Difference between revisions of "Caligus/Military"

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====Chain Of Command====
 
====Chain Of Command====
 
1. Dobromir Menethil King of Caligus<br/>
 
1. Dobromir Menethil King of Caligus<br/>
2. Markus von Richthofen High Marshal of Caligus<br/>
+
2. Traemlin Augulus High Marshal of Caligus<br/>
3. Cuthbert von Ulthuan Duke of Hamadan<br/>
+
3. The Marshals lead their armies followed by their Vice-Marshals<br/>
4. The Marshals lead their armies followed by their Vice-Marshals
+
4. Other ACC members
  
 
===The Caligus Red Gryphons===
 
===The Caligus Red Gryphons===
  
 
This is one of the two offensive armies of Caligus. Has a long rich history since its foundation by Duke Cuthbert von Ulthuan of Hamadan.
 
This is one of the two offensive armies of Caligus. Has a long rich history since its foundation by Duke Cuthbert von Ulthuan of Hamadan.
It is currently led by Marshal Katarina Tranquilli and Vice Marshal Cleon Olivaw.
+
It is currently led by High Marshal Traemlin Augulus.
  
 
===The Caligus Golden Talons===
 
===The Caligus Golden Talons===
  
This is the second offensive army of Caligus, and was born from the remnants of the Free Loyalists Army of Caligus, a moderately rebellious army which disagreed with the ruler on some points and comprised of nobles sharing this sentiment, the army took up the role of hunting monster and undead hordes, refusing to fight the King's battles and instead choosing to defend the lands and people. The FLAC never became a threat to the regime, but certainly kept it restrained, its roles were however short lived, as its founder Waylander Con Doin mysteriously vanished and the king took control of the army by default. The FLAC spent a short time as the elite army of Caligus holding all the heroes who were unable to do civil and police work. Now the revamped CGT is equivalent, if a little smaller than the CRG and is led by Marshal Elisedd Deytheur and Vice-Marshal Leonardo Francios.
+
This is the second offensive army of Caligus, and was born from the remnants of the Free Loyalists Army of Caligus, a moderately rebellious army which disagreed with the ruler on some points and comprised of nobles sharing this sentiment, the army took up the role of hunting monster and undead hordes, refusing to fight the King's battles and instead choosing to defend the lands and people. The FLAC never became a threat to the regime, but certainly kept it restrained, its roles were however short lived, as its founder Waylander Con Doin mysteriously vanished and the king took control of the army by default. The FLAC spent a short time as the elite army of Caligus holding all the heroes who were unable to do civil and police work. Now the revamped CGT is equivalent, if a little smaller than the CRG and is led by Marshal Leonardo Francios and Vice-Marshal Skander Guardians.
  
 
===The Caligus Fire Phoenix===
 
===The Caligus Fire Phoenix===
  
This is the beaurocratic army, primarily responsible for region maintenance and control of monster and undead populations. It was founded by Rackir Spearhawk, Judge, Jury and Executioner of Caligus, but sponsorship has since been supplanted to King Dobromir Menethil. It is currently led by Marshal Monte Cristo.
+
This is the beaurocratic army, primarily responsible for region maintenance and control of monster and undead populations. It was founded by Rackir Spearhawk, Judge, Jury and Executioner of Caligus, but sponsorship has since been supplanted to King Dobromir Menethil. It is currently led by Marshal Rackir Spearhawk.
  
 
{| style="width:50%; background:white; color:black" align=left
 
{| style="width:50%; background:white; color:black" align=left
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<br/>
 
<br/>
  
<b>Currently the military leaders of Caligus encourage troop leaders to have units with a minimum 30 men amounting to no less than 500CS with funds being handed out to reach this target. </b>
+
<b>Currently the military leaders of Caligus encourage troop leaders to have units with a minimum 40 men amounting to no less than 500CS with funds being handed out to reach this target. </b>
 
<br/>
 
<br/>
  
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<pre>
 
<pre>
 
Name of RC Training Weapon/Armour Quality
 
Name of RC Training Weapon/Armour Quality
 +
Infantry center     55     80/70
 +
Hamadan Pikemen   50 80/60
 +
Fontan Berserkers   35 85/50
 +
Heavy-Armed Infantry   45 70/70
 +
Jo9/11b   85 75/55
 +
Voulge Warriors   60 75/50
 +
Orangie Bandits   45 65/75
 +
Domus Hoplites   45 70/65
 
Isadrillian Infantry 2   60 65/65
 
Isadrillian Infantry 2   60 65/65
Mulhouse Billmen   60 50/75
+
Swords of Winkamus   55 65/55
Jo9/11b   85 75/55
 
