Luria Nova/Campaign Records/Offensive Campaigns/Battle in Maf II 5/12/23

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Battle of Maf
Part of Unknown

Date 5/12/2023
Location Maf
Weather Calm wind
Result After 4 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Wassgandr Felsenbach
Strength
53 other 367 Arch, 56 Cav, 134 SF
Formations
no particular formation
Casualties
48 56


Battle in Maf

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AMonsters(Monsters)(rogue)13 otherline  1495919 hits14 kills11 losses
2AMonsters(Monsters)(rogue)8 otherline  845397 hits6 kills5 losses
3AMonsters(Monsters)(rogue)5 otherline  545145 hits3 kills5 losses
4AMonsters(Monsters)(rogue)10 otherline  12251087 hits17 kills10 losses
5AMonsters(Monsters)(rogue)17 otherline  18651081 hits16 kills17 losses
6DAstra LegionnaireLanceLuria Nova57 SFwedge  13782563 hits8 kills0 losses
7DGold ScorpionsLeonidLuria Nova77 SFbox  17153111 hits10 kills0 losses
8DRoyal Heliacal GuardsWassgandrLuria Nova214 Archbox  19402678 hits7 kills0 losses
9DSentinelsJerrelLuria Nova41 Archbox  505394 hits0 kills0 losses
10Dthe Black guardRichardLuria Nova112 Archbox  10471413 hits4 kills0 losses
11DTidemothers ChargersLexisLuria Nova56 Cavwedge  11993830 hits13 kills56 losses


Total:
5 attackers (53 other)
6 defenders (367 Arch, 56 Cav, 134 SF)
Total combat strengths: 5975 vs. 7784

The forces from Luria Nova brace as they prepare to defend their ongoing takeover.
The region owner (rogue) and their allies attack the takeover forces.
The (rogue) troops attack because they are at war with Luria Nova.

A calm wind blows, to the joy of the archers.

Earl Richard Shepherd is spotted wearing the Cruel Ring.
Wassgandr Felsenbach, Heliacal, Empyreus of Luria Nova, Royal of Luria Nova, Duke of Moon Hall, Margrave of Askileon, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  5 (17-M)
1 (13-M)
2 (8-M)
4 (10-M)
3 (5-M)
  11 (56-C)
6 (57-S)
7 (77-S)
8 (214-A)
9 (41-A)
10 (112-A)
  


the Black guard (10) fire on Monsters (3), scoring 259 hits.
Gold Scorpions (7) fire on Monsters (3), scoring 625 hits.
Royal Heliacal Guards (8) fire on Monsters (3), scoring 761 hits.
Sentinels (9) fire on Monsters (3), scoring 87 hits.
Astra Legionnaire (6) fire on Monsters (3), scoring 524 hits.
Total ranged hits suffered: Attackers: 2256, Defenders: 0
Tidemothers Chargers (11) ride on, closing in on the enemy.
Monsters (3), Monsters (2), Monsters (1), Monsters (4) and Monsters (5) advance towards the enemy.


Close Combat (Center Line):
5 Luria Nova banners are visible in the melee.
Monsters (3) score 145 hits on Tidemothers Chargers (11).
Tidemothers Chargers (11) score 1120 hits on Monsters (3) (1474 before overkill).
Total close combat hits suffered: Attackers: 1120 (1474 before overkill), Defenders: 145

Monsters (3) take 3827 hits (1120 in close combat, 2707 from archer fire), which cause 5 casualties, wiping the unit out.
Tidemothers Chargers (11) take 145 hits in close combat, which cause 3 casualties.
Total hits suffered: Attackers: 3827 (1120 from close combat and 2707 from ranged), Defenders: 145 (145 from close combat and 0 from ranged)
Total casualties: 5 attackers, 3 defenders

Turn No. 2

   5 (17-M)
1 (13-M)
2 (8-M)
4 (10-M)
11 (53-C)
  6 (57-S)
7 (77-S)
8 (214-A)
9 (41-A)
10 (112-A)
  


Royal Heliacal Guards (8) fire on Monsters (1), scoring 539 hits.
Astra Legionnaire (6) fire on Monsters (4), scoring 659 hits.
Sentinels (9) fire on Monsters (2), scoring 82 hits.
the Black guard (10) fire on Monsters (2), scoring 338 hits.
Gold Scorpions (7) fire on Monsters (1), scoring 977 hits.
Total ranged hits suffered: Attackers: 2595, Defenders: 0
Tidemothers Chargers (11) charge forward.
Monsters (5) advance towards the enemy.


