Difference between revisions of "Combat strength"

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Combat Strength (CS) is exactly what it sounds like - the strength of a [[unit]] in [[battle|combat]] . The higher the number, the more effective the troops are. It is determined by [[training]], [[Unit#Cohesion|cohesion]], the number of men in the unit, equipment [[Unit#Weapons / Armor Quality|quality]] and [[Unit#Equipment_Damage|damage]], and the [[Unit#Morale|morale]] of the unit. Note that not all troops are good for doing the all things.  A two-hundred strong peasant militia is not likely to be terribly effective at damaging their opponents.  However, they will absorb a great deal of punishment and therefore might have a CS rating of 500 or more simply because there are so many of them that the troop is hard to eliminate.  A group of twenty well trained/equipped cavalry could easily do more damage in one charge then the peasants will do in the entire battle, yet the cavalry might have a CS rating far lower than the militia.  This is because the cavalry would be decimated by half or even a third of the damage that the peasants could absorb.  Therefore it could be said that the CS rating describes how well the unit will fulfill its [[Unit Roles|role]], rather then the true strength of the unit.
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Combat Strength (CS) is exactly what it sounds like - the strength of a [[unit]] in [[battle|combat]] . The higher the number, the more effective the troops are. It is determined by [[training]], [[Unit#Cohesion|cohesion]], the number of men in the unit, equipment [[Unit#Weapons / Armor Quality|quality]]/[[Unit#Equipment_Damage|damage]], and the [[Unit#Morale|morale]] of the unit.
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Note that not all troops are good for doing the all things.  A two-hundred strong peasant militia is not likely to be terribly effective at damaging their opponents.  However, they will absorb a great deal of punishment and therefore might have a CS rating of 500 or more simply because there are so many of them that the troop is hard to eliminate.  A group of twenty well trained/equipped cavalry could easily do more damage in one charge then the peasants will do in the entire battle, yet the cavalry might have a CS rating far lower than the militia.  This is because the cavalry would be decimated by half or even a third of the damage that the peasants could take.  Therefore it could be said that the CS rating describes how well the unit will fulfill its [[Unit Roles|role]] which is the true strength of the unit.
  
 
== Per unit ratios ==
 
== Per unit ratios ==
The CS/man ratio can tell you a lot about the quality of the troop.  It can also be very misleading for small units.  It is not unusual to see a unit of less then ten infantry with a CS of 20+/man .  This is because the unit is made of battle hardened veterans that can deal out damage of a unit twice its size.  Most troop leaders will avoid leading such units though because if the company took the full force of a charge then the troop leader would have a very high chance of being wounded.
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The CS/man ratio can tell you a lot about the quality of the company.  It can also be very misleading.  It is not unusual to see a unit of less then ten infantry with a CS of 20+/man .  This is because it is a small group of battle hardened veterans lead by a capable noble that can deal out damage of a unit twice its size.  Most troop leaders will avoid leading such units though because if the company took the full force of a charge then the troop leader would have a very high chance of being [[wound|wounded]].
  
 
<table>
 
<table>
<tr><td></td><th>Poor</th><th>Mediocre</th><th>Good</th><th>Excellent</th><th>Notes</th></tr>
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<tr>
<tr><th>Inf/Arch/MI</th><td> &lt; 10</td><td>10-12</td><td>12-15</td><td>15+</td><td>Poor infantry units are useful for [[Takeover|takeover]] and as [[Unit Roles#Damage Sinks|damage sinks]].</td>
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  <td></td>
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  <th>Poor</th>
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  <th>Mediocre</th>
 +
  <th>Good</th>
 +
  <th>Excellent</th>
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  <th>Elite</th>
 +
  <th>Notes</th>
 +
</tr>
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<tr>
 +
  <th>Inf/Arch/MI</th>
 +
  <td align='center'>&lt; 10</td>
 +
  <td align='center'>10-12</td>
 +
  <td align='center'>12-15</td>
 +
  <td align='center'>15+</td>
 +
  <td align='center'>20+</td>
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  <td>Poor infantry units are useful for [[Takeover|takeover]] and as [[Unit Roles#Damage Sinks|damage sinks]].</td>
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</tr>
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<tr>
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  <th>Cavalry</th>
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  <td align='center'>&lt; 12</td>
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  <td align='center'>12-15</td>
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  <td align='center'>15-20</td>
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  <td align='center'>20+</td>
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  <td align='center'>25+</td>
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  <td></td>
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</tr>
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<tr>
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  <th>Special Forces</th>
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  <td align='center'>&lt; 15</td>
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  <td align='center'>15-20</td>
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  <td align='center'>20-25</td>
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  <td align='center'>25+</td>
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  <td align='center'>30+</td>
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  <td>These guidelines are loose as SF units are dark horses.</td>
 
</tr>
 
</tr>
<tr><th>Cavalry</th><td> &lt; 12</td><td>12-15</td><td>15-20</td><td>20+</td>
 
<tr><th>Special Forces</th><td> &lt; 15</td><td>15-20</td><td>20-25</td><td>25+</td><td>These guidelines are loose as SF units are dark horses.
 
 
</table>
 
</table>
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[[Category:War]]
 
[[Category:War]]

Revision as of 10:09, 21 January 2010

Combat Strength (CS) is exactly what it sounds like - the strength of a unit in combat . The higher the number, the more effective the troops are. It is determined by training, cohesion, the number of men in the unit, equipment quality/damage, and the morale of the unit.

Note that not all troops are good for doing the all things. A two-hundred strong peasant militia is not likely to be terribly effective at damaging their opponents. However, they will absorb a great deal of punishment and therefore might have a CS rating of 500 or more simply because there are so many of them that the troop is hard to eliminate. A group of twenty well trained/equipped cavalry could easily do more damage in one charge then the peasants will do in the entire battle, yet the cavalry might have a CS rating far lower than the militia. This is because the cavalry would be decimated by half or even a third of the damage that the peasants could take. Therefore it could be said that the CS rating describes how well the unit will fulfill its role which is the true strength of the unit.

Per unit ratios

The CS/man ratio can tell you a lot about the quality of the company. It can also be very misleading. It is not unusual to see a unit of less then ten infantry with a CS of 20+/man . This is because it is a small group of battle hardened veterans lead by a capable noble that can deal out damage of a unit twice its size. Most troop leaders will avoid leading such units though because if the company took the full force of a charge then the troop leader would have a very high chance of being wounded.

Poor Mediocre Good Excellent Elite Notes
Inf/Arch/MI < 10 10-12 12-15 15+ 20+ Poor infantry units are useful for takeover and as damage sinks.
Cavalry < 12 12-15 15-20 20+ 25+
Special Forces < 15 15-20 20-25 25+ 30+ These guidelines are loose as SF units are dark horses.