Luria Nova/Campaign Records/Offensive Campaigns/Battle in Fissoa Fields II 5/20/23

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Battle of Fissoa Fields
Part of Unknown

Date 5/20/2023
Location Fissoa Fields
Weather Quite windy
Result After 4 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Wassgandr Felsenbach
Strength
96 other 50 Inf, 345 Arch, 149 SF
Formations
no particular formation
Casualties
95 49


Battle in Fissoa Fields

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AMonsters(Monsters)(rogue)10 otherline  965873 hits17 kills10 losses
2AMonsters(Monsters)(rogue)11 otherline  12301230 hits24 kills10 losses
3AMonsters(Monsters)(rogue)13 otherline  14250 hits0 kills13 losses
4AMonsters(Monsters)(rogue)12 otherline  11100 hits0 kills12 losses
5AUndead Horde(Undead)(rogue)50 otherline  973420 hits8 kills50 losses
6DAstra LegionnaireLanceLuria Nova57 SFwedge  11032283 hits19 kills0 losses
7DBloodmenSamsonLuria Nova67 SFbox  12612560 hits20 kills0 losses
8DHellersRojakLuria Nova25 SFline  4351149 hits9 kills0 losses
9DRoyal Heliacal GuardsWassgandrLuria Nova214 Archbox  15341995 hits20 kills0 losses
10DSentinelsJerrelLuria Nova19 Archbox  271329 hits2 kills0 losses
11Dthe Black guardRichardLuria Nova112 Archbox  7711147 hits10 kills0 losses
12DThe Lost and ForgottenSigurdLuria Nova50 Infbox  6621022 hits14 kills49 losses


Total:
5 attackers (96 other)
7 defenders (50 Inf, 345 Arch, 149 SF)
Total combat strengths: 5703 vs. 6037

The forces from Luria Nova brace as they prepare to defend their ongoing takeover.
The region owner (rogue) and their allies attack the takeover forces.
The (rogue) troops attack because they are at war with Luria Nova.

It is quite windy and the archers will have to aim very carefully.

Earl Richard Shepherd is spotted wearing the Cruel Ring.
Wassgandr Felsenbach, Heliacal, Empyreus of Luria Nova, Royal of Luria Nova, Duke of Moon Hall, Margrave of Askileon, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (10-M)
2 (11-M)
5 (50-U)
3 (13-M)
4 (12-M)
  8 (25-S)
6 (57-S)
7 (67-S)
9 (214-A)
10 (19-A)
11 (112-A)
12 (50-I)
 


Hellers (8) fire on Monsters (3), scoring 234 hits.
the Black guard (11) fire on Monsters (4), scoring 204 hits.
Royal Heliacal Guards (9) fire on Monsters (3), scoring 501 hits.
Bloodmen (7) fire on Monsters (4), scoring 577 hits.
Astra Legionnaire (6) fire on Monsters (3), scoring 292 hits.
Sentinels (10) fire on Monsters (4), scoring 68 hits.
Total ranged hits suffered: Attackers: 1876, Defenders: 0
Monsters (4), Undead Horde (5), Monsters (3), Monsters (2) and Monsters (1) advance towards the enemy.
The Lost and Forgotten (12) advance towards the enemy.


Monsters (4) take 1019 hits from archer fire, which cause 6 casualties.
Monsters (3) take 1232 hits from archer fire, which cause 7 casualties.
Total hits suffered: Attackers: 2251 (0 from close combat and 2251 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 13 attackers, 0 defenders

Turn No. 2

   1 (10-M)
2 (11-M)
5 (50-U)
3 (6-M)
4 (6-M)
 8 (25-S)
6 (57-S)
7 (67-S)
9 (214-A)
10 (19-A)
11 (112-A)
12 (50-I)
  


Royal Heliacal Guards (9) fire on Monsters (3), scoring 421 hits.
Sentinels (10) fire on Monsters (4), scoring 108 hits.
the Black guard (11) fire on Monsters (4), scoring 324 hits.
Bloodmen (7) fire on Monsters (3), scoring 742 hits.
Astra Legionnaire (6) fire on Monsters (4), scoring 536 hits.
Hellers (8) fire on Monsters (4), scoring 352 hits.
Total ranged hits suffered: Attackers: 2483, Defenders: 0
Monsters (4), Undead Horde (5), Monsters (3), Monsters (1) and Monsters (2) advance towards the enemy.
The Lost and Forgotten (12) advance towards the enemy.


