Luria Nova/Campaign Records/Home Defence/Skirmish in Santoo 3/19/23
Battle of Santoo | |||||||||||
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Part of Unknown | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
113 MI | 46 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
2 | 46 |
Battle in Santoo
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Tidal Beast Breakers | Tybalt | Luria Nova | 113 MI | skirmish | 1340 | 2455 hits | 48 kills | 2 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 11 other | line | 1280 | 9 hits | 0 kills | 11 losses | |
3 | D | Undead Horde | (Undead) | (rogue) | 35 other | line | 458 | 90 hits | 2 kills | 35 losses |
Total:
1 attackers (113 MI)
2 defenders (46 other)
Total combat strengths: 1340 vs. 1738
The troops from (rogue) set up defenses because they control the battlefield.
The Luria Nova troops attack because they are at war with (rogue).
There is almost no wind today, archers will be deadly.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (113-M) | 2 (11-M) | 3 (35-U) |
Tidal Beast Breakers (1) fire on Monsters (2), scoring 526 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 526
Monsters (2) and Undead Horde (3) advance towards the enemy.
Monsters (2) take 631 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 631 (0 from close combat and 631 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 2
1 (113-M) | 2 (7-M) | 3 (35-U) |
Tidal Beast Breakers (1) fire on Monsters (2), scoring 752 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 752
Undead Horde (3) and Monsters (2) advance towards the enemy.
Close Combat (Attacker Line 1):
1 Luria Nova banners are visible in the melee.
Tidal Beast Breakers (1) score 169 hits on Monsters (2) (337 before overkill).
Monsters (2) score 9 hits on Tidal Beast Breakers (1).
Total close combat hits suffered: Attackers: 9, Defenders: 169 (337 before overkill)
Tidal Beast Breakers (1) take 9 hits in close combat. No casualties.
Monsters (2) take 1071 hits (169 in close combat, 902 from archer fire), which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 9 (9 from close combat and 0 from ranged), Defenders: 1071 (169 from close combat and 902 from ranged)
Total casualties: 0 attackers, 7 defenders
Turn No. 3
1 (113-M) | 3 (35-U) |
Tidal Beast Breakers (1) fire on Undead Horde (3), scoring 627 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 627
Undead Horde (3) advance towards the enemy.
Close Combat (Attacker Line 1):
1 Luria Nova banners are visible in the melee.
Tidal Beast Breakers (1) score 270 hits on Undead Horde (3).
Undead Horde (3) score 71 hits on Tidal Beast Breakers (1).
Total close combat hits suffered: Attackers: 71, Defenders: 270
Tidal Beast Breakers (1) take 71 hits in close combat, which cause 2 casualties.
Undead Horde (3) take 803 hits (270 in close combat, 533 from archer fire), which cause 31 casualties.
Total hits suffered: Attackers: 71 (71 from close combat and 0 from ranged), Defenders: 803 (270 from close combat and 533 from ranged)
Total casualties: 2 attackers, 31 defenders
Turn No. 4
1 (111-M) 3 (4-U) |
Close Combat (Attacker Line 1):
1 Luria Nova banners are visible in the melee.
Tidal Beast Breakers (1) score 111 hits on Undead Horde (3) (608 before overkill).
Undead Horde (3) score 19 hits on Tidal Beast Breakers (1).
Total close combat hits suffered: Attackers: 19, Defenders: 111 (608 before overkill)
The defenders are vastly outnumbered, and panic spreads throughout their ranks.
Tidal Beast Breakers (1) take 19 hits in close combat. No casualties.
Undead Horde (3) take 111 hits in close combat, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 19 (19 from close combat and 0 from ranged), Defenders: 111 (111 from close combat and 0 from ranged)
Total casualties: 0 attackers, 4 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 3 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.