Luria Nova/Events/Hunting Pretenders
< Luria Nova | Events
Participants
- Rojak
- Galandric
- Hana
- Samson
- Tybalt
- Jumeaux
- Oskar
- Njal
- Richard
- Celina
- Kiran
- Moria
Player Actions
😵Exhaustion: Too tired to act. Will rest in the house for a day.
🌞Day Actions
- ❓Assist the Locals: By offering your help to the locals, there's a possibility they may reciprocate the favor in the future.
- ❓Explore the Graveyard: Investigate the graves of the deceased victims for potential clues. Additionally, you can examine the executed soldiers' graves for any pertinent information.
- 🔧Visit the Ruined Market District: Explore the remains of the market district to uncover anything that could be useful in your endeavors.
- 💰Explore the Ruined Palace: Search the abandoned palace for any valuable items that may have been left behind.
- Visit a Fellow Soldier's House: Select a soldier's house to visit and interact with your comrade.
- 😵(Requirement:🔧x3)(🌞🌑Full day) Fortify Your House: Spend a full day reinforcing your house to deter unwanted guests from entering.
- 😵(Requirement:🔧x2 per trap)(🌞🌑Full day) Set Traps: Spend a full day setting traps to potentially injure any intruders.
- (Requirement: Trait - Stalker)Stalk: Observe another soldier's actions to gather valuable information.
🎫Voting
- Choose a person you want to execute. If the person gets more than half, the person will be executed and be buried in the Graveyard.
🌑Night Actions
- 💤Sleep: You will wake up feeling refreshed.
- 😵Stay Up: You won't panic when you get attacked. You might even be able to fight back.
- 😵Guard a fellow soldier: You will stay up and defend another soldier.
- 😵Steal: Maybe your neighbour has something useful.
- 😵(Trait)Stalk: You will stalk a soldier. You will find out what action the soldier is performing.
Soldier Traits
- Builder: Start the event with 2 materials
- Stalker: Can gain a new action option 'stalk'. Can be used during day or night.
- Well Armed: You may have a higher chance to survive the initial attack.
- Dying Message: When you get killed, you will leave 2 clues behind.
- Gold Digger: You are more likely to find valuables.
Pretender Traits
- Demolisher: Fortified houses won't be able to stop you(But you will leave 2 clues behind instead of 1 after each hunt if the house is fortified)
- Resilient: Traps won't hurt you. Instead, you will leave a clue per trap you trigger.
- Cursed(Unique): Pick a soldier. When you die as a pretender, the soldier will turn into the next pretender.
- Stealthy: You won't leave any clue behind after killing a soldier(only for the first two targets. The trait will be removed after killing your second target)
- Observant: Pick a soldier. You will learn about the soldier. You will only learn one piece of information at a time. To fully understand the soldier, you will need to use the ability multiple times.
- Deceiver: If you are the one to turn clues into a hint, you can manipulate it to create a false hint. You can misdirect the soldiers toward a wrong target.
- Unique: Only one person can choose it per event
Reward
- Base Reward: 7,500 gold
Valuables
- Precious: 100 gold
- Common: 25 gold