The troops from (rogue) set up defenses because they control the battlefield.
The Minas Thalion troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
The battle lasted for 1 hours.
You have gained 1 Honour.
You have improved your leadership skill.
None of your men were killed in this battle.
Morale of your troops falls by 6 points. Combat training increases by 1 points. Unit cohesion rises 5 points.
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS |
---|
1 | A | | Undead Horde | (Undead) | (rogue) | 30 other | line | 340 |
2 | D | | Kerant Volunteers | Aoifa | Minas Thalion | 39 MI | line | 357 |
Total:
1 attackers (30 other)
1 defenders (39 MI)
Total combat strengths: 340 vs. 357
The forces from Minas Thalion brace as they prepare to defend their ongoing takeover.
The region owner (rogue) and their allies attack the takeover forces.
The (rogue) troops attack because they are at war with Minas Thalion.
It is quite windy and the archers will have to aim very carefully.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
| | | | <Char >1 (30-U) </Char > | | | 2 (39-M)
| | | |
<Char >Kerant Volunteers (2) fire on Undead Horde (1), scoring 70 hits.
</Char >Total ranged hits suffered: Attackers: 70, Defenders: 0
Undead Horde (1) advance towards the enemy.
<Char >Undead Horde (1) take 70 hits from archer fire, which cause 3 casualties.
</Char >Total hits suffered: Attackers: 70 (0 from close combat and 70 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 3 attackers, 0 defenders
Turn No. 2
| | | | | <Char >1 (27-U) </Char > | | 2 (39-M)
| | | |
<Char >Kerant Volunteers (2) fire on Undead Horde (1), scoring 106 hits.
</Char >Total ranged hits suffered: Attackers: 106, Defenders: 0
Undead Horde (1) advance towards the enemy.
<Char >Undead Horde (1) take 106 hits from archer fire, which cause 4 casualties.
</Char >Total hits suffered: Attackers: 106 (0 from close combat and 106 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 4 attackers, 0 defenders
Turn No. 3
| | | | | | <Char >1 (23-U) </Char > | 2 (39-M)
| | | |
<Char >Kerant Volunteers (2) fire on Undead Horde (1), scoring 112 hits.
</Char >Total ranged hits suffered: Attackers: 112, Defenders: 0
Undead Horde (1) advance towards the enemy.
Close Combat (Defender Line 2):
<Char >Undead Horde (1) score 38 hits on Kerant Volunteers (2).
</Char >Kerant Volunteers (2) score 56 hits on Undead Horde (1).
Total close combat hits suffered: Attackers: 56, Defenders: 38
<Char >Undead Horde (1) take 168 hits (56 in close combat, 112 from archer fire), which cause 7 casualties.
</Char >Kerant Volunteers (2) take 35 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Total hits suffered: Attackers: 168 (56 from close combat and 112 from ranged), Defenders: 35 (35 from close combat and 0 from ranged)
Total casualties: 7 attackers, 2 defenders
Turn No. 4
| | | | | | | <Char >1 (16-U) </Char >2 (37-M)
| | | |
Close Combat (Defender Line 2):
<Char >Undead Horde (1) score 39 hits on Kerant Volunteers (2).
</Char >Kerant Volunteers (2) score 106 hits on Undead Horde (1).
Total close combat hits suffered: Attackers: 106, Defenders: 39
<Char >Undead Horde (1) take 106 hits in close combat, which cause 4 casualties.
</Char >Kerant Volunteers (2) take 35 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Total hits suffered: Attackers: 106 (106 from close combat and 0 from ranged), Defenders: 35 (35 from close combat and 0 from ranged)
Total casualties: 4 attackers, 2 defenders
Turn No. 5
| | | | | | | <Char >1 (12-U) </Char >2 (35-M)
| | | |
Close Combat (Defender Line 2):
<Char >Undead Horde (1) score 28 hits on Kerant Volunteers (2).
</Char >Kerant Volunteers (2) score 106 hits on Undead Horde (1).
Total close combat hits suffered: Attackers: 106, Defenders: 28
<Char >Undead Horde (1) take 106 hits in close combat, which cause 4 casualties.
