Luria Nova/Campaign Records/Home Defence/Skirmish in Garuck Udor 4/29/23

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Battle of Garuck Udor
Part of Unknown

Date 4/29/2023
Location Garuck Udor
Weather Calm wind
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
156 Arch 24 other
Formations
Casualties
0 24


Battle in Garuck Udor

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1Athe Black guardRichardLuria Nova156 Archline  15371653 hits27 kills0 losses
2DMonsters(Monsters)(rogue)5 otherline  5600 hits0 kills5 losses
3DUndead Horde(Undead)(rogue)19 otherline  6900 hits0 kills19 losses


Total:
1 attackers (156 Arch)
2 defenders (24 other)
Total combat strengths: 1537 vs. 1250

The troops from (rogue) set up defenses because they control the battlefield.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Earl Richard Shepherd is spotted wearing the Cruel Ring.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (156-A)
   3 (19-U)
2 (5-M)
  


the Black guard (1) fire on Undead Horde (3), scoring 359 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 359
Undead Horde (3) and Monsters (2) advance towards the enemy.


Undead Horde (3) take 305 hits from archer fire, which cause 9 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 305 (0 from close combat and 305 from ranged)
Total casualties: 0 attackers, 9 defenders

Turn No. 2

   1 (156-A)
  3 (10-U)
2 (5-M)
   


the Black guard (1) fire on Undead Horde (3), scoring 487 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 487
Monsters (2) and Undead Horde (3) advance towards the enemy.


Undead Horde (3) take 414 hits from archer fire, which cause 10 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 414 (0 from close combat and 414 from ranged)
Total casualties: 0 attackers, 10 defenders

Turn No. 3

   1 (156-A)
  2 (5-M)
    


the Black guard (1) fire on Monsters (2), scoring 807 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 807
Monsters (2) advance towards the enemy.


Monsters (2) take 968 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 968 (0 from close combat and 968 from ranged)
Total casualties: 0 attackers, 5 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 7 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.