Tara/Battles/8-29-08 - Battle of Mapo
Battle in Mapo
No. | Role | Unit | Realm | Unit | Formati on | Org | CS | |
---|---|---|---|---|---|---|---|---|
1 | A | 4th Liao Regulars | Jose | Tara | 26 Inf | line | 7 % | 237 |
2 | A | Air Assult | Breunor | Tara | 26 Arch | line | 7 % | 197 |
3 | A | All Hail Morbo | Hakki | Tara | 49 Inf | line | 87 % | 490 |
4 | A | Black Cross | Leroy Jenkems | Tara | 11 Inf | line | 85 % | 162 |
5 | A | Black Guard | Vhagar | Tara | 37 Inf | line | 12 % | 418 |
6 | A | Companion Guard | Zertinan Johannes | Tara | 41 Inf | line | 85 % | 394 |
7 | A | Crimson Eagles | Calis | Tara | 32 Inf | line | 82 % | 251 |
8 | A | Crimson Heavy Riders | Rivera | Tara | 29 Cav | line | 87 % | 441 |
9 | A | Death Eaters | Damien | Tara | 23 Inf | line | 83 % | 173 |
10 | A | Falling Flowers | Windflower | Tara | 41 Arch | line | 16 % | 541 |
11 | A | Inxi Templars | Gladius | Tara | 21 Inf | line | 86 % | 251 |
12 | A | M'gna Fl'me | Kurohyou | Tara | 19 Arch | line | 87 % | 264 |
13 | A | Reign of Arrows | Adolphus | Tara | 20 Arch | line | 91 % | 372 |
14 | A | Serpent eradication crew | Vicktor | Tara | 35 Inf | line | 13 % | 448 |
15 | A | Shadow Guards | Rojo | Tara | 16 Cav | line | 89 % | 319 |
16 | A | Summer | Jon | Tara | 20 Arch | line | 86 % | 219 |
17 | A | Tarasac Footmen | Atricus | Tara | 16 Inf | line | 85 % | 209 |
18 | A | Tarasac Knights | Kalanar | Tara | 33 Cav | line | 11 % | 510 |
19 | A | unbeatable soldiers | sakura | Tara | 17 Inf | line | 83 % | 182 |
20 | A | Unholy Demonhunters | Onaga | Tara | 15 Inf | line | 82 % | 109 |
21 | A | We fight for Death... | Ravanger | Tara | 45 Arch | line | 85 % | 382 |
22 | A | Wonderling Guard | Lang | Tara | 35 Inf | line | 9 % | 284 |
23 | A | Zin Elite Chargers | Solrac | Darka | 20 Cav | line | 16 % | 365 |
24 | A | [VG] Histamiinit | Doromir | Darka | 23 Cav | wedge | 15 % | 374 |
25 | D | $STK$ Flintgard Lances | Demetrius | Ash Sea Islands | 15 Cav | line | 89 % | 218 |
26 | D | -SF- Actuaries | Archibald | Ash Sea Islands | 31 Inf | line | 11 % | 390 |
27 | D | 13th Eagles | RanDomino | Ash Sea Islands | 15 Arch | box | 89 % | 190 |
28 | D | =R= Ash'rily Templar Knights | Talius Sargeras | Ash Sea Islands | 40 Cav | box | 90 % | 491 |
29 | D | =R= Ash'rily Templar Knights | Gilgin | Ash Sea Islands | 21 Cav | box | 91 % | 351 |
30 | D | =STK= Ash'rily Alechuggers | Shamus | Ash Sea Islands | 10 Arch | line | 90 % | 162 |
31 | D | Philostrates Phellows | Philostrate | Minas Ithil | 37 Inf | line | 7 % | 278 |
32 | D | Ser'quea Elite Batallion | Hacket | Ash Sea Islands | 13 Inf | box | 91 % | 202 |
33 | D | Ser'quea's Stand | Beircheart | Ash Sea Islands | 50 Arch | line | 14 % | 667 |
34 | D | Sword Fodder | Puck | Ash Sea Islands | 75 Inf | box | 91 % | 688 |
35 | D | ~W~Onward | Percival | 9 Inf | line | 91 % | 130 | |
36 | N | Hawks of Rodrigo | Rodrigo | Ash Sea Islands | 6 Inf | line | 11 % | 143 |
37 | N | Monsters | (Monsters) | (rogue) | 0 other | line | 6 % | 0 |
Total:24 attackers (358 Inf, 171 Arch, 121 Cav)
11
defenders (165 Inf, 75 Arch, 76 Cav)
Total combat
strengths: 7592 vs. 3767
2 neutral observers (143
combat strength).
