Luria Nova/Campaign Records/Home Defence/Skirmish in Thar Gortauth 12/3/22
Battle of Thar Gortauth | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
65 SF | 22 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 22 |
Battle in Thar Gortauth
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Shin Bet | Aylwin | Luria Nova | 65 SF | box | 1677 | 2694 hits | 18 kills | 0 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 5 other | line | 615 | 0 hits | 0 kills | 5 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 5 other | line | 565 | 0 hits | 0 kills | 5 losses | |
4 | D | Monsters | (Monsters) | (rogue) | 12 other | line | 640 | 0 hits | 0 kills | 12 losses |
Total:
1 attackers (65 SF)
3 defenders (22 other)
Total combat strengths: 1677 vs. 1820
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
Viscount Aylwin Gottfried is spotted wearing the Cursed Ring.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (65-S) | 3 (5-M) 4 (12-M) | 2 (5-M) |
Shin Bet (1) fire on Monsters (4), scoring 933 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 933
Monsters (4), Monsters (3) and Monsters (2) advance towards the enemy.
Monsters (4) take 1120 hits from archer fire, which cause 12 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1120 (0 from close combat and 1120 from ranged)
Total casualties: 0 attackers, 12 defenders
Turn No. 2
1 (65-S) | 3 (5-M) | 2 (5-M) |
Shin Bet (1) fire on Monsters (3), scoring 764 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 764
Monsters (3) and Monsters (2) advance towards the enemy.
Monsters (3) take 917 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 917 (0 from close combat and 917 from ranged)
Total casualties: 0 attackers, 5 defenders
Turn No. 3
1 (65-S) | 2 (5-M) |
Shin Bet (1) fire on Monsters (2), scoring 374 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 374
Monsters (2) advance towards the enemy.
Monsters (2) take 449 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 449 (0 from close combat and 449 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 4
1 (65-S) | 2 (2-M) |
Shin Bet (1) fire on Monsters (2), scoring 623 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 623
Monsters (2) advance towards the enemy.
Monsters (2) take 748 hits from archer fire, which cause 2 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 748 (0 from close combat and 748 from ranged)
Total casualties: 0 attackers, 2 defenders
Attacker Victory!
The battle does some damage to the local infrastructure. Production falls 10 %.
The locals are grateful for defeating the evil forces plaguing their region.