Difference between revisions of "Adventurer Theories"
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+ | Thus far, the "On the Floor" seems to support the 1.5 hours per rest theory, rounded down.<BR> | ||
+ | However, for Primitive room to be liniar with those values, the multiplier would have to be greater than 2.25 and less than 2.5, which seems unusual. | ||
===Bath & Massage=== | ===Bath & Massage=== |
Revision as of 02:31, 22 December 2006
This is the page for the community to use to list their theories on adventurer actions, and what effect they have. Feel free to help out.
Resting
Is the rest for each hour a linear function or a polynomial? Supposedly resting is more effective when done for longer, and Tom insists the formula is not linear. Anyone is welcome to help out with recording different effectiveness.
Sleeping
Nr. of hours: | 3 hours | 4 hours | 5 hours | 6 hours | 7 hours | 8 hours | 9 hours | 10 hours | 11 hours | 12 hours | 13 hours | 14 hours | 15 hours | 16 hours |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
On the Floor | 4 fatigue | 11 fatigue | 14 fatigue | |||||||||||
On a Bedroll | ||||||||||||||
In a Tent | ||||||||||||||
Primitive room | 10 fatigue | 18+ fatigue | 29 fatigue | |||||||||||
Common Room | 12 fatigue | |||||||||||||
Private Room | 16+ fatigue |
Thus far, the "On the Floor" seems to support the 1.5 hours per rest theory, rounded down.
However, for Primitive room to be liniar with those values, the multiplier would have to be greater than 2.25 and less than 2.5, which seems unusual.
Bath & Massage
1 hour | 2 hours | 3 hours |
---|---|---|
9 fatigue | ? | ? |