Monsters have no combat-ready
men and thus stay out of the battle.
Hawks of
Rodrigo successfully evade the foreign troops.
The
forces from Ash Sea Islands brace as they prepare to
defend their ongoing takeover.
The region owner Tara
and their allies attack the takeover forces.
The
Tara troops attack because they are at war with Ash Sea
Islands.
The troops from Minas Ithil join the
defense because of their alliance with Ash Sea
Islands.
It is quite windy and the archers will
have to aim very carefully.
Even though there is a
fortification nearby, neither attackers nor defenders
are able to make use of it, so the battlefield is in
the open.
Kurohyou
Bakos, Baron of Tichi, Marshal of the Army of
Tara takes command of his army. They deploy in Archer
Opening formation.
Talius
Sargeras Valorian, Duke of Ser'quea takes
command of his army. They deploy in Strategic Withdrawl
formation.
Shamus
O'Shea (Knight of
Ash'rily, Ash Sea Islands) takes command of his
army. They deploy in Infantry Wall
formation.
I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry,
S=Special Forces, U=Undead, M=Monsters)
Turn No.
1
8 (29-C) 15 (16-C)
23 (20-C) | 24 (23-C)
| 1 (26-I) 2 (26-A)
22 (35-I) | 12 (19-A) 13 (20-A) 16 (20-A) 21 (45-A) | 31 (37-I) 33 (50-A) 35 (9-I) | 26 (31-I) 27 (15-A) 30 (10-A) | 25 (15-C) 28 (40-C)
|
Ser'quea's Stand
(33) fire on We fight for Death... (21), scoring 233
hits.
Summer (16) fire on Ser'quea's Stand (33),
scoring 95 hits.
Falling Flowers (10) fire on
Philostrates Phellows (31), scoring 170 hits.
Reign
of Arrows (13) fire on Ser'quea's Stand (33), scoring
201 hits.
Air Assult (2) have no enemy in range and
advance to better firing positions.
=STK= Ash'rily
Alechuggers (30) fire on M'gna Fl'me (12), scoring 37
hits.
We fight for Death... (21) fire on ~W~Onward
(35), scoring 83 hits.
13th Eagles (27) move closer
to get better shots.
M'gna Fl'me (12) fire on 13th
Eagles (27), scoring 122 hits.
Zin Elite Chargers (23), Tarasac Knights
(18), [VG] Histamiinit (24), Crimson Heavy Riders (8)
and Shadow Guards (15) ride on, closing in on the
defenders.
=R= Ash'rily Templar Knights (28),
=R= Ash'rily Templar Knights (29) and $STK$ Flintgard
Lances (25) ride on, closing in on the
enemy.
Philostrates Phellows (31) stay behind their
camp fortifications.
Sword Fodder (34) stay behind
their camp fortifications.
unbeatable soldiers (19),
All Hail Morbo (3), Inxi Templars (11), Death Eaters
(9), 4th Liao Regulars (1), Crimson Eagles (7),
Wonderling Guard (22), Serpent eradication crew (14),
Unholy Demonhunters (20), Tarasac Footmen (17), Black
Cross (4), Black Guard (5) and Companion Guard (6)
advance towards the enemy.
~W~Onward (35), -SF-
Actuaries (26) and Ser'quea Elite Batallion (32)
advance towards the enemy.
Ser'quea's Stand (33)
take 296 hits from archer fire, which cause 8
casualties.
