Help:Hierarchy
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Ranks and hierarchy are central to a feudal system. Your rank, i.e. your
position within the hierarchy, determines your potential positions, tax
income, information available to you and many other details of importance.
Advancing within the realm hierarchy is an important personal goal for every
noble, but only few can stand at the top.
For tax purposes, every rank equals one point, multiplied by the weight
given in the tax distribution.
Ranks
- <a name="Freeman">Freeman</a>
- The lowest rank of the game, reachable only through a judge accusing
you of treason or a ruler disputing your title of nobility. A freeman can
still walk about as he pleases, but can only recruit a limited number of
armed men and many pieces of internal realm information are not available
to him. He also can not visit tournaments.
- <a name="Noble">(Lesser) Noble</a>
- Your initial rank whenever you join a realm, the lesser noble is a noble
without alignment, not having sworn fealty to any lord. Like the freeman,
he can only recruit a limited number of soldiers. A few advanced options
within the realm are hidden from him, and he can not be elected nor appointed
to any government position or given a region to command.
- <a name="Knight">Knight</a>
- A full noble, having sworn fealty to a lord and thus having integrated
himself fully into the realm hierarchy. The most common rank within
most realms. A knight has full access to all functions available to a
noble and can be appointed as a local lord. Knights can also be
elected to all government positions except that of ruler.
- <a name="Lord">Lord (Baron/Count/Marquis/Duke)</a>
- Landed nobility, a knight who has been entrusted with a region of the
realm. In addition to knightly activities, landed nobility also controls
the region entrusted to them and has many local command options. Only landed
nobility or royals can be elected as ruler of a realm.
- <a name="Royal">Royal Relative</a>
- Nobles with direct ties to the royal family. This rank is limited to the
current ruler and members of his family, as well as former rulers and their
family members if they were within the realm at the time of his rulership.
Nobles joining the realm later may claim royal blood, but their claims are
usually disputed or weak and do not affect the effective rank.
Royal relatives are always royal knights at least and are above the judge's ability to accuse or any new ruler's dispute option. They also can not be banned from the realm.
Fealty
A lesser noble can swear fealty to a lord, by meeting with the lord or
visiting the region he commands. By doing so, the lesser noble integrates
himself into the realm hierarchy, and advances to knight rank.
Fealty has little in-game effect right now, but will become more important
with further development.
Duchies
Minor lords (barons, counts and marquises) can swear fealty to a duke,
adding their region to his duchy. A duchy is a local power structure
below the realm level.
Like fealty, there are only a few minor in-game effects of duchies right
now, but more are being added.