Sea Travel: Difference between revisions

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When you have reached the sea zone bordering your destination, you will land at the coast. This, again, takes your personal hours.
When you have reached the sea zone bordering your destination, you will land at the coast. This, again, takes your personal hours.


The most difficult and dangerous part of landing is when you land in enemy lands. You can not scout while at sea, so you do not know how many enemy troops are waiting for you and if they are guarding the coast or not. You will have to sail towards the coast and then take a look. You can't judge the amount of troops well, either, but you can decide if you see any camps at all or none.
The most difficult and dangerous part of landing is when you land in enemy lands. You can not scout while at sea, so you do not know how many enemy troops are waiting for you and if they are guarding the coast or not. If the region is heavily defended, you will suffer considerable casualties even before you enter battle with the defending troops. Marine landings were largely unknown in the time period BM is set, and while unloading at the beach, your troops are easy targets. However, the more attacking troops land in the same turn, the fewer casualties each will suffer, as you can more easily suppress harrassment and ranged fire.
 
When ordering to land in enemy lands, you need to decide if you want to play it safe or land at all costs. One means you turn around if you spot any war camps, the other means you land at the beach in any case. If you do that, you might find yourself in a very, very tight spot if the region is heavily defended, and you will suffer considerable casualties even before you enter battle with the defending troops.

Revision as of 07:34, 1 October 2012

This is a new feature (added late 2012).

At coastal regions, you can embark ships and travel by sea. While at sea, your available actions and orders are dramatically reduced. In addition, sea travel always uses up provisions, since there is no land to forage.


Sea Travel works slightly differently from land travel.


Embark

First, you need to embark ships. This happens as soon as you press the button, and you are no longer considered inside the region as you are now at the coast, loading men and material into ships. Embarking has a substantial cost in both time and gold, depending on several factors including your unit and the location you use to embark.

The most important factors are:

  • more men will be more expensive and take longer to load
  • cavalry is very expensive and takes longer to load
  • siege engines are very, very expensive and take forever to disassemble and store
  • other Paraphernalia are fairly cheap
  • a harbor in the region you embark in makes a huge difference, making everything both cheaper and faster
  • being in a friendly (or own realm) region makes things cheaper
  • retreating unto ships from an enemy region is the worst option, as it takes longer, costs more and you might lose some equipment and/or provisions


Sail

Once on ships, you need to reach the open ocean first. This will happen at the next turn. Then, you can choose to either land somewhere else (see below) or sail to other sea zones.

Sailing is much like land travel - you pick your target and every turn you will move closer to it. The main difference is that travel does not depend on your personal hours, because you can do all sorts of things (well, the few that you can do at sea) while the ship is moving.

So while sailing times might look crazy (20-30 hours are common), you will actually travel 12 hours every turn, 24 hours every day.


Landing

When you have reached the sea zone bordering your destination, you will land at the coast. This, again, takes your personal hours.

The most difficult and dangerous part of landing is when you land in enemy lands. You can not scout while at sea, so you do not know how many enemy troops are waiting for you and if they are guarding the coast or not. If the region is heavily defended, you will suffer considerable casualties even before you enter battle with the defending troops. Marine landings were largely unknown in the time period BM is set, and while unloading at the beach, your troops are easy targets. However, the more attacking troops land in the same turn, the fewer casualties each will suffer, as you can more easily suppress harrassment and ranged fire.