~W~Onward (35) take 83 hits from archer
fire, which cause 2 casualties.
Philostrates
Phellows (31) take 85 hits from archer fire (reduced
due to fortifications), which cause 4 casualties.
We
fight for Death... (21) take 233 hits from archer
fire, which cause 9 casualties.
13th Eagles (27)
take 122 hits from archer fire, which cause 4
casualties.
M'gna Fl'me (12) take 37 hits from
archer fire, which cause 1 casualties.
Total casualties: 10 attackers, 18
defendersbr>
Turn
No. 2
8 (29-C)
| 1 (26-I) 2 (26-A)
22 (35-I) 24 (23-C) | 35 (7-I)
| 26 (31-I) 27 (11-A) 31 (33-I) 33 (42-A) | 25 (15-C)
| 32 (13-I) | 34 (75-I)
|
Reign of Arrows
(13) fire on ~W~Onward (35), scoring 192
hits.
Summer (16) fire on ~W~Onward (35), scoring
167 hits.
Ser'quea's Stand (33) fire on All Hail
Morbo (3), scoring 206 hits.
Air Assult (2) fire on
~W~Onward (35), scoring 60 hits.
=STK= Ash'rily
Alechuggers (30) move closer to get better
shots.
Falling Flowers (10) fire on ~W~Onward (35),
scoring 273 hits.
We fight for Death... (21) fire on
~W~Onward (35), scoring 99 hits.
M'gna Fl'me (12)
fire on ~W~Onward (35), scoring 104 hits.
13th
Eagles (27) fire on Serpent eradication crew (14),
scoring 99 hits.
=R= Ash'rily Templar Knights (29)
ride on, closing in on the enemy.
[VG] Histamiinit
(24) charge forward.
Zin Elite
Chargers (23), Shadow Guards (15), Crimson Heavy Riders
(8) and Tarasac Knights (18) charge ahead, into the
defenders' ranks.
$STK$ Flintgard Lances (25)
and =R= Ash'rily Templar Knights (28) charge ahead,
into the attackers' ranks.
Companion Guard (6),
Wonderling Guard (22), Black Cross (4), Black Guard
(5), Tarasac Footmen (17), Inxi Templars (11), All Hail
Morbo (3), 4th Liao Regulars (1), Unholy Demonhunters
(20), unbeatable soldiers (19), Serpent eradication
crew (14), Death Eaters (9) and Crimson Eagles (7)
advance towards the enemy.
Philostrates Phellows
(31), Sword Fodder (34), -SF- Actuaries (26) and
Ser'quea Elite Batallion (32) advance towards the
enemy.
Close
Combat:
4 Ash Sea
Islands banners are visible in the
melee.
1 Darka banners
are visible in the melee.
13 Tara banners are visible in the
melee.
=R= Ash'rily Templar Knights (29)
score 154 hits.
Zin Elite Chargers (23) score 491
hits.
Philostrates Phellows (31) score 144
hits.
Companion Guard (6) score 276
hits.
Wonderling Guard (22) score 104 hits.
Black
Cross (4) score 110 hits.
[VG] Histamiinit (24)
score 557 hits.
Black Guard (5) score 211
hits.
Tarasac Footmen (17) score 168 hits.
Inxi
Templars (11) score 175 hits.
Shadow Guards (15)
score 592 hits.
$STK$ Flintgard Lances (25) score
181 hits.
All Hail Morbo (3) score 265
hits.
~W~Onward (35) score 56 hits.
4th Liao
Regulars (1) score 131 hits.
-SF- Actuaries (26)
score 290 hits.
Unholy Demonhunters (20) score 40
hits.
unbeatable soldiers (19) score 74 hits.
=R=
Ash'rily Templar Knights (28) score 369
hits.
Serpent eradication crew (14) score 242
hits.
Death Eaters (9) score 68 hits.
Crimson
Heavy Riders (8) score 463 hits.
Crimson Eagles (7)
score 119 hits.
Tarasac Knights
(18) score 630 hits.
