Luria Nova/Campaign Records/Home Defence/Battle in Orz 6/24/24
Battle of Orz | |||||||||||
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Part of Unknown | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
34 Cav | 28 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
6 | 27 |
Battle in Orz
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Oshu Fujiwara Retainers | Harumi | Luria Nova | 34 Cav | wedge | 812 | 5046 | 27 | 6 | |
2 | D | Monsters | (Monsters) | (rogue) | 10 other | line | 1135 | 12 | 0 | 9 | |
3 | D | Monsters | (Monsters) | (rogue) | 13 other | line | 700 | 113 | 3 | 13 | |
4 | D | Monsters | (Monsters) | (rogue) | 5 other | line | 415 | 124 | 3 | 5 |
Total:
1 attackers (34 Cav)
3 defenders (28 other)
Total combat strengths: 812 vs. 2250
The troops from (rogue) set up defenses because they control the battlefield.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (34-C) | 2 (10-M) 4 (5-M) | 3 (13-M) |
Oshu Fujiwara Retainers (1) ride on, closing in on the defenders.
Monsters (4), Monsters (2) and Monsters (3) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (34-C) | 2 (10-M) 4 (5-M) | 3 (13-M) |
Oshu Fujiwara Retainers (1) charge ahead, into the defenders' ranks.
Monsters (3) advance towards the enemy.
Close Combat (Center Line):
2 Luria Nova banners are visible in the melee.
Monsters (2) score 12 hits on Oshu Fujiwara Retainers (1).
Monsters (4) score 124 hits on Oshu Fujiwara Retainers (1).
Oshu Fujiwara Retainers (1) score 1587 hits on Monsters (2).
Oshu Fujiwara Retainers (1) score 838 hits on Monsters (4).
Total close combat hits suffered: Attackers: 136, Defenders: 2425
Monsters (2) take 1587 hits in close combat, which cause 9 casualties, making the unit retreat from the battlefield.
Monsters (4) take 838 hits in close combat, which cause 5 casualties, wiping the unit out.
Oshu Fujiwara Retainers (1) take 136 hits in close combat, which cause 3 casualties.
Total hits suffered: Attackers: 136 (136 from close combat and 0 from ranged), Defenders: 2425 (2425 from close combat and 0 from ranged)
Total casualties: 3 attackers, 14 defenders
Turn No. 3
1 (31-C) | 3 (13-M) |
Oshu Fujiwara Retainers (1) charge forward.
Close Combat (Defender Line 1):
2 Luria Nova banners are visible in the melee.
Monsters (3) score 113 hits on Oshu Fujiwara Retainers (1).
Oshu Fujiwara Retainers (1) score 2621 hits on Monsters (3).
Total close combat hits suffered: Attackers: 113, Defenders: 2621
Monsters (3) take 2621 hits in close combat, which cause 13 casualties, wiping the unit out.
Oshu Fujiwara Retainers (1) take 113 hits in close combat, which cause 3 casualties.
Total hits suffered: Attackers: 113 (113 from close combat and 0 from ranged), Defenders: 2621 (2621 from close combat and 0 from ranged)
Total casualties: 3 attackers, 13 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 1 %.
The locals are grateful for defeating the evil forces plaguing their region.