Luria Nova/Campaign Records/Offensive Campaigns/Battle in Fissoa Fields 5/21/23

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Battle of Fissoa Fields
Part of Unknown

Date 5/21/2023
Location Fissoa Fields
Weather Strong wind
Result After 4 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Wassgandr Felsenbach
Strength
77 other 12 Inf, 344 Arch, 220 SF
Formations
no particular formation
Casualties
66 12


Battle in Fissoa Fields

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AMonsters(Monsters)(rogue)30 otherline  291013 hits1 kills30 losses
2AMonsters(Monsters)(rogue)36 otherline  29751935 hits11 kills25 losses
3AMonsters(Monsters)(rogue)11 otherline  9950 hits0 kills11 losses
4DAstra LegionnaireLanceLuria Nova57 SFwedge  10671812 hits9 kills0 losses
5DBloodmenSamsonLuria Nova67 SFbox  12371870 hits9 kills0 losses
6DGold ScorpionsLeonidLuria Nova71 SFbox  12911877 hits10 kills0 losses
7DHellersRojakLuria Nova25 SFline  444765 hits4 kills0 losses
8DRoyal Heliacal GuardsWassgandrLuria Nova214 Archbox  15102406 hits13 kills0 losses
9DSentinelsJerrelLuria Nova19 Archbox  279279 hits1 kills0 losses
10Dthe Black guardRichardLuria Nova111 Archbox  781838 hits5 kills0 losses
11DThe Lost and ForgottenSigurdLuria Nova12 Infbox  206319 hits2 kills12 losses


Total:
3 attackers (77 other)
8 defenders (12 Inf, 344 Arch, 220 SF)
Total combat strengths: 6880 vs. 6815

The forces from Luria Nova brace as they prepare to defend their ongoing takeover.
The region owner (rogue) and their allies attack the takeover forces.
The (rogue) troops attack because they are at war with Luria Nova.

Strong winds and gusts are making ranged combat a game of luck.

Earl Richard Shepherd is spotted wearing the Cruel Ring.
Wassgandr Felsenbach, Heliacal, Empyreus of Luria Nova, Royal of Luria Nova, Duke of Moon Hall, Margrave of Askileon, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  2 (36-M)
1 (30-M)
3 (11-M)
  7 (25-S)
4 (57-S)
5 (67-S)
6 (71-S)
8 (214-A)
9 (19-A)
10 (111-A)
11 (12-I)
 


Bloodmen (5) fire on Monsters (3), scoring 424 hits.
Hellers (7) fire on Monsters (3), scoring 131 hits.
Astra Legionnaire (4) fire on Monsters (3), scoring 252 hits.
the Black guard (10) fire on Monsters (3), scoring 188 hits.
Royal Heliacal Guards (8) fire on Monsters (3), scoring 565 hits.
Gold Scorpions (6) fire on Monsters (3), scoring 200 hits.
Sentinels (9) fire on Monsters (3), scoring 37 hits.
Total ranged hits suffered: Attackers: 1797, Defenders: 0
Monsters (3), Monsters (2) and Monsters (1) advance towards the enemy.
The Lost and Forgotten (11) advance towards the enemy.


Monsters (3) take 2156 hits from archer fire, which cause 11 casualties, wiping the unit out.
Total hits suffered: Attackers: 2156 (0 from close combat and 2156 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 11 attackers, 0 defenders

Turn No. 2

   2 (36-M)
1 (30-M)
  7 (25-S)
4 (57-S)
5 (67-S)
6 (71-S)
8 (214-A)
9 (19-A)
10 (111-A)
11 (12-I)
  


Astra Legionnaire (4) fire on Monsters (1), scoring 374 hits.
Sentinels (9) fire on Monsters (1), scoring 49 hits.
Royal Heliacal Guards (8) fire on Monsters (1), scoring 659 hits.
Bloodmen (5) fire on Monsters (1), scoring 420 hits.
Hellers (7) fire on Monsters (1), scoring 253 hits.
Gold Scorpions (6) fire on Monsters (1), scoring 526 hits.
the Black guard (10) fire on Monsters (1), scoring 166 hits.
Total ranged hits suffered: Attackers: 2447, Defenders: 0
Monsters (2) and Monsters (1) advance towards the enemy.
The Lost and Forgotten (11) advance towards the enemy.


