Luria Nova/Campaign Records/Offensive Campaigns/Battle in Mellifera 6/8/22
Battle of Mellifera | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
180 Inf, 11 Cav, 76 SF | 21 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
22 | 18 |
Battle in Mellifera
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Blades of Conquest | Baelric | Luria Nova | 180 Inf | box | 1934 | 724 hits | 4 kills | 11 losses | |
2 | A | Gold Scorpions | Leonid | Luria Nova | 76 SF | box | 1902 | 1272 hits | 8 kills | 0 losses | |
3 | A | Pemrose Ink | Asceline | Luria Nova | 11 Cav | wedge | 321 | 864 hits | 5 kills | 11 losses | |
4 | D | Monsters | (Monsters) | (rogue) | 21 other | line | 1670 | 1453 hits | 22 kills | 18 losses |
Total:
3 attackers (180 Inf, 11 Cav, 76 SF)
1 defenders (21 other)
Total combat strengths: 4157 vs. 1670
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (180-I) 3 (11-C) | 2 (76-S) | 4 (21-M) |
Gold Scorpions (2) fire on Monsters (4), scoring 246 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 246
Pemrose Ink (3) ride on, closing in on the defenders.
Blades of Conquest (1) advance towards the enemy.
Monsters (4) advance towards the enemy.
Monsters (4) take 295 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 295 (0 from close combat and 295 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 2
1 (180-I) 2 (76-S) | 3 (11-C) | 4 (19-M) |
Gold Scorpions (2) fire on Monsters (4), scoring 643 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 643
Pemrose Ink (3) charge ahead, into the defenders' ranks.
Blades of Conquest (1) advance towards the enemy.
Close Combat (Center Line):
5 Luria Nova banners are visible in the melee.
Pemrose Ink (3) score 864 hits on Monsters (4).
Monsters (4) score 931 hits on Pemrose Ink (3).
Total close combat hits suffered: Attackers: 931, Defenders: 864
Pemrose Ink (3) take 931 hits in close combat, which cause 11 casualties, wiping the unit out.
Monsters (4) take 1636 hits (864 in close combat, 772 from archer fire), which cause 9 casualties.
Total hits suffered: Attackers: 931 (931 from close combat and 0 from ranged), Defenders: 1636 (864 from close combat and 772 from ranged)
Total casualties: 11 attackers, 9 defenders
Turn No. 3
2 (76-S) | 1 (180-I) | 4 (10-M) |
Gold Scorpions (2) fire on Monsters (4), scoring 383 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 383
Blades of Conquest (1) advance towards the enemy.
Monsters (4) advance towards the enemy.
Close Combat (Attacker Line 1):
Monsters (4) score 522 hits on Blades of Conquest (1).
Blades of Conquest (1) score 724 hits on Monsters (4) (1623 before overkill).
Total close combat hits suffered: Attackers: 522, Defenders: 724 (1623 before overkill)
Monsters (4) take 1184 hits (724 in close combat, 460 from archer fire), which cause 7 casualties, causing panicked flight among the survivors.
Blades of Conquest (1) take 522 hits in close combat, which cause 11 casualties.
Total hits suffered: Attackers: 522 (522 from close combat and 0 from ranged), Defenders: 1184 (724 from close combat and 460 from ranged)
Total casualties: 11 attackers, 7 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 6 %.
The locals are grateful for defeating the evil forces plaguing their region.