Close Combat (Attacker Line 1):
5 Luria Nova banners are visible in the melee.
Monsters (1) score 919 hits on Tidemothers Chargers (11).
Monsters (2) score 397 hits on Tidemothers Chargers (11).
Monsters (5) score 1081 hits on Tidemothers Chargers (11).
Tidemothers Chargers (11) score 821 hits on Monsters (5).
Tidemothers Chargers (11) score 612 hits on Monsters (4).
Tidemothers Chargers (11) score 396 hits on Monsters (2).
Tidemothers Chargers (11) score 881 hits on Monsters (1).
Monsters (4) score 1087 hits on Tidemothers Chargers (11).
Total close combat hits suffered: Attackers: 2710, Defenders: 3484

Monsters (1) take 2700 hits (881 in close combat, 1819 from archer fire), which cause 11 casualties, making the unit retreat from the battlefield.
Monsters (2) take 900 hits (396 in close combat, 504 from archer fire), which cause 5 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Monsters (5) take 821 hits in close combat, which cause 3 casualties.
Tidemothers Chargers (11) take 3484 hits in close combat, which cause 53 casualties, wiping the unit out.
Monsters (4) take 1403 hits (612 in close combat, 791 from archer fire), which cause 6 casualties.
Total hits suffered: Attackers: 5824 (2710 from close combat and 3114 from ranged), Defenders: 3484 (3484 from close combat and 0 from ranged)
Total casualties: 26 attackers, 53 defenders

Turn No. 3

    4 (4-M)
5 (14-M)
   6 (57-S)
7 (77-S)
8 (214-A)
9 (41-A)
10 (112-A)
  


Gold Scorpions (7) fire on Monsters (5), scoring 708 hits.
Sentinels (9) fire on Monsters (4), scoring 112 hits.
Astra Legionnaire (6) fire on Monsters (4), scoring 621 hits.
Royal Heliacal Guards (8) fire on Monsters (5), scoring 675 hits.
the Black guard (10) fire on Monsters (4), scoring 359 hits.
Total ranged hits suffered: Attackers: 2475, Defenders: 0
Monsters (4) and Monsters (5) advance towards the enemy.


Monsters (4) take 1310 hits from archer fire, which cause 4 casualties, wiping the unit out.
Monsters (5) take 1660 hits from archer fire, which cause 7 casualties.
Total hits suffered: Attackers: 2970 (0 from close combat and 2970 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 11 attackers, 0 defenders

Turn No. 4

     5 (7-M)
  6 (57-S)
7 (77-S)
8 (214-A)
9 (41-A)
10 (112-A)
  


Gold Scorpions (7) fire on Monsters (5), scoring 801 hits.
Astra Legionnaire (6) fire on Monsters (5), scoring 759 hits.
Sentinels (9) fire on Monsters (5), scoring 113 hits.
Royal Heliacal Guards (8) fire on Monsters (5), scoring 703 hits.
the Black guard (10) fire on Monsters (5), scoring 457 hits.
Total ranged hits suffered: Attackers: 2833, Defenders: 0
Monsters (5) advance towards the enemy.


Monsters (5) take 3400 hits from archer fire, which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 3400 (0 from close combat and 3400 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 7 attackers, 0 defenders

Defender Victory!

The battle does some damage to the local infrastructure. Production falls 19 %.
The locals are grateful for defeating the evil forces plaguing their region.