Talk:Unique Items

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Revision as of 19:42, 17 December 2006 by Pjweisberg (talk | contribs)

"My preciousss," Gias Kay muttered. "Precious!"

Recently a bug showed up talking about 'BMWorld6.PlayerItems' missing... seems like Tom is up to something... something quite nice and awesome. The bug was only in stable, which implies that '.PlayerItems' does exist in testing...
Sounds like this years christmas gift may very well be a tangible object for our characters to play with...--Eurtek 23:18, 12 December 2006 (CET)


You know, it's times like this that I wish I was an artist. There really ought to be a picture included with my new entry for the Cursed Crown of Nocaneb. --Pjweisberg 06:43, 17 December 2006 (CET)

Do you get a Fame point for that? -- Gsklee 10:44, 17 December 2006 (CET)
No, but my adventurer gets 1 prestige for having it. And the link to my unique item inventory says "use and manage the unique items you own," so presumably I'll be able to actually use it for something eventually. --Pjweisberg 19:00, 17 December 2006 (CET)

Tom wrote in this article, "Only adventurers can repair them [(Unique Items)] by taking them to a sage." So, if any class can collect/find/acquire Unique Items (as Tom seems to be saying in Talk:New Item Ideas), can only Adventurers "maintain" these items? --Calvin November t/c on 19:14, 17 December 2006 (CET)

I seem to recall reading that hunting monsters and undead was the only way to find unique items. Other classes will eventually be able to own them, but only Adventurers will be able to find them initially. --Pjweisberg 20:42, 17 December 2006 (CET)