Luria Nova/Campaign Records/Home Defence/Skirmish in Orz 3/28/23
Battle of Orz | |||||||||||
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Part of Luria Nova | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
(rogue) | Luria Nova | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
16 other | 87 Arch | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
8 | 0 |
Battle in Orz
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Monsters | (Monsters) | (rogue) | 7 other | line | 950 | 0 hits | 0 kills | 4 losses | |
2 | A | Monsters | (Monsters) | (rogue) | 9 other | line | 700 | 0 hits | 0 kills | 4 losses | |
3 | D | The Real Guard | Munet | Luria Nova | 87 Arch | line | 825 | 1140 hits | 7 kills | 0 losses |
Total:
2 attackers (16 other)
1 defenders (87 Arch)
Total combat strengths: 1650 vs. 825
The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
2 (9-M) | 1 (7-M) | 3 (87-A) |
The Real Guard (3) move closer to get better shots.
Monsters (1) and Monsters (2) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
2 (9-M) | 1 (7-M) | 3 (87-A) |
The Real Guard (3) fire on Monsters (1), scoring 155 hits.
Total ranged hits suffered: Attackers: 155, Defenders: 0
Monsters (1) and Monsters (2) advance towards the enemy.
Monsters (1) take 186 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 186 (0 from close combat and 186 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders
Turn No. 3
2 (9-M) | 1 (6-M) | 3 (87-A) |
The Real Guard (3) fire on Monsters (1), scoring 291 hits.
Total ranged hits suffered: Attackers: 291, Defenders: 0
Monsters (2) and Monsters (1) advance towards the enemy.
Monsters (1) take 349 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 349 (0 from close combat and 349 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders
Turn No. 4
2 (9-M) | 1 (5-M) | 3 (87-A) |
The Real Guard (3) fire on Monsters (1), scoring 361 hits.
Total ranged hits suffered: Attackers: 361, Defenders: 0
Monsters (1) and Monsters (2) advance towards the enemy.
Monsters (1) take 433 hits from archer fire, which cause 2 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 433 (0 from close combat and 433 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 2 attackers, 0 defenders
Turn No. 5
2 (9-M) | 3 (87-A) |
The Real Guard (3) fire on Monsters (2), scoring 333 hits.
Total ranged hits suffered: Attackers: 333, Defenders: 0
Monsters (2) advance towards the enemy.
Monsters (2) take 400 hits from archer fire, which cause 4 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 400 (0 from close combat and 400 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 4 attackers, 0 defenders
Defender Victory!
The battle does minor damage to the local infrastructure. Production falls 4 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.