Luria Nova/Campaign Records/Home Defence/Skirmish in Fissoa II 10/19/23
Battle of Garuck Udor | |||||||||||
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Part of Unknown | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
67 Cav | 7 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
4 | 7 |
Battle in Garuck Udor
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Raging Sea Chargers | Tybalt | Luria Nova | 67 Cav | wedge | 1446 | 4965 hits | 7 kills | 4 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 7 other | line | 460 | 215 hits | 4 kills | 7 losses |
Total:
1 attackers (67 Cav)
1 defenders (7 other)
Total combat strengths: 1446 vs. 460
The troops from (rogue) set up defenses because they control the battlefield.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
Empyreus Tybalt Tideweaver is spotted wearing the Forgotten Crown of the Austere Star.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (67-C) | 2 (7-M) |
Raging Sea Chargers (1) ride on, closing in on the defenders.
Monsters (2) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (67-C) | 2 (7-M) |
Raging Sea Chargers (1) charge forward.
Close Combat (Defender Line 1):
Raging Sea Chargers (1) score 4965 hits on Monsters (2).
Monsters (2) score 215 hits on Raging Sea Chargers (1).
Total close combat hits suffered: Attackers: 215, Defenders: 4965
Raging Sea Chargers (1) take 215 hits in close combat, which cause 4 casualties.
Monsters (2) take 4965 hits in close combat, which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 215 (215 from close combat and 0 from ranged), Defenders: 4965 (4965 from close combat and 0 from ranged)
Total casualties: 4 attackers, 7 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 1 %.
The locals are grateful for defeating the evil forces plaguing their region.