</Char >Kerant Volunteers (2) take 25 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Total hits suffered: Attackers: 106 (106 from close combat and 0 from ranged), Defenders: 25 (25 from close combat and 0 from ranged)
Total casualties: 4 attackers, 1 defenders
Turn No. 6
| | | | | | | <Char >1 (8-U) </Char >2 (34-M)
| | | |
Close Combat (Defender Line 2):
<Char >Undead Horde (1) score 18 hits on Kerant Volunteers (2).
</Char >Kerant Volunteers (2) score 97 hits on Undead Horde (1).
Total close combat hits suffered: Attackers: 97, Defenders: 18
<Char >Undead Horde (1) take 97 hits in close combat, which cause 4 casualties.
</Char >Kerant Volunteers (2) take 16 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Total hits suffered: Attackers: 97 (97 from close combat and 0 from ranged), Defenders: 16 (16 from close combat and 0 from ranged)
Total casualties: 4 attackers, 1 defenders
Turn No. 7
| | | | | | | <Char >1 (4-U) </Char >2 (33-M)
| | | |
Close Combat (Defender Line 2):
<Char >Undead Horde (1) score 21 hits on Kerant Volunteers (2).
</Char >Kerant Volunteers (2) score 68 hits on Undead Horde (1) (144 before overkill).
Total close combat hits suffered: Attackers: 68 (144 before overkill), Defenders: 21
<Char >Undead Horde (1) take 68 hits in close combat, which cause 3 casualties.
</Char >Kerant Volunteers (2) take 19 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Total hits suffered: Attackers: 68 (68 from close combat and 0 from ranged), Defenders: 19 (19 from close combat and 0 from ranged)
Total casualties: 3 attackers, 1 defenders
Turn No. 8
| | | | | | | <Char >1 (1-U) </Char >2 (32-M)
| | | |
Close Combat (Defender Line 2):
<Char >Undead Horde (1) score 11 hits on Kerant Volunteers (2).
</Char >Kerant Volunteers (2) score 19 hits on Undead Horde (1) (116 before overkill).
Total close combat hits suffered: Attackers: 19 (116 before overkill), Defenders: 11
<Char >Undead Horde (1) take 19 hits in close combat, which cause 1 casualties, wiping the unit out.
</Char >Kerant Volunteers (2) take 10 hits in close combat (reduced due to fortifications). No casualties.
Total hits suffered: Attackers: 19 (19 from close combat and 0 from ranged), Defenders: 10 (10 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders
Defender Victory!
Results
The battle lasted for 2 hours.
You have gained 2 Honour and 1 Prestige.
1 of your men were killed and 6 were wounded in this battle.
Your unit gains 5 points of Morale. Your men's equipment suffers 13 % damage. Combat training increases by 3 points. Unit cohesion rises 8 points.
Battle in Ammersfield</a>
(1 day, 10 hours ago)No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS |
---|
1 | A | | Undead Horde | (Undead) | (rogue) | 2 other | line | 68 |
2 | D | | Kerant Volunteers | Aoifa | Minas Thalion | 32 MI | line | 320 |
Total:
1 attackers (2 other)
1 defenders (32 MI)
Total combat strengths: 68 vs. 320
The forces from Minas Thalion brace as they prepare to defend their ongoing takeover.
The region owner (rogue) and their allies attack the takeover forces.
The (rogue) troops attack because they are at war with Minas Thalion.
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
| | | | <Char >1 (2-U) </Char > | | | 2 (32-M)
| | | |
<Char >Kerant Volunteers (2) fire on Undead Horde (1), scoring 75 hits.
</Char >Total ranged hits suffered: Attackers: 75, Defenders: 0
Undead Horde (1) advance towards the enemy.
<Char >Undead Horde (1) take 75 hits from archer fire, which cause 2 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 75 (0 from close combat and 75 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 2 attackers, 0 defenders
Defender Victory!
Results
The battle lasted for 1 hours.
You have gained 1 Honour.
None of your men were killed in this battle.
Your unit gains 1 points of Morale. Combat training increases by 1 points. Unit cohesion rises 1 points.