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| If you are looking for a brief overview of the game, you should read the [[introduction]]. After that, you can come back here and look at the topics in depth. | | If you are looking for a brief overview of the game, you should read [[BattleMaster Basics]]. After that, you can come back here and look at the topics in depth. |
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| The list below points you to the major manual sections. We also have a [[/TOC|full table of contents]] and if you look for a specific article, you should check the [[:Category:Manual|article index]]. | | The list below points you to the major manual sections. We also have a [[/TOC|full table of contents]] and if you look for a specific article, you should check the [[:Category:Manual|article index]]. |
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| ==People==
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| First and foremost, Battlemaster is a social game. It is a game about people, the noble troop leaders who fight for their realm.
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| ===Family===
| | * [[/Characters|Characters and Family]] |
| You control the destiny of one, '''and only one''', [[family]].
| | * [[/Realms and Regions|Realms and Regions]] |
| | * [[/War|Troops and Combat]] |
| | * [[/Economy|Economy, Trading and Buildings]] |
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| ===Troop Leaders===
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| You control one or more [[troop leader]]s. Each of them should have her own wants and personality. She can be happy or depressed, a loyal follower or a power-hungry rebel. The choice is hers, as are the consequences.
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| ===Character Attributes===
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| Every noble must have a [[class]] and will have a [[rank]]. He will also gain [[attributes#Prestige|prestige]], [[attributes#Honour|honour]] and other [[attributes]].
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| ===The Ruling Class===
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| These are the people who fill the [[Government Position]]s. Every realm will need to have a ruler, general, judge and a banker. They are each responsible for overseeing an aspect of the realm.
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| ==Places==
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| The Battlemaster world is composed of several [[Island Descriptions|Islands]], each of which is a world unto itself. Each island is made up of competing [[realm]]s. Each of these realms composed of various [[region]]s.
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| ===Realm Types===
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| Your Realm might be governed by any one of a number of [[Government System]]s. It might be a Democracy, Republic, Theocracy, Monarchy, or a Tyranny.
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| ==Economy==
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| Of course, your realm will not last very long unless it receives enough [[food]] to feed its people. It might grow its food in rural regions, or it might [[trade]] or [[loot]] the food. Of course, in order to loot the other realms, and defend your own realm from your enemies, you will need [[unit|troops]]. To recruit troops, you will need [[gold]], which is most easily acquired by exchanging the [[bonds]] you get from [[taxes]] at a [[bank]].
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| ==War==
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| No realm will be able to avoid spilling blood every so often. To fight a war, you will need a [[unit]]. You have a large variety of choice when it comes to [[recruit]]ing your unit. You might opt for infantry, archers, or mixed infantry. [[Prestige]]ous nobles might even command a unit of cavalry, or enigmatic special forces.
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| Of course, war is not just battles. For one thing you must [[travel]] in order to find your enemy. Or through the skilled use of [[diplomacy]], a wise [[ruler]] can render war unnecessary. In between wars, why not spend your time at a [[tournament]].
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| [[Category: Manual]] | | [[Category: Manual]] |