Monsters (1) take 2936 hits from archer fire, which cause 17 casualties.
Total hits suffered: Attackers: 2936 (0 from close combat and 2936 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 17 attackers, 0 defenders

Turn No. 3

    2 (36-M)
1 (13-M)
 7 (25-S)
11 (12-I)
4 (57-S)
5 (67-S)
6 (71-S)
8 (214-A)
9 (19-A)
10 (111-A)
  


Sentinels (9) fire on Monsters (1), scoring 102 hits.
Bloodmen (5) fire on Monsters (1), scoring 520 hits.
Astra Legionnaire (4) fire on Monsters (1), scoring 626 hits.
Royal Heliacal Guards (8) fire on Monsters (1), scoring 520 hits.
Hellers (7) fire on Monsters (1), scoring 185 hits.
the Black guard (10) fire on Monsters (1), scoring 190 hits.
Gold Scorpions (6) fire on Monsters (1), scoring 513 hits.
Total ranged hits suffered: Attackers: 2656, Defenders: 0
Monsters (1) and Monsters (2) advance towards the enemy.
The Lost and Forgotten (11) advance towards the enemy.


Close Combat (Defender Line 1):
Monsters (1) score 13 hits on The Lost and Forgotten (11).
The Lost and Forgotten (11) score 151 hits on Monsters (1).
Total close combat hits suffered: Attackers: 151, Defenders: 13

Monsters (1) take 3338 hits (151 in close combat, 3187 from archer fire), which cause 13 casualties, wiping the unit out.
The Lost and Forgotten (11) take 13 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 3338 (151 from close combat and 3187 from ranged), Defenders: 13 (13 from close combat and 0 from ranged)
Total casualties: 13 attackers, 1 defenders

Turn No. 4

     2 (36-M)
11 (11-I)
7 (25-S)
4 (57-S)
5 (67-S)
6 (71-S)
8 (214-A)
9 (19-A)
10 (111-A)
  


Astra Legionnaire (4) fire on Monsters (2), scoring 560 hits.
the Black guard (10) fire on Monsters (2), scoring 294 hits.
Hellers (7) fire on Monsters (2), scoring 196 hits.
Bloodmen (5) fire on Monsters (2), scoring 506 hits.
Sentinels (9) fire on Monsters (2), scoring 91 hits.
Gold Scorpions (6) fire on Monsters (2), scoring 638 hits.
Royal Heliacal Guards (8) fire on Monsters (2), scoring 662 hits.
Total ranged hits suffered: Attackers: 2947, Defenders: 0
Monsters (2) advance towards the enemy.


Close Combat (Defender Line 1):
Monsters (2) score 1935 hits on The Lost and Forgotten (11) (3107 before overkill).
The Lost and Forgotten (11) score 168 hits on Monsters (2).
Total close combat hits suffered: Attackers: 168, Defenders: 1935 (3107 before overkill)

Monsters (2) take 3704 hits (168 in close combat, 3536 from archer fire), which cause 25 casualties, making the unit retreat from the battlefield.
The Lost and Forgotten (11) take 1935 hits in close combat, which cause 11 casualties, wiping the unit out.
Sigurd le Craint, Knight of Poryatuhas been wounded by Monsters (2).
Total hits suffered: Attackers: 3704 (168 from close combat and 3536 from ranged), Defenders: 1935 (1935 from close combat and 0 from ranged)
Total casualties: 25 attackers, 11 defenders

Defender Victory!

The battle does extensive damage to the local infrastructure. Production falls 20 %.
The locals are grateful for defeating the evil forces plaguing their region.