OoT> Horseshoe Guard (8) stay in their defensive position, awaiting an opportunity to charge. ~=FSR=~ Mounted Knights (46) stay in their defensive position, awaiting an opportunity to charge. ~=SFR=~nO1000 (49) stay in their defensive position, awaiting an opportunity to charge. kells (29) stay in their defensive position, awaiting an opportunity to charge. <OoT> Deathwing Company (6) stay in their defensive position, awaiting an opportunity to charge. There is one siege engine at the wall. <OoT> Minutemen XII (9), Frenzied Berserkers (24), Augustus' Legion (16), ~=FSR=~ Elite troops (43), Imperial Cagilan Guard (27), Lion's Heavy-Armed Infantry (30), Personal Guard (33), <OoT> The Shadow Platoon (13), Furious Huscarles (25), God's Army (26), -=FSR=- Hand of More (15), those men (38), <OoT> Heavy Regulars (7), <OoT> Armed and Something (4), ~=FSR=~ Band of the Hawk (42), ~=FSR=~ Lady Liselle Escorts (45), |DG| Gadlock's finest (39), Stormguardians (36), Fencini Elite (22), <OoT> Berserkers (5), <OOT> Revengists (11), Personal Guard (34), <OoT> Spadet suklaas syo (12), ~=FSR=~ The Avengers (48), <OoT> Montijo Marauders (10), ~=FSR=~ baggings (41), Blood Eagles (17), Elite troops (20), For Fontan (23), Crewes Swords (18) and |DG| Tyrant Slayers (40) hold their positions at the outer wall, waiting for the attack.

Close Combat: Elite troops (21) score 195 hits. Swords of Elessar (37) score 21 hits. Elven Swordmasters (1) score 48 hits. Total hits suffered: Attackers: 216, Defenders: 48

Elite troops (21) take 48 hits in close combat, which cause 1 casualties. Elven Swordmasters (1) take 216 hits in close combat, which cause 3 casualties, wiping the unit out. <OoT> Montijo Marauders (10) take 16 hits from archer fire (reduced due to fortifications). No casualties. Kellaine's Boom Bangers (3) take 54 hits from archer fire, which cause 2 casualties. Total casualties: 5 attackers, 1 defenders

