Luria Nova/Campaign Records/Home Defence/Skirmish in Qubel Lighthouse 3/29/24
Battle of Qubel Lighthouse | |||||||||||
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Part of Luria Nova | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
(rogue) | Luria Nova | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
46 other | 17 Arch, 33 SF | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
46 | 0 |
Battle in Qubel Lighthouse
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Undead Horde | (Undead) | (rogue) | 46 other | line | 608 | 0 | 0 | 46 | |
2 | D | Lighthouse Defenders | (militia/guard unit) | Luria Nova | 17 Arch | line | 224 | 340 | 12 | 0 | |
3 | D | Winged Phalanx | Njal | Luria Nova | 33 SF | line | 1041 | 1518 | 43 | 0 |
Total:
1 attackers (46 other)
2 defenders (17 Arch, 33 SF)
Total combat strengths: 608 vs. 1265
The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.
A calm wind blows, to the joy of the archers.
The defenders take up positions inside the Citadel (7).
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (46-U) | 2 (17-A) | 3 (33-S) |
Winged Phalanx (3) fire on Undead Horde (1), scoring 326 hits.
Lighthouse Defenders (2) fire on Undead Horde (1), scoring 80 hits.
Total ranged hits suffered: Attackers: 406, Defenders: 0
Undead Horde (1) advance towards the enemy.
Undead Horde (1) take 345 hits from archer fire, which cause 16 casualties.
Total hits suffered: Attackers: 345 (0 from close combat and 345 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 16 attackers, 0 defenders
Turn No. 2
1 (30-U) | 2 (17-A) | 3 (33-S) |
Lighthouse Defenders (2) fire on Undead Horde (1), scoring 142 hits.
Winged Phalanx (3) fire on Undead Horde (1), scoring 463 hits.
Total ranged hits suffered: Attackers: 605, Defenders: 0
Undead Horde (1) scale the fortifications (reduced combat effectiveness for this turn).
Undead Horde (1) take 514 hits from archer fire, which cause 24 casualties, throwing them back from the fortifications.
Total hits suffered: Attackers: 514 (0 from close combat and 514 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 24 attackers, 0 defenders
Turn No. 3
1 (6-U) | 2 (17-A) | 3 (33-S) |
Lighthouse Defenders (2) fire on Undead Horde (1), scoring 118 hits.
Winged Phalanx (3) fire on Undead Horde (1), scoring 729 hits.
Total ranged hits suffered: Attackers: 847, Defenders: 0
Undead Horde (1) scale the fortifications (reduced combat effectiveness for this turn).
Undead Horde (1) take 720 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 720 (0 from close combat and 720 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 6 attackers, 0 defenders
Defender Victory!
The locals are grateful for defeating the evil forces plaguing their region.