Melhed/Agyrian Acedemy/Terriad/Age of Shadow/2v2/Siege of Unger
Summary
After a series of victories in the field, the Western Alliance managed to assault the city of Unger in Thalmarkin and breech the walls.
Battle
Battle in Unger
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS |
---|---|---|---|---|---|---|---|---|
1 | A | 5th Roseguard Thorns | Keene | Irondale | 77 Arch | skirmish | 941 | |
2 | A | Fighters | Lorn | Shattered Vales | 37 SF | skirmish | 887 | |
3 | A | Finch Company | Dirk | Shattered Vales | 39 SF | skirmish | 960 | |
4 | A | Free Fire | Nambrae | Shattered Vales | 39 SF | skirmish | 972 | |
5 | A | Greene Guardians | Ehrich | Shattered Vales | 53 SF | skirmish | 1254 | |
6 | A | Rain of Death | Michael | Shattered Vales | 39 SF | skirmish | 967 | |
7 | A | Royal Reavers | Jecht | Shattered Vales | 57 SF | skirmish | 1187 | |
8 | D | An other brick | (militia/guard unit) | Thalmarkin | 57 Inf | line | 764 | |
9 | D | Arrow in your general direction | (militia/guard unit) | Thalmarkin | 17 Arch | line | 356 | |
10 | D | Elite horde | (militia/guard unit) | Thalmarkin | 13 SF | line | 535 | |
11 | D | Ra’s Special Salty Boys | (militia/guard unit) | Thalmarkin | 28 SF | line | 859 | |
12 | D | Wall duty 2 | (militia/guard unit) | Thalmarkin | 21 MI | line | 488 |
Total:
7 attackers (77 Arch, 264 SF)
5 defenders (57 Inf, 21 MI, 17 Arch, 41 SF)
Total combat strengths: 7168 vs. 3002
The region owner Thalmarkin and their allies defend.
The Shattered Vales troops attack because they are at war with Thalmarkin.
The Irondale troops attack because they are at war with Thalmarkin.
A calm wind blows, to the joy of the archers.
The defenders take up positions inside the Fortress (5).
Royal Ehrich Weisz is spotted wearing the Doomed Flute of Madness.
Earl Lorn Manor is spotted wielding the Bone Sabre of Julma Jaune's Femur.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
7 (57-S) | 2 (37-S) 3 (39-S) 4 (39-S) 5 (53-S) 6 (39-S) | 1 (77-A) | 8 (57-I) 9 (17-A) 10 (13-S) 11 (28-S) 12 (21-M) |
Rain of Death (6) fire on Ra’s Special Salty Boys (11), scoring 248 hits.
Ra’s Special Salty Boys (11) fire on 5th Roseguard Thorns (1), scoring 155 hits.
Wall duty 2 (12) have no enemy in range and hold their fire.
5th Roseguard Thorns (1) fire on An other brick (8), scoring 359 hits.
Arrow in your general direction (9) fire on 5th Roseguard Thorns (1), scoring 76 hits.
Greene Guardians (5) fire on Elite horde (10), scoring 499 hits.
Fighters (2) fire on Wall duty 2 (12), scoring 219 hits.
Elite horde (10) fire on 5th Roseguard Thorns (1), scoring 130 hits.
Royal Reavers (7) move closer to get better shots.
Finch Company (3) fire on Arrow in your general direction (9), scoring 213 hits.
Free Fire (4) fire on An other brick (8), scoring 306 hits.
Total ranged hits suffered: Attackers: 361, Defenders: 1844
An other brick (8) move forward to take up positions at the outer wall.
An other brick (8) take 500 hits from archer fire (reduced due to fortifications), which cause 12 casualties.
Ra’s Special Salty Boys (11) take 223 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
Wall duty 2 (12) take 197 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
5th Roseguard Thorns (1) take 361 hits from archer fire, which cause 12 casualties.
Arrow in your general direction (9) take 192 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
Elite horde (10) take 450 hits from archer fire (reduced due to fortifications), which cause 8 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 361 (0 from close combat and 361 from ranged), Defenders: 1562 (0 from close combat and 1562 from ranged)
Total casualties: 12 attackers, 32 defenders
Turn No. 2
2 (37-S) 3 (39-S) 4 (39-S) 5 (53-S) 6 (39-S) 7 (57-S) | 1 (65-A) | 8 (45-I) | 9 (13-A) 11 (24-S) 12 (17-M) |
5th Roseguard Thorns (1) fire on An other brick (8), scoring 368 hits.
Royal Reavers (7) fire on An other brick (8), scoring 572 hits.
Greene Guardians (5) fire on An other brick (8), scoring 395 hits.
