Luria Nova/Campaign Records/Offensive Campaigns/Battle in Maf 7/31/23
Battle of Maf | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
179 SF | 70 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 53 |
Battle in Maf
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Gold Scorpions | Leonid | Luria Nova | 79 SF | box | 1860 | 5043 hits | 26 kills | 0 losses | |
2 | A | Hellers | Rojak | Luria Nova | 28 SF | line | 610 | 833 hits | 5 kills | 0 losses | |
3 | A | The End | Samson | Luria Nova | 72 SF | line | 1510 | 3066 hits | 15 kills | 0 losses | |
4 | D | Monsters | (Monsters) | (rogue) | 13 other | line | 1105 | 0 hits | 0 kills | 13 losses | |
5 | D | Monsters | (Monsters) | (rogue) | 24 other | line | 2680 | 0 hits | 0 kills | 15 losses | |
6 | D | Monsters | (Monsters) | (rogue) | 12 other | line | 1010 | 0 hits | 0 kills | 12 losses | |
7 | D | Monsters | (Monsters) | (rogue) | 21 other | line | 2345 | 0 hits | 0 kills | 13 losses |
Total:
3 attackers (179 SF)
4 defenders (70 other)
Total combat strengths: 3980 vs. 7140
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
Margrave Samson Dixon is spotted wearing the Impenetrable Coat.
Margrave Samson Dixon is spotted wielding the Sacred Rod.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
2 (28-S) 3 (72-S) | 1 (79-S) | 7 (21-M) | 6 (12-M) | 4 (13-M) 5 (24-M) |
The End (3) fire on Monsters (7), scoring 382 hits.
Gold Scorpions (1) fire on Monsters (7), scoring 838 hits.
Hellers (2) fire on Monsters (7), scoring 135 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1355
Monsters (4), Monsters (5), Monsters (7) and Monsters (6) advance towards the enemy.
Monsters (7) take 1626 hits from archer fire, which cause 7 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1626 (0 from close combat and 1626 from ranged)
Total casualties: 0 attackers, 7 defenders
Turn No. 2
2 (28-S) 3 (72-S) | 1 (79-S) | 7 (14-M) | 6 (12-M) | 4 (13-M) 5 (24-M) |
The End (3) fire on Monsters (7), scoring 659 hits.
Hellers (2) fire on Monsters (7), scoring 151 hits.
Gold Scorpions (1) fire on Monsters (7), scoring 520 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1330
Monsters (4), Monsters (5), Monsters (6) and Monsters (7) advance towards the enemy.
Monsters (7) take 1596 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1596 (0 from close combat and 1596 from ranged)
Total casualties: 0 attackers, 6 defenders
Turn No. 3
2 (28-S) 3 (72-S) | 1 (79-S) | 6 (12-M) | 4 (13-M) 5 (24-M) |
Hellers (2) fire on Monsters (6), scoring 225 hits.
Gold Scorpions (1) fire on Monsters (6), scoring 1021 hits.
The End (3) fire on Monsters (6), scoring 493 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1739
Monsters (6), Monsters (4) and Monsters (5) advance towards the enemy.
Monsters (6) take 2087 hits from archer fire, which cause 12 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2087 (0 from close combat and 2087 from ranged)
Total casualties: 0 attackers, 12 defenders
Turn No. 4
2 (28-S) 3 (72-S) | 1 (79-S) | 4 (13-M) 5 (24-M) |
Hellers (2) fire on Monsters (5), scoring 144 hits.
Gold Scorpions (1) fire on Monsters (5), scoring 679 hits.
The End (3) fire on Monsters (5), scoring 524 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1347
Monsters (5) and Monsters (4) advance towards the enemy.
Monsters (5) take 1616 hits from archer fire, which cause 8 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1616 (0 from close combat and 1616 from ranged)
Total casualties: 0 attackers, 8 defenders
Turn No. 5
2 (28-S) 3 (72-S) | 1 (79-S) | 4 (13-M) 5 (16-M) |
The End (3) fire on Monsters (5), scoring 1008 hits.
Gold Scorpions (1) fire on Monsters (4), scoring 1985 hits.
Hellers (2) fire on Monsters (5), scoring 178 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3171
Monsters (5) and Monsters (4) advance towards the enemy.
Monsters (5) take 1423 hits from archer fire, which cause 7 casualties, making the unit retreat from the battlefield.
Monsters (4) take 2382 hits from archer fire, which cause 13 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 3805 (0 from close combat and 3805 from ranged)
Total casualties: 0 attackers, 20 defenders
Attacker Victory!
The battle does some damage to the local infrastructure. Production falls 14 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.