Luria Nova/Campaign Records/Offensive Campaigns II/Battle in Cailyn 1/4/24
Battle of Cailyn | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
92 Cav, 118 SF | 109 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
45 | 104 |
Battle in Cailyn
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 60 SF | wedge | 1483 | 3252 hits | 28 kills | 0 losses | |
2 | A | Shrouded Chargers Elite | Oskar | Luria Nova | 92 Cav | wedge | 1624 | 1419 hits | 32 kills | 45 losses | |
3 | A | The End | Samson | Luria Nova | 58 SF | skirmish | 1467 | 3579 hits | 43 kills | 0 losses | |
4 | D | Monsters | (Monsters) | (rogue) | 7 other | line | 650 | 691 hits | 15 kills | 7 losses | |
5 | D | Monsters | (Monsters) | (rogue) | 22 other | line | 1825 | 0 hits | 0 kills | 22 losses | |
6 | D | Monsters | (Monsters) | (rogue) | 14 other | line | 1345 | 855 hits | 19 kills | 9 losses | |
7 | D | Undead Horde | (Undead) | (rogue) | 66 other | line | 1133 | 488 hits | 11 kills | 66 losses |
Total:
3 attackers (92 Cav, 118 SF)
4 defenders (109 other)
Total combat strengths: 4574 vs. 4953
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
2 (92-C) | 1 (60-S) 3 (58-S) | 4 (7-M) 6 (14-M) 7 (66-U) | 5 (22-M) |
The End (3) fire on Monsters (6), scoring 508 hits.
Astra Legionnaire (1) fire on Undead Horde (7), scoring 423 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 931
Shrouded Chargers Elite (2) ride on, closing in on the defenders.
Monsters (6), Undead Horde (7), Monsters (5) and Monsters (4) advance towards the enemy.
Monsters (6) take 610 hits from archer fire, which cause 4 casualties.
Undead Horde (7) take 360 hits from archer fire, which cause 12 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 970 (0 from close combat and 970 from ranged)
Total casualties: 0 attackers, 16 defenders
Turn No. 2
1 (60-S) 3 (58-S) | 2 (92-C) | 4 (7-M) 6 (10-M) 7 (54-U) | 5 (22-M) |
Astra Legionnaire (1) fire on Monsters (6), scoring 313 hits.
The End (3) fire on Undead Horde (7), scoring 894 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1207
Shrouded Chargers Elite (2) ride on, closing in on the defenders.
Monsters (6), Monsters (4), Undead Horde (7) and Monsters (5) advance towards the enemy.
Close Combat (Center Line):
Monsters (6) score 855 hits on Shrouded Chargers Elite (2).
Monsters (4) score 691 hits on Shrouded Chargers Elite (2).
Shrouded Chargers Elite (2) score 248 hits on Monsters (4).
Shrouded Chargers Elite (2) score 846 hits on Undead Horde (7).
Shrouded Chargers Elite (2) score 325 hits on Monsters (6).
Undead Horde (7) score 488 hits on Shrouded Chargers Elite (2).
Total close combat hits suffered: Attackers: 2034, Defenders: 1419
Monsters (6) take 701 hits (325 in close combat, 376 from archer fire), which cause 5 casualties, making the unit retreat from the battlefield.
Monsters (4) take 248 hits in close combat, which cause 2 casualties.
Shrouded Chargers Elite (2) take 2034 hits in close combat, which cause 45 casualties, making the unit retreat from the battlefield.
Undead Horde (7) take 1606 hits (846 in close combat, 760 from archer fire), which cause 54 casualties, wiping the unit out.
Total hits suffered: Attackers: 2034 (2034 from close combat and 0 from ranged), Defenders: 2555 (1419 from close combat and 1136 from ranged)
Total casualties: 45 attackers, 61 defenders
Turn No. 3
1 (60-S) 3 (58-S) | 4 (5-M) | 5 (22-M) |
The End (3) fire on Monsters (4), scoring 400 hits.
Astra Legionnaire (1) fire on Monsters (4), scoring 818 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1218
Monsters (5) and Monsters (4) advance towards the enemy.
Monsters (4) take 1462 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1462 (0 from close combat and 1462 from ranged)
Total casualties: 0 attackers, 5 defenders
Turn No. 4
1 (60-S) 3 (58-S) | 5 (22-M) |
The End (3) fire on Monsters (5), scoring 426 hits.
Astra Legionnaire (1) fire on Monsters (5), scoring 615 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1041
Monsters (5) advance towards the enemy.
Monsters (5) take 1249 hits from archer fire, which cause 7 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1249 (0 from close combat and 1249 from ranged)
Total casualties: 0 attackers, 7 defenders
Turn No. 5
1 (60-S) 3 (58-S) | 5 (15-M) |
Astra Legionnaire (1) fire on Monsters (5), scoring 1083 hits.
The End (3) fire on Monsters (5), scoring 1351 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2434
Monsters (5) advance towards the enemy.
Monsters (5) take 2921 hits from archer fire, which cause 15 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2921 (0 from close combat and 2921 from ranged)
Total casualties: 0 attackers, 15 defenders
Attacker Victory!
The battle does some damage to the local infrastructure. Production falls 16 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.