Total hits suffered: Attackers: 1194,
Defenders: 4716
=R= Ash'rily Templar
Knights (29) take 1002 hits in close combat, which
cause 21 casualties, wiping the unit out.
Zin Elite
Chargers (23) take 156 hits in close combat, which
cause 7 casualties.
Philostrates Phellows (31) take
755 hits in close combat, which cause 33 casualties,
wiping the unit out.
Companion Guard (6) take 187
hits in close combat, which cause 6
casualties.
Zertinan Johannes
Avis, Count of Chagasu has been
wounded.
Wonderling Guard (22) take 239 hits
in close combat, which cause 10 casualties.
Black
Cross (4) take 166 hits in close combat, which cause 4
casualties.
[VG] Histamiinit (24) take 54 hits in
close combat, which cause 3 casualties.
Black Guard
(5) take 99 hits in close combat, which cause 3
casualties.
Tarasac Footmen (17) take 62 hits in
close combat, which cause 2 casualties.
Inxi
Templars (11) take 47 hits in close combat, which
cause 1 casualties.
Shadow Guards (15) take 46 hits
in close combat, which cause 1 casualties.
$STK$
Flintgard Lances (25) take 1153 hits in close combat,
which cause 15 casualties, wiping the unit out.
All
Hail Morbo (3) take 246 hits (40 in close combat, 206
from archer fire), which cause 7
casualties.
~W~Onward (35) take 1616 hits (721 in
close combat, 895 from archer fire), which cause 7
casualties, wiping the unit out.
Percival Lackland (Knight of Lerss, Ash
Sea Islands) has been wounded.
4th Liao
Regulars (1) take 45 hits in close combat, which cause
2 casualties.
-SF- Actuaries (26) take 432 hits in
close combat, which cause 11 casualties.
Unholy
Demonhunters (20) take 20 hits in close combat, which
cause 1 casualties.
unbeatable soldiers (19) take
33 hits in close combat, which cause 1
casualties.
=R= Ash'rily Templar Knights (28) take
653 hits in close combat, which cause 19
casualties.
Serpent eradication crew (14) take 99
hits from archer fire, which cause 3
casualties.
Total casualties:
51 attackers, 106 defendersbr>
Turn No. 3
10 (41-A) | 2 (26-A)
21 (36-A) | 1 (24-I) 3 (42-I)
C)
28 (21-C) | 27 (11-A) 30 (10-A) 33 (42-A) | 32 (13-I) | 34 (75-I)
|
We fight for
Death... (21) fire on Ser'quea's Stand (33), scoring 73
hits.
13th Eagles (27) fire on Reign of Arrows (13),
scoring 87 hits.
Reign of Arrows (13) fire on
Ser'quea's Stand (33), scoring 263 hits.
M'gna Fl'me
(12) fire on =STK= Ash'rily Alechuggers (30), scoring
88 hits.
Air Assult (2) fire on 13th Eagles (27),
scoring 65 hits.
Falling Flowers (10) fire on =STK=
Ash'rily Alechuggers (30), scoring 162
hits.
Ser'quea's Stand (33) fire on Summer (16),
scoring 260 hits.
=STK= Ash'rily Alechuggers (30)
fire on We fight for Death... (21), scoring 53
hits.
Summer (16) fire on 13th Eagles (27), scoring
150 hits.
Companion Guard (6) break through the
frontlines!
Tarasac Footmen (17) break through the
frontlines!
4th Liao Regulars (1) break through the
frontlines!
Death Eaters (9) break through the
frontlines!
Serpent eradication crew (14) break
through the frontlines!
Inxi Templars (11) break
through the frontlines!
Crimson Eagles (7) break
through the frontlines!
Black Cross (4) break
through the frontlines!
Black Guard (5) break
through the frontlines!
All Hail Morbo (3) break
through the frontlines!
Unholy Demonhunters (20)
break through the frontlines!
Wonderling Guard (22)
break through the frontlines!
Sword Fodder (34) and
Ser'quea Elite Batallion (32) advance towards the
enemy.
Close
Combat:
4 Ash Sea
Islands banners are visible in the
melee.
