Manual: Difference between revisions

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If you are looking for a brief overview of the game, you should read the [[introduction]]. After that, you can come back here and look at the topics in depth.
If you are looking for a brief overview of the game, you should read [[BattleMaster Basics]]. After that, you can come back here and look at the topics in depth.


The list below points you to the major manual sections. We also have a [[/TOC|full table of contents]] and if you look for a specific article, you should check the [[:Category:Manual|article index]].
The list below points you to the major manual sections. We also have a [[/TOC|full table of contents]] and if you look for a specific article, you should check the [[:Category:Manual|article index]].


==People==
First and foremost, Battlemaster is a social game. It is a game about people, the noble troop leaders who fight for their realm.


===Family===
* [[/Characters|Characters and Family]]
You control the destiny of one, '''and only one''', [[family]].
* [[/Realms and Regions|Realms and Regions]]
* [[/War|Troops and Combat]]
* [[/Economy|Economy, Trading and Buildings]]


===Troop Leaders===
You control one or more [[troop leader]]s. Each of them should have her own wants and personality. She can be happy or depressed, a loyal follower or a power-hungry rebel. The choice is hers, as are the consequences.
===Character Attributes===
Every noble must have a [[class]] and will have a [[rank]]. He will also gain [[attributes#Prestige|prestige]], [[attributes#Honour|honour]] and other [[attributes]].
===The Ruling Class===
These are the people who fill the [[Government Position]]s. Every realm will need to have a ruler, general, judge and a banker. They are each responsible for overseeing an aspect of the realm.
==Places==
The Battlemaster world is composed of several [[Island Descriptions|Islands]], each of which is a world unto itself. Each island is made up of competing [[realm]]s. Each of these realms composed of various [[region]]s.
===Realm Types===
Your Realm might be governed by any one of a number of [[Government System]]s. It might be a Democracy, Republic, Theocracy, Monarchy, or a Tyranny.
==Economy==
Of course, your realm will not last very long unless it receives enough [[food]] to feed its people. It might grow its food in rural regions, or it might [[trade]] or [[loot]] the food. Of course, in order to loot the other realms, and defend your own realm from your enemies, you will need [[unit|troops]]. To recruit troops, you will need [[gold]], which is most easily acquired by exchanging the [[bonds]] you get from [[taxes]] at a [[bank]].
==War==
No realm will be able to avoid spilling blood every so often. To fight a war, you will need a [[unit]]. You have a large variety of choice when it comes to [[recruit]]ing your unit. You might opt for infantry, archers, or mixed infantry. [[Prestige]]ous nobles might even command a unit of cavalry, or enigmatic special forces.
Of course, war is not just battles. For one thing you must [[travel]] in order to find your enemy. Or through the skilled use of [[diplomacy]], a wise [[ruler]] can render war unnecessary. In between wars, why not spend your time at a [[tournament]].


[[Category: Manual]]
[[Category: Manual]]

Revision as of 11:45, 3 August 2005

If you are looking for a brief overview of the game, you should read BattleMaster Basics. After that, you can come back here and look at the topics in depth.

The list below points you to the major manual sections. We also have a full table of contents and if you look for a specific article, you should check the article index.