SADA's Brewmasters   40 85/65
 
Hamadan Pikemen   50 80/60
 
Heavy-Armed Infantry   45 70/70
 
Voulge Warriors   60 75/50
 
Domus Hoplites   45 70/65
 
Orangie Bandits   45 65/75
 
The Abby   50 45/70
 
 
</pre>
 
</pre>
 
===Archers===
 
===Archers===
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<br/>
 
<br/>
  
They advance 2 rows at a time across open field unlike other classes which only advance one at a time. Also they have a 'charge bonus' allowing them to deal double damage upon impact with the enemy front line. following this they act as expensive infantry, but infantry none the less. Hence, to preserve them, the ancient principle of 'live today that you may fight tomorrow' is applied: As such commanders are often encouraged to maintain a very low withdraw percentage (as low as your leadership allows) when commanding cavalry. Ideally as a proportion of the total troop number, they should not comprise more than 25% on the open field, and none when walls are involved. Also they make poor militia. For cavalry weapon quality is more important than armour quality as hopefully they do not spend too much time on the field. Below are the top 5 recruitment centers
+
They advance 2 rows at a time across open field unlike other classes which only advance one at a time. Also they have a 'charge bonus' allowing them to deal double damage upon impact with the enemy front line. following this they act as expensive infantry, but infantry none the less. Hence, to preserve them, the ancient principle of 'live today that you may fight tomorrow' is applied: As such commanders are often encouraged to maintain a very low withdraw percentage (as low as your leadership allows) when commanding cavalry. Ideally as a proportion of the total troop number, they should not comprise more than 25% on the open field, and none when walls are involved. Also they make poor militia. For cavalry weapon quality is more important than armour quality as hopefully they do not spend too much time on the field. Below are the top cavalry recruitment centers
  
 
<br>
 
<br>
 
<pre>
 
<pre>
 
Name of RC Training Weapon/Armour Quality
 
Name of RC Training Weapon/Armour Quality
Nascot Lancers   30 80/40
+
The inmaculates   55 80/35
 
The Burning Dawn   40 70/30
 
The Burning Dawn   40 70/30
 
Isadrillian Hooves   70 60/85
 
Isadrillian Hooves   70 60/85
Aureus Rough Riders   65 60/45
+
Aureus Rough Riders   65 60/45
Partora Paladins   55 55/75
 
 
</pre>
 
</pre>
  
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<pre>
 
<pre>
 
Name of RC Training Weapon-Range/Armour Quality Notes
 
Name of RC Training Weapon-Range/Armour Quality Notes
Hamadan Hoplites   50 85-4/65
+
Hamadan Musketeers   50 85-4/65
The DeathWatch Guard   55 65/95
 
King's Guard   65 50/60
 
 
Paladins of Darton   75 70/75
 
Paladins of Darton   75 70/75
 
Elite Phalanx   80 45/70
 
Elite Phalanx   80 45/70

Revision as of 19:35, 26 January 2012


Military of Caligus



Caligus icon.PNG Military Leadership and Armies of Caligus Caligus icon-rev.png

Army Command Chain

This group of Caligans discuss battlefield strategy and includes the King, The High Marshal, the Marshals and Vice Marshals as well as councillors interested in Military affairs but not necessarily having any official miliary position.

Chain Of Command

1. Dobromir Menethil King of Caligus
2. Traemlin Augulus High Marshal of Caligus
3. The Marshals lead their armies followed by their Vice-Marshals
4. Other ACC members

The Caligus Red Gryphons

This is one of the two offensive armies of Caligus. Has a long rich history since its foundation by Duke Cuthbert von Ulthuan of Hamadan. It is currently led by High Marshal Traemlin Augulus.

The Caligus Golden Talons

This is the second offensive army of Caligus, and was born from the remnants of the Free Loyalists Army of Caligus, a moderately rebellious army which disagreed with the ruler on some points and comprised of nobles sharing this sentiment, the army took up the role of hunting monster and undead hordes, refusing to fight the King's battles and instead choosing to defend the lands and people. The FLAC never became a threat to the regime, but certainly kept it restrained, its roles were however short lived, as its founder Waylander Con Doin mysteriously vanished and the king took control of the army by default. The FLAC spent a short time as the elite army of Caligus holding all the heroes who were unable to do civil and police work. Now the revamped CGT is equivalent, if a little smaller than the CRG and is led by Marshal Leonardo Francios and Vice-Marshal Skander Guardians.

The Caligus Fire Phoenix

This is the beaurocratic army, primarily responsible for region maintenance and control of monster and undead populations. It was founded by Rackir Spearhawk, Judge, Jury and Executioner of Caligus, but sponsorship has since been supplanted to King Dobromir Menethil. It is currently led by Marshal Rackir Spearhawk.

Caligus icon.PNG Recruitment Tips Caligus icon-rev.png

Note that while you are free to choose whichever unit you want without repercussions, below are a few guidelines to help troop leaders young and old in selecting what unit to command.

Currently the military leaders of Caligus encourage troop leaders to have units with a minimum 40 men amounting to no less than 500CS with funds being handed out to reach this target.

In the long run, preservation of unit size is a priority, as it is cost effective. Hence a unit's weapon and armour quality are both important but to different degrees depending on the unit. Training is of secondary importance, as while it is slow to increase, it does increase. Once again preservation is a priority, because over time, training, cohesion and your captain will all improve. Once again one cannot stress enough the immense importance of quality over quantity, as while the initial costs are quite high, the constant replenishment of men which is required for a large unit of poor quality arrow fodder is much more expensive.

