Beluaterra/Exiled Trinity/Battle in Ete City 10/9/2024
Battle of Ete City | |||||||||||
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Part of Exiled Trinity | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Nothoi | Exiled Trinity | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
108 Inf, 99 MI | 29 Arch, 159 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
84 | 0 |
Battle in Ete City
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Dune Titans | Dametrius | Nothoi | 108 Inf | box | 1301 | 0 | 0 | 43 | |
2 | A | People who don't read good | Seiðr | Nothoi | 99 MI | box | 1315 | 0 | 0 | 41 | |
3 | D | Friachkin Guards | Nethazul | Exiled Trinity | 29 Arch | skirmish | 351 | 733 | 14 | 0 | |
4 | D | Group of Daimons | Orzgrath | Exiled Trinity | 59 other | line | 1120 | 0 | 0 | 0 | |
5 | D | Marble Sculptures | (Daimons) | Exiled Trinity | 100 other | skirmish | 2919 | 3566 | 70 | 0 |
Total:
2 attackers (108 Inf, 99 MI)
3 defenders (29 Arch, 159 other)
Total combat strengths: 2616 vs. 4390
The region owner Exiled Trinity and their allies defend.
The Nothoi troops attack because they are at war with Exiled Trinity.
It is quite windy and the archers will have to aim very carefully.
The defenders take up positions inside the Keep (3).
Senator Dametrius Knight is spotted wielding the Silver Flail of Retravic.
Thanks to the unique item(s), the attacker fight with full morale.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (108-I) | 2 (99-M) | 3 (29-A) 4 (59-D) 5 (100-D) |
People who don't read good (2) move closer to get better shots.
Marble Sculptures (5) fire on People who don't read good (2), scoring 650 hits.
Friachkin Guards (3) fire on People who don't read good (2), scoring 137 hits.
Total ranged hits suffered: Attackers: 787, Defenders: 0
Group of Daimons (4) stay in their defensive position, awaiting an opportunity to charge.
Dune Titans (1) advance towards the enemy.
People who don't read good (2) take 787 hits from archer fire, which cause 17 casualties.
Total hits suffered: Attackers: 787 (0 from close combat and 787 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 17 attackers, 0 defenders
Turn No. 2
1 (108-I) | 2 (82-M) | 3 (29-A) 4 (59-D) 5 (100-D) |
Marble Sculptures (5) fire on People who don't read good (2), scoring 890 hits.
People who don't read good (2) move closer to get better shots.
Friachkin Guards (3) fire on People who don't read good (2), scoring 186 hits.
Total ranged hits suffered: Attackers: 1076, Defenders: 0
Group of Daimons (4) stay in their defensive position, awaiting an opportunity to charge.
Dune Titans (1) advance towards the enemy.
People who don't read good (2) take 1076 hits from archer fire, which cause 24 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 1076 (0 from close combat and 1076 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 24 attackers, 0 defenders
Turn No. 3
1 (108-I) | 3 (29-A) 4 (59-D) 5 (100-D) |
Marble Sculptures (5) fire on Dune Titans (1), scoring 563 hits.
Friachkin Guards (3) fire on Dune Titans (1), scoring 182 hits.
Total ranged hits suffered: Attackers: 745, Defenders: 0
Group of Daimons (4) stay in their defensive position, awaiting an opportunity to charge.
Dune Titans (1) advance towards the enemy.
Dune Titans (1) take 745 hits from archer fire, which cause 13 casualties.
Total hits suffered: Attackers: 745 (0 from close combat and 745 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 13 attackers, 0 defenders
Turn No. 4
1 (95-I) | 3 (29-A) 4 (59-D) 5 (100-D) |
Friachkin Guards (3) fire on Dune Titans (1), scoring 228 hits.
Marble Sculptures (5) fire on Dune Titans (1), scoring 1463 hits.
Total ranged hits suffered: Attackers: 1691, Defenders: 0
Group of Daimons (4) stay in their defensive position, awaiting an opportunity to charge.
Dune Titans (1) advance towards the enemy.
Dune Titans (1) take 1691 hits from archer fire, which cause 30 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 1691 (0 from close combat and 1691 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 30 attackers, 0 defenders
Defender Victory!
The battle does minor damage to the local infrastructure. Production falls 3 %.
The local roads network has also been damaged.