Free Fire (4) fire on An other brick (8), scoring 365 hits.
Fighters (2) fire on An other brick (8), scoring 254 hits.
Rain of Death (6) fire on An other brick (8), scoring 318 hits.
Ra’s Special Salty Boys (11) fire on 5th Roseguard Thorns (1), scoring 239 hits.
Wall duty 2 (12) have no enemy in range and hold their fire.
Finch Company (3) fire on An other brick (8), scoring 141 hits.
Arrow in your general direction (9) fire on 5th Roseguard Thorns (1), scoring 79 hits.
Total ranged hits suffered: Attackers: 318, Defenders: 2413
An other brick (8) leave the fortification, attacking the enemy.
5th Roseguard Thorns (1) take 318 hits from archer fire, which cause 11 casualties.
An other brick (8) take 2413 hits from archer fire, which cause 45 casualties, wiping the unit out.
Total hits suffered: Attackers: 318 (0 from close combat and 318 from ranged), Defenders: 2413 (0 from close combat and 2413 from ranged)
Total casualties: 11 attackers, 45 defenders
Turn No. 3
2 (37-S) 3 (39-S) 4 (39-S) 5 (53-S) 6 (39-S) 7 (57-S) | 1 (54-A) | 9 (13-A) 11 (24-S) 12 (17-M) |
Fighters (2) fire on Ra’s Special Salty Boys (11), scoring 212 hits.
Free Fire (4) fire on Wall duty 2 (12), scoring 292 hits.
Arrow in your general direction (9) fire on 5th Roseguard Thorns (1), scoring 68 hits.
Rain of Death (6) fire on Ra’s Special Salty Boys (11), scoring 158 hits.
Wall duty 2 (12) have no enemy in range and hold their fire.
Finch Company (3) fire on Arrow in your general direction (9), scoring 132 hits.
5th Roseguard Thorns (1) fire on Ra’s Special Salty Boys (11), scoring 267 hits.
Royal Reavers (7) fire on Arrow in your general direction (9), scoring 308 hits.
Greene Guardians (5) fire on Wall duty 2 (12), scoring 379 hits.
Ra’s Special Salty Boys (11) fire on 5th Roseguard Thorns (1), scoring 139 hits.
Total ranged hits suffered: Attackers: 207, Defenders: 1748
Arrow in your general direction (9) take 396 hits from archer fire (reduced due to fortifications), which cause 9 casualties, making the unit retreat from the battlefield.
Wall duty 2 (12) take 605 hits from archer fire (reduced due to fortifications), which cause 13 casualties, making the unit retreat from the battlefield.
5th Roseguard Thorns (1) take 207 hits from archer fire, which cause 7 casualties.
Ra’s Special Salty Boys (11) take 574 hits from archer fire (reduced due to fortifications), which cause 11 casualties.
Total hits suffered: Attackers: 207 (0 from close combat and 207 from ranged), Defenders: 1575 (0 from close combat and 1575 from ranged)
Total casualties: 7 attackers, 33 defenders
Turn No. 4
2 (37-S) 3 (39-S) 4 (39-S) 5 (53-S) 6 (39-S) 7 (57-S) | 1 (47-A) | 11 (13-S) |
Finch Company (3) fire on Ra’s Special Salty Boys (11), scoring 274 hits.
Fighters (2) fire on Ra’s Special Salty Boys (11), scoring 363 hits.
Free Fire (4) fire on Ra’s Special Salty Boys (11), scoring 144 hits.
5th Roseguard Thorns (1) fire on Ra’s Special Salty Boys (11), scoring 190 hits.
Ra’s Special Salty Boys (11) fire on 5th Roseguard Thorns (1), scoring 87 hits.
Royal Reavers (7) fire on Ra’s Special Salty Boys (11), scoring 349 hits.
Greene Guardians (5) fire on Ra’s Special Salty Boys (11), scoring 377 hits.
Rain of Death (6) fire on Ra’s Special Salty Boys (11), scoring 307 hits.
Total ranged hits suffered: Attackers: 87, Defenders: 2004
The defenders are vastly outnumbered, and panic spreads throughout their ranks.
5th Roseguard Thorns (1) take 87 hits from archer fire, which cause 3 casualties, causing panicked flight among the survivors, 5 additional men get slaughtered during the retreat.
Ra’s Special Salty Boys (11) take 1805 hits from archer fire (reduced due to fortifications), which cause 13 casualties, wiping the unit out.
Total hits suffered: Attackers: 87 (0 from close combat and 87 from ranged), Defenders: 1805 (0 from close combat and 1805 from ranged)
Total casualties: 8 attackers, 13 defenders
Attacker Victory!
The battle does 3 % damage to the fortifications.
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