It is also important not to over recruit. More than 50 men is really not necessary. Do not take it upon yourself to recruit a take over unit as these are rarely required!

A good target to aim for in a unit is to have 50 men with 600CS for infantry and archers. For Cavalry and Special Forces, 50 men with a lot more CS depending on troop quality.

Honour and Recruitment

As can be found on Honour and Recruitment page the general formula for the number of men we are able to recruit seems to follows:
Number of men = Factor * Honour + Offset

Unit type Factor Offset
Infantry 1.5 22
Archers 1.5 22
Cavalry 0.5 7
Special Forces 0.5 7


Cavaliers appear to get a bonus recruiting Cavalry and Special forces, though the effect is as yet unknown.

Infantry

There is no such thing as too much infantry, if you do not know what kind of unit to recruit, this is the best kind. Seriously you guys, infantry alone might not decide who wins the battle, but they certainly decide by how much the battle is won. With infantry defence is slightly more important that attack, hence with two almost equal units, the one with the stronger defence is usually preferred. Caligus has a number of good infantry centers, below are the top 10.

Name of RC		Training	Weapon/Armour Quality	
Infantry center	   	   55	   	   	80/70
Hamadan Pikemen		   50			80/60
Fontan Berserkers	   35			85/50
Heavy-Armed Infantry	   45			70/70
Jo9/11b			   85			75/55
Voulge Warriors		   60			75/50
Orangie Bandits		   45			65/75
Domus Hoplites		   45			70/65
Isadrillian Infantry 2	   60			65/65		
Swords of Winkamus	   55			65/55	

Archers

Archers are happiest when on top of walls, away from the violence and gore of the melee where they will be ripped to shreds like the Caligan Courier in Ibladeshi hands. Caligus has had a bad history with archers with their numbers once even exceeding that of infantry, needless to say Caligus did not have many successes in those days. Ideally archers should never ever ever EVER exceed 30% of the total number of troops. For archers, Armour quality is almost irrelevant, most important is the range, followed by weapon quality and training. Below are the top recruitment centers.

Name of RC		Training	Weapon-Range/Armour Quality	
Isadrillian Arrows	   50			65-4/55			
Bows of Winkamus	   55			60-4/65			
Supra Longbowmen	   60			45-4/40		
Tokat's Light Longbow	   60			60-4/25			

Mixed Infantry

These guys suck.

Cavalry

Ideally cavalry should be commanded by cavaliers. If you like extravagant clothes, such as hats with peacock feathers in them, boots which shine enough to blind the person you are about to kick in the face from your high vantage point and drinking the finest wines from Nascot's vinyards this is the career path for you! Cavaliers have good morale and cohesion bonuses when commanding cavalry as well as gaining a lot of honour in battle. Cavalry are primarily used to tip a losing battle in our favour, or quickly and decisively end a battle which is already won and all that is left to be decided is how soon and how thoroughly the enemy is beaten.

They advance 2 rows at a time across open field unlike other classes which only advance one at a time. Also they have a 'charge bonus' allowing them to deal double damage upon impact with the enemy front line. following this they act as expensive infantry, but infantry none the less. Hence, to preserve them, the ancient principle of 'live today that you may fight tomorrow' is applied: As such commanders are often encouraged to maintain a very low withdraw percentage (as low as your leadership allows) when commanding cavalry. Ideally as a proportion of the total troop number, they should not comprise more than 25% on the open field, and none when walls are involved. Also they make poor militia. For cavalry weapon quality is more important than armour quality as hopefully they do not spend too much time on the field. Below are the top cavalry recruitment centers


Name of RC		Training	Weapon/Armour Quality	
The inmaculates		   55			80/35		
The Burning Dawn	   40			70/30		
Isadrillian Hooves	   70			60/85		
Aureus Rough Riders	   65			60/45				

Special Forces

These are the elite! Their capabilities differ, with many if not all special forces having unique abilities. These abilities are currently under investigation and a whole section below will be dedicated to studying the Special Forces branches of Caligus. Abilities may include double melee damage, ranged attack (like super archers), a very good aptitude to break walls, and many more which are currently under investigation. NEVER MIX DIFFERENT TYPES OF SPECIAL FORCES AS THE ABILITIES MAY BE LOST. Below are all the Special Forces Centers.

Name of RC		Training	Weapon-Range/Armour Quality					Notes		
Hamadan Musketeers	   50			85-4/65					
Paladins of Darton	   75			70/75		
Elite Phalanx		   80			45/70			
The Branded Ones	   85			40/75			
Isadrillian Powder	   100			45/100			

Caligus icon.PNG Special Forces Research Caligus icon-rev.png

Currently the Special Forces of Caligus are being investigated in a research project funded by King Dobromir and Duke Cuthbert. Results and conclusions will be published below as they become available. (To view results check the discussion)