Luria Nova/Events/Royal Hunting Event/Skirmish in Cadier 6/9/24
Battle of Cadier | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
70 SF | 15 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 14 |
Battle in Cadier
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 70 SF | wedge | 1695 | 2830 | 12 | 0 | |
2 | D | Monsters | (Monsters) | (rogue) | 15 other | line | 1610 | 0 | 0 | 14 |
Total:
1 attackers (70 SF)
1 defenders (15 other)
Total combat strengths: 1695 vs. 1610
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (70-S) | 2 (15-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 366 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 366
Monsters (2) advance towards the enemy.
Monsters (2) take 439 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 439 (0 from close combat and 439 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 2
1 (70-S) | 2 (13-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 1004 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1004
Monsters (2) advance towards the enemy.
Monsters (2) take 1205 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1205 (0 from close combat and 1205 from ranged)
Total casualties: 0 attackers, 5 defenders
Turn No. 3
1 (70-S) | 2 (8-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 1460 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1460
Monsters (2) advance towards the enemy.
Monsters (2) take 1752 hits from archer fire, which cause 7 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1752 (0 from close combat and 1752 from ranged)
Total casualties: 0 attackers, 7 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 7 %.
The locals are grateful for defeating the evil forces plaguing their region.