Luria Nova/Campaign Records/Offensive Campaigns/Battle in Shinnen Purlieus I
Battle of Shinnen Purlieus | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Wassgandr Felsenbach | |||||||||||
Strength | |||||||||||
272 Inf, 111 SF | 35 other | ||||||||||
Formations | |||||||||||
no particular formation | |||||||||||
Casualties | |||||||||||
74 | 32 |
Battle in Shinnen Purlieus
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | 1st Glorious Infantry | Wassgandr | Luria Nova | 160 Inf | wedge | 1236 | 1431 hits | 6 kills | 56 losses | |
2 | A | Blades of Conquest | Baelric | Luria Nova | 112 Inf | box | 1212 | 976 hits | 4 kills | 18 losses | |
3 | A | Broken Crown | Bennet | Luria Nova | 82 SF | box | 1771 | 3169 hits | 14 kills | 0 losses | |
4 | A | the invicible | Lance | Luria Nova | 29 SF | box | 779 | 1179 hits | 4 kills | 0 losses | |
5 | D | Monsters | (Monsters) | (rogue) | 35 other | line | 3610 | 2015 hits | 74 kills | 32 losses |
Total:
4 attackers (272 Inf, 111 SF)
1 defenders (35 other)
Total combat strengths: 4998 vs. 3610
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
Imperial Marshal Wassgandr Felsenbach is spotted wearing the Brilliant Suit.
Wassgandr Felsenbach, Imperial Marshal of Luria Nova, Knight of Poryatown, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (160-I) 2 (112-I) | 3 (82-S) 4 (29-S) | 5 (35-M) |
Broken Crown (3) fire on Monsters (5), scoring 518 hits.
the invicible (4) fire on Monsters (5), scoring 343 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 861
Blades of Conquest (2) and 1st Glorious Infantry (1) advance towards the enemy.
Monsters (5) advance towards the enemy.
Monsters (5) take 1033 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1033 (0 from close combat and 1033 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 2
1 (160-I) 2 (112-I) 3 (82-S) 4 (29-S) | 5 (31-M) |
the invicible (4) fire on Monsters (5), scoring 309 hits.
Broken Crown (3) fire on Monsters (5), scoring 806 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1115
Blades of Conquest (2) and 1st Glorious Infantry (1) advance towards the enemy.
Monsters (5) advance towards the enemy.
Monsters (5) take 1338 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1338 (0 from close combat and 1338 from ranged)
Total casualties: 0 attackers, 6 defenders
Turn No. 3
3 (82-S) 4 (29-S) | 1 (160-I) 2 (112-I) | 5 (25-M) |
the invicible (4) fire on Monsters (5), scoring 527 hits.
Broken Crown (3) fire on Monsters (5), scoring 1845 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2372
Monsters (5) advance towards the enemy.
Close Combat (Attacker Line 2):
16 Luria Nova banners are visible in the melee.
Monsters (5) score 1340 hits on 1st Glorious Infantry (1).
Monsters (5) score 675 hits on Blades of Conquest (2).
Blades of Conquest (2) score 976 hits on Monsters (5).
1st Glorious Infantry (1) score 1431 hits on Monsters (5).
Total close combat hits suffered: Attackers: 2015, Defenders: 2407
Monsters (5) take 5253 hits (2407 in close combat, 2846 from archer fire), which cause 22 casualties, making the unit retreat from the battlefield.
Blades of Conquest (2) take 675 hits in close combat, which cause 18 casualties.
1st Glorious Infantry (1) take 1340 hits in close combat, which cause 56 casualties.
Total hits suffered: Attackers: 2015 (2015 from close combat and 0 from ranged), Defenders: 5253 (2407 from close combat and 2846 from ranged)
Total casualties: 74 attackers, 22 defenders
Attacker Victory!
The battle does some damage to the local infrastructure. Production falls 19 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.