Luria Nova/Campaign Records/Home Defence/Battle in Mellifera II 2/9/23
Battle of Mellifera | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
62 SF | 51 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
22 | 28 |
Battle in Mellifera
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Bloodmen | Samson | Luria Nova | 62 SF | line | 1457 | 3613 hits | 24 kills | 22 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 10 other | line | 930 | 451 hits | 9 kills | 10 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 530 | 134 hits | 3 kills | 6 losses | |
4 | D | Monsters | (Monsters) | (rogue) | 10 other | line | 595 | 0 hits | 0 kills | 8 losses | |
5 | D | Monsters | (Monsters) | (rogue) | 19 other | line | 855 | 284 hits | 6 kills | 3 losses | |
6 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 440 | 213 hits | 4 kills | 1 losses |
Total:
1 attackers (62 SF)
5 defenders (51 other)
Total combat strengths: 1457 vs. 3350
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (62-S) | 3 (6-M) 4 (10-M) | 2 (10-M) 5 (19-M) 6 (6-M) |
Bloodmen (1) move closer to get better shots.
Monsters (5), Monsters (2), Monsters (6), Monsters (4) and Monsters (3) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (62-S) | 3 (6-M) 4 (10-M) | 2 (10-M) 5 (19-M) 6 (6-M) |
Bloodmen (1) fire on Monsters (4), scoring 233 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 233
Monsters (3), Monsters (5), Monsters (4), Monsters (2) and Monsters (6) advance towards the enemy.
Monsters (4) take 280 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 280 (0 from close combat and 280 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 3
1 (62-S) | 3 (6-M) 4 (8-M) | 2 (10-M) 5 (19-M) 6 (6-M) |
Bloodmen (1) fire on Monsters (3), scoring 277 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 277
Monsters (5), Monsters (3), Monsters (4), Monsters (6) and Monsters (2) advance towards the enemy.
Monsters (3) take 332 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 332 (0 from close combat and 332 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 4
1 (62-S) | 3 (4-M) 4 (8-M) | 2 (10-M) 5 (19-M) 6 (6-M) |
Bloodmen (1) fire on Monsters (4), scoring 591 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 591
Monsters (2), Monsters (6), Monsters (4), Monsters (5) and Monsters (3) advance towards the enemy.
Monsters (4) take 709 hits from archer fire, which cause 6 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 709 (0 from close combat and 709 from ranged)
Total casualties: 0 attackers, 6 defenders
Turn No. 5
1 (62-S) | 3 (4-M) | 2 (10-M) 5 (19-M) 6 (6-M) |
Bloodmen (1) fire on Monsters (3), scoring 819 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 819
Monsters (5), Monsters (6), Monsters (3) and Monsters (2) advance towards the enemy.
Close Combat (Attacker Line 3):
Monsters (3) score 134 hits on Bloodmen (1).
Bloodmen (1) score 174 hits on Monsters (3) (347 before overkill).
Total close combat hits suffered: Attackers: 134, Defenders: 174 (347 before overkill)
Monsters (3) take 1157 hits (174 in close combat, 983 from archer fire), which cause 4 casualties, wiping the unit out.
Bloodmen (1) take 134 hits in close combat, which cause 3 casualties.
Total hits suffered: Attackers: 134 (134 from close combat and 0 from ranged), Defenders: 1157 (174 from close combat and 983 from ranged)
Total casualties: 3 attackers, 4 defenders
Turn No. 6
1 (59-S) | 2 (10-M) 5 (19-M) 6 (6-M) |
Bloodmen (1) fire on Monsters (2), scoring 1059 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1059
Monsters (5), Monsters (2) and Monsters (6) advance towards the enemy.
Close Combat (Attacker Line 3):
Monsters (5) score 284 hits on Bloodmen (1).
Monsters (2) score 451 hits on Bloodmen (1).
Monsters (6) score 213 hits on Bloodmen (1).
Bloodmen (1) score 125 hits on Monsters (2).
Bloodmen (1) score 266 hits on Monsters (5).
Bloodmen (1) score 69 hits on Monsters (6).
Total close combat hits suffered: Attackers: 948, Defenders: 460
Monsters (5) take 266 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield.
Monsters (2) take 1396 hits (125 in close combat, 1271 from archer fire), which cause 10 casualties, wiping the unit out.
Monsters (6) take 69 hits in close combat, which cause 1 casualties.
Bloodmen (1) take 948 hits in close combat, which cause 19 casualties, causing panicked flight among the survivors, 6 additional men get slaughtered during the retreat.
Total hits suffered: Attackers: 948 (948 from close combat and 0 from ranged), Defenders: 1731 (460 from close combat and 1271 from ranged)
Total casualties: 25 attackers, 14 defenders
Defender Victory!
The battle does minor damage to the local infrastructure. Production falls 7 %.
The local roads network has also been damaged.