1 Darka banners
are visible in the melee.
4 Tara banners are visible in the
melee.
Zin Elite Chargers (23) score 225
hits.
-SF- Actuaries (26) score 261 hits.
Shadow
Guards (15) score 297 hits.
[VG] Histamiinit (24)
score 201 hits.
=R= Ash'rily Templar Knights (28)
score 164 hits.
Tarasac Knights
(18) score 442 hits.
Crimson Heavy Riders (8)
score 311 hits.
unbeatable soldiers (19) score 81
hits.
Total hits suffered:
Attackers: 425, Defenders: 1557
Close Combat:
1 Ash Sea Islands banners are visible
in the melee.
9 Tara
banners are visible in the melee.
Companion
Guard (6) score 227 hits.
Tarasac Footmen (17) score
151 hits.
4th Liao Regulars (1) score 121
hits.
Death Eaters (9) score 58 hits.
Serpent
eradication crew (14) score 249 hits.
Inxi Templars
(11) score 221 hits.
13th Eagles (27) score 24
hits.
Crimson Eagles (7) score 114 hits.
Black
Cross (4) score 75 hits.
Black Guard (5) score 204
hits.
Ser'quea Elite Batallion (32) score 143
hits.
All Hail Morbo (3) score 221 hits.
Unholy
Demonhunters (20) score 45 hits.
Wonderling Guard
(22) score 82 hits.
Ser'quea's Stand (33) score 111
hits.
=STK= Ash'rily Alechuggers (30) score 16
hits.
Total hits suffered:
Attackers: 294, Defenders:
1768
Companion Guard (6) take 74
hits in close combat, which cause 2 casualties.
Zin
Elite Chargers (23) take 117 hits in close combat,
which cause 6 casualties.
Tarasac Footmen (17) take
44 hits in close combat, which cause 1 casualties.
-SF- Actuaries (26) take 794 hits in close combat,
which cause 20 casualties, wiping the unit out.
4th
Liao Regulars (1) take 53 hits in close combat, which
cause 2 casualties.
We fight for Death... (21) take
53 hits from archer fire, which cause 2
casualties.
Death Eaters (9) take 38 hits in close
combat, which cause 2 casualties.
Serpent
eradication crew (14) take 36 hits in close combat,
which cause 1 casualties.
Inxi Templars (11) take
49 hits in close combat, which cause 1
casualties.
13th Eagles (27) take 695 hits (480 in
close combat, 215 from archer fire), which cause 11
casualties, wiping the unit out.
RanDomino Arminius (Knight of Ash'rily,
Ash Sea Islands) has been wounded.
Shadow
Guards (15) take 96 hits in close combat, which cause
3 casualties.
Reign of Arrows (13) take 87 hits
from archer fire, which cause 2 casualties.
Ser'quea
Elite Batallion (32) take 291 hits in close combat,
which cause 7 casualties.
Hacket Zanre (Knight of Ser'quea, Ash
Sea Islands) has been wounded.
[VG]
Histamiinit (24) take 72 hits in close combat, which
cause 4 casualties.
=R= Ash'rily Templar Knights
(28) take 763 hits in close combat, which cause 21
casualties, wiping the unit out.
Tarasac Knights (18) take 72 hits in
close combat, which cause 2
casualties.
Crimson Heavy Riders (8) take 48
hits in close combat, which cause 1
casualties.
Ser'quea's Stand (33) take 1164 hits
(828 in close combat, 336 from archer fire), which
cause 30 casualties. One Ash Sea Islands banner is
lost.
=STK= Ash'rily Alechuggers (30) take 419 hits
(169 in close combat, 250 from archer fire), which
cause 10 casualties, wiping the unit out.
Summer
(16) take 260 hits from archer fire, which cause 14
casualties.
unbeatable soldiers (19) take 20 hits
in close combat, which cause 1 casualties.
Total casualties: 44 attackers, 99
defendersbr>
Turn
No. 4
10 (41-A)
| 2 (26-A) 12 (18-A)
| 8 (28-C) 15 (12-C)
| 1 (22-I) 3 (42-I)
| 34 (75-I) |
Summer (16) fire
on Sword Fodder (34), scoring 45 hits.