Turn No. 4 ~=FSR=~ Karbala Defenders (44) have no enemy in range and hold their fire. Personal Guard (35) have no enemy in range and hold their fire. ~=FSR=~ Siempre Viva (47) move closer to get better shots. <OoT>GreenHood (14) move closer to get better shots. Dallas' Defenders (19) have no enemy in range and hold their fire. Kellaine's Boom Bangers (3) fire on Elite troops (21), scoring 83 hits. Luz y Sombra (31) fire on Kellaine's Boom Bangers (3), scoring 39 hits. Patrollers (32) have no enemy in range and hold their fire. Keepers of the balance (28) stay in their defensive position, awaiting an opportunity to charge. ~=FSR=~ Mounted Knights (46) stay in their defensive position, awaiting an opportunity to charge. <OoT> Deathwing Company (6) stay in their defensive position, awaiting an opportunity to charge. ~=SFR=~nO1000 (49) stay in their defensive position, awaiting an opportunity to charge. kells (29) stay in their defensive position, awaiting an opportunity to charge. <OoT> Horseshoe Guard (8) ride on, closing in on the enemy. Augustus' Legion (16) leave the fortification, attacking the enemy. Imperial Cagilan Guard (27) leave the fortification, attacking the enemy. Personal Guard (34) leave the fortification, attacking the enemy. ~=FSR=~ Band of the Hawk (42) leave the fortification, attacking the enemy. Lion's Heavy-Armed Infantry (30) leave the fortification, attacking the enemy. ~=FSR=~ Lady Liselle Escorts (45) leave the fortification, attacking the enemy. <OoT> Armed and Something (4) leave the fortification, attacking the enemy. <OoT> Berserkers (5) leave the fortification, attacking the enemy. Crewes Swords (18) leave the fortification, attacking the enemy. ~=FSR=~ The Avengers (48) leave the fortification, attacking the enemy. For Fontan (23) leave the fortification, attacking the enemy. Stormguardians (36) leave the fortification, attacking the enemy. <OoT> Heavy Regulars (7) leave the fortification, attacking the enemy. <OoT> Spadet suklaas syo (12) leave the fortification, attacking the enemy. <OoT> Minutemen XII (9) leave the fortification, attacking the enemy. those men (38) leave the fortification, attacking the enemy. Furious Huscarles (25) leave the fortification, attacking the enemy. <OoT> The Shadow Platoon (13) leave the fortification, attacking the enemy. |DG| Gadlock's finest (39) leave the fortification, attacking the enemy. <OOT> Revengists (11) leave the fortification, attacking the enemy. Personal Guard (33) leave the fortification, attacking the enemy. ~=FSR=~ Elite troops (43) leave the fortification, attacking the enemy. Blood Eagles (17) leave the fortification, attacking the enemy. <OoT> Montijo Marauders (10) leave the fortification, attacking the enemy. -=FSR=- Hand of More (15) leave the fortification, attacking the enemy. Elite troops (20) leave the fortification, attacking the enemy. God's Army (26) leave the fortification, attacking the enemy. Fencini Elite (22) leave the fortification, attacking the enemy. |DG| Tyrant Slayers (40) leave the fortification, attacking the enemy. ~=FSR=~ baggings (41) leave the fortification, attacking the enemy. Frenzied Berserkers (24) leave the fortification, attacking the enemy.

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Elite troops (21) take 83 hits from archer fire, which cause 2 casualties, making the unit retreat from the battlefield. Kellaine's Boom Bangers (3) take 39 hits from archer fire, which cause 2 casualties. Total casualties: 2 attackers, 2 defenders

Turn No. 5 Luz y Sombra (31) fire on Kellaine's Boom Bangers (3), scoring 35 hits. ~=FSR=~ Siempre Viva (47) have no enemy in range and advance to better firing positions. Personal Guard (35) have no enemy in range and hold their fire. Dallas' Defenders (19) move closer to get better shots. ~=FSR=~ Karbala Defenders (44) have no enemy in range and hold their fire. <OoT>GreenHood (14) fire on Kellaine's Boom Bangers (3), scoring 97 hits. Patrollers (32) have no enemy in range and hold their fire. Kellaine's Boom Bangers (3) fire on Swords of Elessar (37), scoring 133 hits. <OoT> Deathwing Company (6) stay in their defensive position, awaiting an opportunity to charge. ~=SFR=~nO1000 (49) stay in their defensive position, awaiting an opportunity to charge. kells (29) stay in their defensive position, awaiting an opportunity to charge. Keepers of the balance (28) stay in their defensive position, awaiting an opportunity to charge. <OoT> Horseshoe Guard (8) and ~=FSR=~ Mounted Knights (46) ride on, closing in on the enemy.

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Swords of Elessar (37) take 133 hits from archer fire, which cause 2 casualties, wiping the unit out. Kellaine's Boom Bangers (3) take 132 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield. Total casualties: 5 attackers, 2 defenders

Defender Victory!

Your unit participated in a battle in Avamar. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 2 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 18 points. Combat training increases by 1 points. Unit cohesion rises 5 points.

