Luria Nova/Campaign Records/Home Defence/Skirmish in Garuck Udor 4/29/23
Battle of Garuck Udor | |||||||||||
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Part of Unknown | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
156 Arch | 24 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 24 |
Battle in Garuck Udor
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | the Black guard | Richard | Luria Nova | 156 Arch | line | 1537 | 1653 hits | 27 kills | 0 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 5 other | line | 560 | 0 hits | 0 kills | 5 losses | |
3 | D | Undead Horde | (Undead) | (rogue) | 19 other | line | 690 | 0 hits | 0 kills | 19 losses |
Total:
1 attackers (156 Arch)
2 defenders (24 other)
Total combat strengths: 1537 vs. 1250
The troops from (rogue) set up defenses because they control the battlefield.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
Earl Richard Shepherd is spotted wearing the Cruel Ring.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (156-A) | 3 (19-U) | 2 (5-M) |
the Black guard (1) fire on Undead Horde (3), scoring 359 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 359
Undead Horde (3) and Monsters (2) advance towards the enemy.
Undead Horde (3) take 305 hits from archer fire, which cause 9 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 305 (0 from close combat and 305 from ranged)
Total casualties: 0 attackers, 9 defenders
Turn No. 2
1 (156-A) | 3 (10-U) | 2 (5-M) |
the Black guard (1) fire on Undead Horde (3), scoring 487 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 487
Monsters (2) and Undead Horde (3) advance towards the enemy.
Undead Horde (3) take 414 hits from archer fire, which cause 10 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 414 (0 from close combat and 414 from ranged)
Total casualties: 0 attackers, 10 defenders
Turn No. 3
1 (156-A) | 2 (5-M) |
the Black guard (1) fire on Monsters (2), scoring 807 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 807
Monsters (2) advance towards the enemy.
Monsters (2) take 968 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 968 (0 from close combat and 968 from ranged)
Total casualties: 0 attackers, 5 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 7 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.