Luria Nova/Campaign Records/Home Defence/Skirmish in Axewild 6/12/24

From BattleMaster Wiki
< Luria Nova‎ | Campaign Records‎ | Home Defence
Revision as of 08:19, 12 June 2024 by Stinkyoldmen (talk | contribs) (Created page with "{{Infobox Military Conflict |conflict= Battle of Axewild |partof= (rogue) |image= |caption= |date= 6/12/2024 |place= Axewild |weather= Quite windy |territory=none |result=...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Battle of Axewild
Part of (rogue)

Date 6/12/2024
Location Axewild
Weather Quite windy
Result After 2 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Damien Guile
Strength
212 Inf, 245 Arch, 86 Cav, 287 SF 9 other
Formations
no particular formation
Casualties
0 9


Battle in Axewild

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAngry German PeassantsOskarLuria Nova212 Infline  2194000
2AHellersRojakLuria Nova36 SFbox  99752400
3AJenassariesJenasLuria Nova50 SFline  134495230
4AJoyous VentureLindenLuria Nova53 Cavwedge  1082000
5AMunro GuardsTheodore LaurentiusLuria Nova64 Archline  97645400
6AOshu Fujiwara RetainersHarumiLuria Nova33 Cavwedge  827000
7AShadowswornDamienLuria Nova181 Archline  190375610
8Athe black guardRichardLuria Nova63 SFbox  139866300
9AThe EndSamsonLuria Nova79 SFbox  185579010
10AWinged PhalanxNjalLuria Nova59 SFline  150096230
11DMonsters(Monsters)(rogue)9 otherline  515009


Total:
10 attackers (212 Inf, 245 Arch, 86 Cav, 287 SF)
1 defenders (9 other)
Total combat strengths: 14076 vs. 515

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Earl Rojak Sethar is spotted wielding the Sacred Rod.
Magistrate Samson Dixon is spotted wielding the Majestic Warblade.
Margrave Richard Shepherd is spotted reading from the Lich King's Parchment.
Damien Guile, Empyreus of Luria Nova, Margrave of Outer Giask, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 4 (53-C)
6 (33-C)
9 (79-S)
2 (36-S)
8 (63-S)
1 (212-I)
3 (50-S)
5 (64-A)
7 (181-A)
10 (59-S)
    11 (9-M)
  


the black guard (8) move closer to get better shots.
Winged Phalanx (10) fire on Monsters (11), scoring 262 hits.
The End (9) move closer to get better shots.
Hellers (2) move closer to get better shots.
Jenassaries (3) fire on Monsters (11), scoring 188 hits.
Munro Guards (5) move closer to get better shots.
Shadowsworn (7) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 450
Oshu Fujiwara Retainers (6) and Joyous Venture (4) ride on, closing in on the defenders.
Angry German Peassants (1) advance towards the enemy.
Monsters (11) advance towards the enemy.


Monsters (11) take 540 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 540 (0 from close combat and 540 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 2

  9 (79-S)
2 (36-S)
3 (50-S)
4 (53-C)
6 (33-C)
8 (63-S)
10 (59-S)
1 (212-I)
5 (64-A)
7 (181-A)
  11 (4-M)
   


Munro Guards (5) fire on Monsters (11), scoring 454 hits.
Hellers (2) fire on Monsters (11), scoring 524 hits.
The End (9) fire on Monsters (11), scoring 790 hits.
the black guard (8) fire on Monsters (11), scoring 663 hits.
Winged Phalanx (10) fire on Monsters (11), scoring 700 hits.
Jenassaries (3) fire on Monsters (11), scoring 764 hits.
Shadowsworn (7) fire on Monsters (11), scoring 756 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 4651
Joyous Venture (4) and Oshu Fujiwara Retainers (6) ride on, closing in on the defenders.
Angry German Peassants (1) advance towards the enemy.
Monsters (11) advance towards the enemy.


Monsters (11) take 5581 hits from archer fire, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 5581 (0 from close combat and 5581 from ranged)
Total casualties: 0 attackers, 4 defenders

Attacker Victory!

The locals are grateful for defeating the evil forces plaguing their region.