April 9th -- Monster Hunt -- Braga

Battle in Braga (1 hour ago) No. Role Unit Commander Realm Unit Formation Org CS 1 A Imperial Cagilan Guard Moira Fontan 21 Inf line 16 % 435 2 A Scheduled for destruction Adamson Fontan 7 Inf line 6 % 86 3 A ~=FSR=~ Fontan's Finest Lorrie Furion Fontan 68 Inf line 11 % 576 4 A ~=SFR=~nO1000 Xavier Fontan 9 Cav wedge 14 % 322 5 D Monsters (Monsters) (rogue) 8 other line 5 % 455

Total: 4 attackers (96 Inf, 9 Cav) 1 defenders (8 other) Total combat strengths: 1419 vs. 455 The troops from (rogue) set up defenses because they control the battlefield. The Fontan troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

Turn No. 1 ~=SFR=~nO1000 (4) ride on, closing in on the defenders. Monsters (5) stay behind their camp fortifications. Scheduled for destruction (2), Imperial Cagilan Guard (1) and ~=FSR=~ Fontan's Finest (3) advance towards the enemy.


Turn No. 2 ~=SFR=~nO1000 (4) ride on, closing in on the defenders. Monsters (5) stay behind their camp fortifications. Scheduled for destruction (2), Imperial Cagilan Guard (1) and ~=FSR=~ Fontan's Finest (3) advance towards the enemy.


Turn No. 3 ~=SFR=~nO1000 (4) charge ahead, into the defenders' ranks. ~=FSR=~ Fontan's Finest (3), Scheduled for destruction (2) and Imperial Cagilan Guard (1) advance towards the enemy.

Close Combat: 1 Fontan banners are visible in the melee. Monsters (5) score 259 hits. ~=SFR=~nO1000 (4) score 937 hits. Scheduled for destruction (2) score 56 hits. Total hits suffered: Attackers: 259, Defenders: 993

Monsters (5) take 903 hits in close combat (reduced due to fortifications), which cause 8 casualties, wiping the unit out. ~=SFR=~nO1000 (4) take 151 hits in close combat, which cause 3 casualties. Xavier ymerej (Knight of Troyes, Fontan) has been wounded. Scheduled for destruction (2) take 108 hits in close combat, which cause 2 casualties. Total casualties: 5 attackers, 8 defenders

Attacker Victory!

Your unit participated in a battle in Braga. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 1 hours. You have gained 1 Honour and 1 Prestige. None of your men were killed in this battle. Morale of your troops falls by 18 points. Combat training increases by 1 points. Unit cohesion rises 2 points.

April 10th -- Monster Hunt -- Oporto

Battle in Oporto (1 hour, 24 minutes ago) No. Role Unit Commander Realm Unit Formation Org CS 1 A Monsters (Monsters) (rogue) 9 other line 10 % 520 2 D Imperial Cagilan Guard Moira Fontan 21 Inf box 16 % 436

Total: 1 attackers (9 other) 1 defenders (21 Inf) Total combat strengths: 520 vs. 436 The region owner Fontan and their allies defend. The (rogue) troops attack because they are at war with Fontan.

It is quite windy and the archers will have to aim very carefully.

Turn No. 1 Imperial Cagilan Guard (2) stay behind their camp fortifications. Monsters (1) advance towards the enemy.


Turn No. 2 Imperial Cagilan Guard (2) stay behind their camp fortifications. Monsters (1) advance towards the enemy.


Turn No. 3 Imperial Cagilan Guard (2) stay behind their camp fortifications. Monsters (1) advance towards the enemy.


Turn No. 4 Imperial Cagilan Guard (2) advance towards the enemy.

Close Combat: Imperial Cagilan Guard (2) score 314 hits. Monsters (1) score 111 hits. Total hits suffered: Attackers: 314, Defenders: 111

Imperial Cagilan Guard (2) take 111 hits in close combat, which cause 2 casualties. Monsters (1) take 314 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield. Total casualties: 2 attackers, 2 defenders

Defender Victory!

Your unit participated in a battle in Oporto. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 2 hours. You have gained 2 Honour and 1 Prestige. None of your men were killed but 2 were wounded in this battle. Morale of your troops falls by 20 points. Your men's equipment suffers 6 % damage. Combat training increases by 1 points. Unit cohesion rises 2 points.