Monsters (4) take 1584 hits from archer fire, which cause 6 casualties, wiping the unit out.
Monsters (3) take 1396 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 2980 (0 from close combat and 2980 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 12 attackers, 0 defenders

Turn No. 3

    1 (10-M)
2 (11-M)
5 (50-U)
 8 (25-S)
12 (50-I)
6 (57-S)
7 (67-S)
9 (214-A)
10 (19-A)
11 (112-A)
  


the Black guard (11) fire on Undead Horde (5), scoring 280 hits.
Sentinels (10) fire on Undead Horde (5), scoring 79 hits.
Hellers (8) fire on Undead Horde (5), scoring 243 hits.
Bloodmen (7) fire on Undead Horde (5), scoring 569 hits.
Royal Heliacal Guards (9) fire on Undead Horde (5), scoring 628 hits.
Astra Legionnaire (6) fire on Undead Horde (5), scoring 552 hits.
Total ranged hits suffered: Attackers: 2351, Defenders: 0
Undead Horde (5), Monsters (1) and Monsters (2) advance towards the enemy.
The Lost and Forgotten (12) advance towards the enemy.


Close Combat (Defender Line 1):
Undead Horde (5) score 420 hits on The Lost and Forgotten (12).
The Lost and Forgotten (12) score 532 hits on Undead Horde (5).
Total close combat hits suffered: Attackers: 532, Defenders: 420

Undead Horde (5) take 2530 hits (532 in close combat, 1998 from archer fire), which cause 50 casualties, wiping the unit out.
The Lost and Forgotten (12) take 420 hits in close combat, which cause 8 casualties.
Total hits suffered: Attackers: 2530 (532 from close combat and 1998 from ranged), Defenders: 420 (420 from close combat and 0 from ranged)
Total casualties: 50 attackers, 8 defenders

Turn No. 4

     1 (10-M)
2 (11-M)
12 (42-I)
8 (25-S)
6 (57-S)
7 (67-S)
9 (214-A)
10 (19-A)
11 (112-A)
  


Royal Heliacal Guards (9) fire on Monsters (2), scoring 445 hits.
Bloodmen (7) fire on Monsters (1), scoring 672 hits.
Sentinels (10) fire on Monsters (2), scoring 74 hits.
the Black guard (11) fire on Monsters (2), scoring 339 hits.
Astra Legionnaire (6) fire on Monsters (1), scoring 903 hits.
Hellers (8) fire on Monsters (2), scoring 320 hits.
Total ranged hits suffered: Attackers: 2753, Defenders: 0
The Lost and Forgotten (12) advance towards the enemy.


Close Combat (Center Line):
The Lost and Forgotten (12) score 238 hits on Monsters (1).
The Lost and Forgotten (12) score 252 hits on Monsters (2).
Monsters (1) score 873 hits on The Lost and Forgotten (12).
Monsters (2) score 1230 hits on The Lost and Forgotten (12).
Total close combat hits suffered: Attackers: 490, Defenders: 2103

The Lost and Forgotten (12) take 2103 hits in close combat, which cause 41 casualties, making the unit retreat from the battlefield.
Monsters (1) take 2128 hits (238 in close combat, 1890 from archer fire), which cause 10 casualties, wiping the unit out.
Monsters (2) take 1666 hits (252 in close combat, 1414 from archer fire), which cause 10 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 3794 (490 from close combat and 3304 from ranged), Defenders: 2103 (2103 from close combat and 0 from ranged)
Total casualties: 20 attackers, 41 defenders

Defender Victory!

The battle does some damage to the local infrastructure. Production falls 19 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.