Luria Nova/Campaign Records/Home Defence/Battle in Shinnen 9/21/22
Battle of Shinnen | |||||||||||
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Part of Luria Nova | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
(rogue) | Luria Nova | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
78 other | 119 Inf, 128 Arch | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
46 | 18 |
Battle in Shinnen
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Monsters | (Monsters) | (rogue) | 23 other | line | 2380 | 338 hits | 13 kills | 10 losses | |
2 | A | Monsters | (Monsters) | (rogue) | 9 other | line | 480 | 0 hits | 0 kills | 9 losses | |
3 | A | Monsters | (Monsters) | (rogue) | 36 other | line | 3610 | 53 hits | 2 kills | 23 losses | |
4 | A | Monsters | (Monsters) | (rogue) | 10 other | line | 1040 | 251 hits | 6 kills | 4 losses | |
5 | D | Calderan Archers | Elias | Luria Nova | 8 Arch | line | 253 | 555 hits | 4 kills | 0 losses | |
6 | D | City Guards | (militia/guard unit) | Luria Nova | 20 Arch | line | 466 | 1113 hits | 7 kills | 0 losses | |
7 | D | Cock Rot infectors | Cock Rot | Luria Nova | 18 Arch | line | 315 | 569 hits | 3 kills | 0 losses | |
8 | D | Fearless Fodder | (militia/guard unit) | Luria Nova | 49 Inf | line | 529 | 480 hits | 3 kills | 6 losses | |
9 | D | Ironstone Guard | Colwynn | Luria Nova | 19 Arch | line | 343 | 793 hits | 2 kills | 5 losses | |
10 | D | Knight Watchmen | (militia/guard unit) | Luria Nova | 70 Inf | line | 681 | 699 hits | 4 kills | 7 losses | |
11 | D | Monster Hunters | (militia/guard unit) | Luria Nova | 21 Arch | line | 474 | 1166 hits | 6 kills | 0 losses | |
12 | D | Sharp Shooters | (militia/guard unit) | Luria Nova | 21 Arch | line | 480 | 993 hits | 6 kills | 0 losses | |
13 | D | Shinnite Archers | (militia/guard unit) | Luria Nova | 21 Arch | line | 482 | 961 hits | 5 kills | 0 losses |
Total:
4 attackers (78 other)
9 defenders (119 Inf, 128 Arch)
Total combat strengths: 7510 vs. 4023
The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.
A calm wind blows, to the joy of the archers.
The defenders take up positions inside the Fortress (5).
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (23-M) 3 (36-M) 4 (10-M) | 2 (9-M) | 9 (19-A) | 5 (8-A) 6 (20-A) 7 (18-A) 8 (49-I) 10 (70-I) 11 (21-A) 12 (21-A) 13 (21-A) |
Calderan Archers (5) fire on Monsters (2), scoring 134 hits.
Cock Rot infectors (7) fire on Monsters (2), scoring 108 hits.
Ironstone Guard (9) fire on Monsters (2), scoring 199 hits.
Shinnite Archers (13) fire on Monsters (2), scoring 163 hits.
Sharp Shooters (12) fire on Monsters (2), scoring 144 hits.
Monster Hunters (11) fire on Monsters (2), scoring 217 hits.
City Guards (6) fire on Monsters (2), scoring 254 hits.
Total ranged hits suffered: Attackers: 1219, Defenders: 0
Monsters (3), Monsters (4), Monsters (2) and Monsters (1) advance towards the enemy.
Knight Watchmen (10) and Fearless Fodder (8) move forward to take up positions at the outer wall.
Monsters (2) take 1463 hits from archer fire, which cause 9 casualties, wiping the unit out.
Total hits suffered: Attackers: 1463 (0 from close combat and 1463 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 9 attackers, 0 defenders
Turn No. 2
1 (23-M) 3 (36-M) 4 (10-M) | 8 (49-I) 9 (19-A) 10 (70-I) | 5 (8-A) 6 (20-A) 7 (18-A) 11 (21-A) 12 (21-A) 13 (21-A) |
Monster Hunters (11) fire on Monsters (3), scoring 183 hits.
Calderan Archers (5) fire on Monsters (3), scoring 91 hits.
Shinnite Archers (13) fire on Monsters (3), scoring 140 hits.
City Guards (6) fire on Monsters (3), scoring 257 hits.
Cock Rot infectors (7) fire on Monsters (1), scoring 105 hits.
Sharp Shooters (12) fire on Monsters (3), scoring 160 hits.
Ironstone Guard (9) fire on Monsters (1), scoring 153 hits.
Total ranged hits suffered: Attackers: 1089, Defenders: 0
Monsters (4), Monsters (1) and Monsters (3) advance towards the enemy.
Fearless Fodder (8) and Knight Watchmen (10) hold their positions at the outer wall, waiting for the attack.
Monsters (1) take 310 hits from archer fire, which cause 1 casualties.
