Luria Nova/Events/Hunting Pretenders

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Participants

Rojak
Galandric
Hana
Samson
Tybalt
Jumeaux
Oskar
Njal
Richard
Celina
Kiran
Moria

Player Actions

😵Exhaustion: Too tired to act. Will rest in the house for a day.

🌞Day Actions

  1. ❓Assist the Locals: By offering your help to the locals, there's a possibility they may reciprocate the favor in the future.
  2. ❓Explore the Graveyard: Investigate the graves of the deceased victims for potential clues. Additionally, you can examine the executed soldiers' graves for any pertinent information.
  3. 🔧Visit the Ruined Market District: Explore the remains of the market district to uncover anything that could be useful in your endeavors.
  4. 💰Explore the Ruined Palace: Search the abandoned palace for any valuable items that may have been left behind.
  5. Visit a Fellow Soldier's House: Select a soldier's house to visit and interact with your comrade.
  6. 😵(Requirement:🔧x3)(🌞🌑Full day) Fortify Your House: Spend a full day reinforcing your house to deter unwanted guests from entering.
  7. 😵(Requirement:🔧x2 per trap)(🌞🌑Full day) Set Traps: Spend a full day setting traps to potentially injure any intruders.
  8. (Requirement: Trait - Stalker)Stalk: Observe another soldier's actions to gather valuable information.

🎫Voting

  1. Choose a person you want to execute. If the person gets more than half, the person will be executed and be buried in the Graveyard.

🌑Night Actions

  1. 💤Sleep: You will wake up feeling refreshed.
  2. 😵Stay Up: You won't panic when you get attacked. You might even be able to fight back.
  3. 😵Guard a fellow soldier: You will stay up and defend another soldier.
  4. 😵Steal: Maybe your neighbour has something useful.
  5. 😵(Trait)Stalk: You will stalk a soldier. You will find out what action the soldier is performing.

Soldier Traits

  1. Builder: Start the event with 2 materials
  2. Stalker: Can gain a new action option 'stalk'. Can be used during day or night.
  3. Well Armed: You may have a higher chance to survive the initial attack.
  4. Dying Message: When you get killed, you will leave 2 clues behind.
  5. Gold Digger: You are more likely to find valuables.

Pretender Traits

  1. Demolisher: Fortified houses won't be able to stop you(But you will leave 2 clues behind instead of 1 after each hunt if the house is fortified)
  2. Resilient: Traps won't hurt you. Instead, you will leave a clue per trap you trigger.
  3. Cursed(Unique): Pick a soldier. When you die as a pretender, the soldier will turn into the next pretender.
  4. Stealthy: You won't leave any clue behind after killing a soldier(only for the first two targets. The trait will be removed after killing your second target)
  5. Observant: Pick a soldier. You will learn about the soldier. You will only learn one piece of information at a time. To fully understand the soldier, you will need to use the ability multiple times.
  6. Deceiver: If you are the one to turn clues into a hint, you can manipulate it to create a false hint. You can misdirect the soldiers toward a wrong target.
  • Unique: Only one person can choose it per event

Reward

  • Base Reward: 7,500 gold

Progression