Reign of
Arrows (13) fire on Sword Fodder (34), scoring 131
hits.
We fight for Death... (21) move closer to get
better shots.
Falling Flowers (10) fire on Sword
Fodder (34), scoring 144 hits.
M'gna Fl'me (12) fire
on Sword Fodder (34), scoring 59 hits.
Air Assult
(2) hold their fire.
Tarasac
Knights (18) are eager to charge, but the melee is too
crowded already.
Crimson Heavy Riders (8) are
eager to charge, but the melee is too crowded
already.
[VG] Histamiinit (24) are eager to charge,
but the melee is too crowded already.
Zin Elite
Chargers (23) are eager to charge, but the melee is too
crowded already.
Shadow Guards (15) are eager to
charge, but the melee is too crowded
already.
Crimson Eagles (7) break through the
frontlines!
unbeatable soldiers (19) can not
advance, because the front lines are too
crowded.
Companion Guard (6) break through the
frontlines!
Tarasac Footmen (17) break through the
frontlines!
Unholy Demonhunters (20) break through
the frontlines!
All Hail Morbo (3) break through the
frontlines!
Black Guard (5) break through the
frontlines!
Close
Combat:
7 Tara banners
are visible in the melee.
The attackers crowd around the
outnumbered defenders - Overkill!
Ser'quea
Elite Batallion (32) score 83 hits.
Death Eaters (9)
score 69 hits.
4th Liao Regulars (1) score 139
hits.
Inxi Templars (11) score 181
hits.
Wonderling Guard (22) score 90
hits.
Ser'quea's Stand (33) score 109
hits.
Serpent eradication crew (14) score 242
hits.
Black Cross (4) score 76 hits.
Total hits suffered: Attackers: 192,
Defenders: 458 (797 before overkill)
Close
Combat:
2 Tara banners
are visible in the melee.
Crimson Eagles (7)
score 93 hits.
Companion Guard (6) score 182
hits.
Tarasac Footmen (17) score 124 hits.
Unholy
Demonhunters (20) score 38 hits.
All Hail Morbo (3)
score 191 hits.
Black Guard (5) score 177
hits.
Sword Fodder (34) score 345 hits.
Total hits suffered: Attackers: 345,
Defenders: 805
Crimson Eagles (7)
take 133 hits in close combat, which cause 4
casualties.
Companion Guard (6) take 82 hits in
close combat, which cause 3 casualties.
Ser'quea
Elite Batallion (32) take 192 hits in close combat,
which cause 5 casualties, making the unit retreat from
the battlefield.
Tarasac Footmen (17) take 42 hits
in close combat, which cause 1 casualties.
Unholy
Demonhunters (20) take 36 hits in close combat, which
cause 2 casualties, causing panicked flight among the
survivors, 2 additional men get slaughtered during the
retreat.
All Hail Morbo (3) take 30 hits in close
combat, which cause 1 casualties.
Black Guard (5)
take 22 hits in close combat, which cause 1
casualties.
Death Eaters (9) take 48 hits in close
combat, which cause 2 casualties.
4th Liao Regulars
(1) take 51 hits in close combat, which cause 2
casualties.
Inxi Templars (11) take 24 hits in
close combat, which cause 1 casualties.
Wonderling
Guard (22) take 20 hits in close combat, which cause 1
casualties.
Ser'quea's Stand (33) take 266 hits in
close combat, which cause 7 casualties, making the unit
retreat from the battlefield.
Beircheart Aoidh, King of Ash Sea
Islands has been wounded.
Serpent eradication
crew (14) take 49 hits in close combat, which cause 1
casualties.
Sword Fodder (34) take 1184 hits (805 in
close combat, 379 from archer fire), which cause 30
casualties, making the unit retreat from the
battlefield.
Total
casualties: 19 attackers, 42
defendersbr>
Attacker Victory!
The
battle does minor damage to the local infrastructure.
Production falls 4 %.