Monsters (3) take 997 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 1307 (0 from close combat and 1307 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 7 attackers, 0 defenders
Turn No. 3
1 (22-M) 3 (30-M) 4 (10-M) | 8 (49-I) 9 (19-A) 10 (70-I) | 5 (8-A) 6 (20-A) 7 (18-A) 11 (21-A) 12 (21-A) 13 (21-A) |
Sharp Shooters (12) fire on Monsters (3), scoring 252 hits.
Ironstone Guard (9) fire on Monsters (3), scoring 216 hits.
City Guards (6) fire on Monsters (1), scoring 327 hits.
Monster Hunters (11) fire on Monsters (3), scoring 439 hits.
Shinnite Archers (13) fire on Monsters (1), scoring 304 hits.
Calderan Archers (5) fire on Monsters (3), scoring 181 hits.
Cock Rot infectors (7) fire on Monsters (1), scoring 194 hits.
Total ranged hits suffered: Attackers: 1913, Defenders: 0
Monsters (3) scale the fortifications (reduced combat effectiveness for this turn).
Monsters (1) scale the fortifications (reduced combat effectiveness for this turn).
Monsters (4) scale the fortifications (reduced combat effectiveness for this turn).
Fearless Fodder (8) hold their positions at the outer wall, waiting for the attack.
Close Combat (Defender Line 1):
Ironstone Guard (9) score 56 hits on Monsters (4).
Fearless Fodder (8) score 274 hits on Monsters (3).
Monsters (3) score 32 hits on Fearless Fodder (8).
Monsters (1) score 185 hits on Knight Watchmen (10).
Knight Watchmen (10) score 375 hits on Monsters (1).
Monsters (4) score 122 hits on Ironstone Guard (9).
Total close combat hits suffered: Attackers: 705, Defenders: 339
Ironstone Guard (9) take 100 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Fearless Fodder (8) take 26 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Monsters (3) take 1580 hits (274 in close combat, 1306 from archer fire), which cause 9 casualties, throwing them back from the fortifications.
Monsters (1) take 1365 hits (375 in close combat, 990 from archer fire), which cause 6 casualties, throwing them back from the fortifications, causing another 2 casualties.
Knight Watchmen (10) take 152 hits in close combat (reduced due to fortifications), which cause 6 casualties.
Monsters (4) take 56 hits in close combat. No casualties, throwing them back from the fortifications.
Total hits suffered: Attackers: 3001 (705 from close combat and 2296 from ranged), Defenders: 278 (278 from close combat and 0 from ranged)
Total casualties: 17 attackers, 9 defenders
Turn No. 4
1 (14-M) 3 (21-M) 4 (10-M) | 8 (48-I) 9 (17-A) 10 (64-I) | 5 (8-A) 6 (20-A) 7 (18-A) 11 (21-A) 12 (21-A) 13 (21-A) |
Cock Rot infectors (7) fire on Monsters (3), scoring 162 hits.
City Guards (6) fire on Monsters (3), scoring 275 hits.
Monster Hunters (11) fire on Monsters (1), scoring 327 hits.
Sharp Shooters (12) fire on Monsters (3), scoring 437 hits.
Calderan Archers (5) fire on Monsters (4), scoring 149 hits.
Ironstone Guard (9) fire on Monsters (1), scoring 120 hits.
Shinnite Archers (13) fire on Monsters (4), scoring 354 hits.
Total ranged hits suffered: Attackers: 1824, Defenders: 0
Monsters (1) scale the fortifications (reduced combat effectiveness for this turn).
Monsters (3) scale the fortifications (reduced combat effectiveness for this turn).
Monsters (4) scale the fortifications (reduced combat effectiveness for this turn).
Close Combat (Defender Line 1):
Monsters (1) score 153 hits on Fearless Fodder (8).
Fearless Fodder (8) score 206 hits on Monsters (1).
Knight Watchmen (10) score 324 hits on Monsters (3).
Monsters (3) score 21 hits on Knight Watchmen (10).
Ironstone Guard (9) score 49 hits on Monsters (4).
Monsters (4) score 129 hits on Ironstone Guard (9).
Total close combat hits suffered: Attackers: 579, Defenders: 303
Monsters (1) take 742 hits (206 in close combat, 536 from archer fire), which cause 3 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 1 casualties.
Fearless Fodder (8) take 125 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Knight Watchmen (10) take 17 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Monsters (3) take 1373 hits (324 in close combat, 1049 from archer fire), which cause 8 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Ironstone Guard (9) take 106 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Monsters (4) take 653 hits (49 in close combat, 604 from archer fire), which cause 4 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Total hits suffered: Attackers: 2768 (579 from close combat and 2189 from ranged), Defenders: 248 (248 from close combat and 0 from ranged)
Total casualties: 16 attackers, 9 defenders
Defender Victory!
The battle does minor damage to the local infrastructure. Production falls 3 %.
The battle does 6 % damage to the fortifications.
The locals are grateful for defeating the evil forces plaguing their region.