Luria Nova/Events/Royal Hunting Event/Battle in Sulorte 5/17/24
Battle of Sulorte | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
66 SF | 33 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 26 |
Battle in Sulorte
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 66 SF | wedge | 1682 | 4664 | 21 | 0 | |
2 | D | Monsters | (Monsters) | (rogue) | 14 other | line | 1230 | 0 | 0 | 11 | |
3 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 365 | 0 | 0 | 6 | |
4 | D | Monsters | (Monsters) | (rogue) | 13 other | line | 705 | 0 | 0 | 9 |
Total:
1 attackers (66 SF)
3 defenders (33 other)
Total combat strengths: 1682 vs. 2300
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (66-S) | 2 (14-M) 3 (6-M) | 4 (13-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 597 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 597
Monsters (3), Monsters (2) and Monsters (4) advance towards the enemy.
Monsters (2) take 716 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 716 (0 from close combat and 716 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 2
1 (66-S) | 2 (10-M) 3 (6-M) | 4 (13-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 1120 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1120
Monsters (4), Monsters (3) and Monsters (2) advance towards the enemy.
Monsters (2) take 1344 hits from archer fire, which cause 7 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1344 (0 from close combat and 1344 from ranged)
Total casualties: 0 attackers, 7 defenders
Turn No. 3
1 (66-S) | 3 (6-M) | 4 (13-M) |
Astra Legionnaire (1) fire on Monsters (3), scoring 2168 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2168
Monsters (3) and Monsters (4) advance towards the enemy.
Monsters (3) take 2602 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2602 (0 from close combat and 2602 from ranged)
Total casualties: 0 attackers, 6 defenders
Turn No. 4
1 (66-S) | 4 (13-M) |
Astra Legionnaire (1) fire on Monsters (4), scoring 779 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 779
Monsters (4) advance towards the enemy.
Monsters (4) take 935 hits from archer fire, which cause 9 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 935 (0 from close combat and 935 from ranged)
Total casualties: 0 attackers, 9 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 6 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.