Luria Nova/Campaign Records/Home Defence/Skirmish in Irvington 7/24/24
Battle of Irvington | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
63 SF | 5 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 5 |
Battle in Irvington
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
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1 | A | the black guard | Richard | Luria Nova | 63 SF | box | 1389 | 400 | 4 | 0 | |
2 | D | Monsters | (Monsters) | (rogue) | 5 other | line | 520 | 0 | 0 | 5 |
Total:
1 attackers (63 SF)
1 defenders (5 other)
Total combat strengths: 1389 vs. 520
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (63-S) | 2 (5-M) |
the black guard (1) fire on Monsters (2), scoring 400 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 400
Monsters (2) advance towards the enemy.
Monsters (2) take 480 hits from archer fire, which cause 5 casualties, wiping the unit out. 1 more soldier dies on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 480 (0 from close combat and 480 from ranged)
Total casualties: 0 attackers, 5 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 3 %.
The locals are grateful for defeating the evil forces plaguing their region.