Difference between revisions of "Darka/Home Guard"

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This work in progress by Valglin, Arch Priest of Darka. <br>
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==Summary==
Hosted here due to lack of place for a per-battlegroup plan in-game. <br>
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The Home Guard army is responsible for the protection and welfare of the lands of [[Darka]].
Back to [[Darka]]
 
  
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The army currently operates under the name of "'''the Northern Guard'''".
  
==Why home guard ==
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The army is traditionally commanded by the Darkan Arch Priest or Arch Priestess but this is not always the case.<br>
(2003-12-05) <br>
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Inexperienced troop leaders will usually be assigned to the Home Guard to gain experience before entering into active duty with the foreign army.<br>
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Landowners who need to stay near their estates and retired veterans of the foreign army are also often found in the Home Guard.<br>
  
Without a threatening war, Home Guard would seem to be responsible for: <br>
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There are two types of member of the Home Guard..<br>
1. Fixing up how happy our regions are. <br>
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:<i>Active</i> members are soldiers (or bureaucrats) expected to perform their duties diligently.<br>
2. Making sure new troop leaders are capable enough, before being given a more active role. <br>
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:<i>Honourary</i> members are, due to old age, frailty or other responsibilities, not expected to perform duties but are spared the dishonour of not belonging to a Darkan army.
3. Trade <br>
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4. Remaining Alert enough to respond to large looting missions from distant enemies and the like, defending our cities. <br>
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===Home Guard Duties===
5. Killing rogues <br>
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6. Training troops. <br>
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# Defend Darka against attackers, spies, assassins, rogues, monsters, and undead.
7. Saving money <br>
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# Maintain Darka's regions in good order.
<br>
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# Maintain appropriate levels of militia in Darka's regions.
At the moment, that's all pretty boring. There are never rogues to fight as pretty much no-one gets kicked, it's unlikely anyone will be sending a raiding force right at the moment, and our tax rate is fairly low so our regions are healthy.  
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# Protect trade agreements.  
A lot of that is More important than main army, Home Guard pay for their existence, it's just more boring. <br>
 
<br>
 
I suspect you can actually use the caravan to shift food around Darka, but maybe we're not set up for it. I'll bug people to find out what's happening there. <br>
 
<br>
 
There are those who enjoy the police work or internal trade so want to stay, anyone else showing the basic pre-requisites will probably find themselves in a front line battle group fairly soon. <br>
 
'Honeymoons'* are often less satisfying than 'wanking'** around home but if you want to join a more combat oriented battlegroup, just ask. <br>
 
  
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===Mode of Operation===
  
==Mode of Operation ==
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Members of the Home Guard are expected to perform the day-to-day duties of their army without prompting. Ideally the Marshal and Vice-Marshal should only need to give orders in exceptional circumstances such as coordinating attacks on large or multiple groups of enemies.<br>
(2003-12-02)
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This freedom for members to choose how best to perform their duties is balanced by the requirement to do so and to be seen to do so. All activity should, therefore, be reported to the Home Guard army.
  
Restore regions to Inner Core with normal Police Work, or the Bureaucrat class special ability. <br>
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====Defense====
Do an extra 12 hours or so of police work (total, talk to each other to not waste time) after the region is inner core to keep it there for a while instead of having to go back next turn. <br>
 
To set your troops to police mode, you have to pay them. <br>
 
Don't hang rebels or do police raids unless specifically requested. <br>
 
<br>
 
Represent us at Tournaments if the work is done, or sufficient people are already on the job. Always ask first, to make sure. <br>
 
  
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# All regions where enemies have been sighted will be scouted and reported.
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# Members will not engage enemies without orders unless they have much stronger forces on their side.
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# Members will not attack nobles of any realm without explicit orders.
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# All actions will be reported to the army.
  
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====Maintenance====
  
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# Normal police work will be undertaken in regions with lower than core control.*
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# Members will arrest rebels in regions with low loyalty.*
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# Members will not hang rebels or perform raids without explicit orders.*
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# Members who can tell tales will do so in regions with low morale or loyalty.
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# Members will not deploy militia without explicit orders.
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# All actions will be reported to the army.
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<br>
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:<nowiki>*</nowiki> Units must designated as Police to perform these operations.
  
==To Do ==
 
(2003-12-02)
 
Work on getting this document complete. <br>
 
Work out trade, and give advice for anyone wanting to be a trader. <br>
 
Dunno what else <br>
 
  
==Done ==
 
(2003-12-05)
 
Posted in wiki
 
  
Going off hand in hand with the rest of your battlegroup, sitting round for weeks in some dull holiday destination with nothing to do but ahem <br>
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[[Category: Darka]]
Another jargon term, police work, holding court, etc<br>
 

Latest revision as of 13:49, 19 September 2010

Summary

The Home Guard army is responsible for the protection and welfare of the lands of Darka.

The army currently operates under the name of "the Northern Guard".

The army is traditionally commanded by the Darkan Arch Priest or Arch Priestess but this is not always the case.
Inexperienced troop leaders will usually be assigned to the Home Guard to gain experience before entering into active duty with the foreign army.
Landowners who need to stay near their estates and retired veterans of the foreign army are also often found in the Home Guard.

There are two types of member of the Home Guard..

Active members are soldiers (or bureaucrats) expected to perform their duties diligently.
Honourary members are, due to old age, frailty or other responsibilities, not expected to perform duties but are spared the dishonour of not belonging to a Darkan army.

Home Guard Duties

  1. Defend Darka against attackers, spies, assassins, rogues, monsters, and undead.
  2. Maintain Darka's regions in good order.
  3. Maintain appropriate levels of militia in Darka's regions.
  4. Protect trade agreements.


Mode of Operation

Members of the Home Guard are expected to perform the day-to-day duties of their army without prompting. Ideally the Marshal and Vice-Marshal should only need to give orders in exceptional circumstances such as coordinating attacks on large or multiple groups of enemies.
This freedom for members to choose how best to perform their duties is balanced by the requirement to do so and to be seen to do so. All activity should, therefore, be reported to the Home Guard army.

Defense

  1. All regions where enemies have been sighted will be scouted and reported.
  2. Members will not engage enemies without orders unless they have much stronger forces on their side.
  3. Members will not attack nobles of any realm without explicit orders.
  4. All actions will be reported to the army.

Maintenance

  1. Normal police work will be undertaken in regions with lower than core control.*
  2. Members will arrest rebels in regions with low loyalty.*
  3. Members will not hang rebels or perform raids without explicit orders.*
  4. Members who can tell tales will do so in regions with low morale or loyalty.
  5. Members will not deploy militia without explicit orders.
  6. All actions will be reported to the army.


* Units must designated as Police to perform these operations.