Difference between revisions of "Ni'Tessine Family/Corwyn/Monster of Elmbar"
< Ni'Tessine Family | Corwyn
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(added a bit more info) |
m (wiki'fied it a bit) |
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Line 42: | Line 42: | ||
Total: | Total: | ||
− | * 1 attacker (29 | + | * 1 attacker (29 archers with range 3) |
** defensive stance, middle position, arranged in a line. | ** defensive stance, middle position, arranged in a line. | ||
** 32% training, 50%/45% equipment, 89% morale, 24% cohesion | ** 32% training, 50%/45% equipment, 89% morale, 24% cohesion | ||
− | * 1 defender (1 | + | * 1 defender (1 monster) |
Total combat strengths: 255 vs. 115 | Total combat strengths: 255 vs. 115 | ||
Line 53: | Line 53: | ||
Strong winds and gusts are making ranged combat a game of luck. | Strong winds and gusts are making ranged combat a game of luck. | ||
− | + | (legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters) | |
− | '''Turn No. 1''' | + | '''Turn No. 1''' |
− | + | {| | |
− | + | |- style="background:#008800" | |
− | + | | width="9%" | | |
− | + | | width="9%" | | |
− | + | | width="9%" | | |
− | + | | width="9%" |<font color="#FFEEEE">1 (29-A)</font> | |
− | + | | width="9%" | | |
− | + | | width="9%" | | |
− | + | | width="9%" | | |
− | + | | width="9%" |<font color="#BBBBFF">2 (1-M)</font> | |
− | + | | width="9%" | | |
− | + | | width="9%" | | |
− | + | | width="9%" | | |
− | + | |- | |
− | + | |} | |
Actions: | Actions: | ||
* Ni'Tessine Marksmen (unit 1) have no enemy in range and advance to better firing positions. | * Ni'Tessine Marksmen (unit 1) have no enemy in range and advance to better firing positions. | ||
* Monster (unit 2) advances towards the enemy. | * Monster (unit 2) advances towards the enemy. | ||
− | '''Turn No. 2''' | + | '''Turn No. 2''' |
− | + | {| | |
− | + | |- style="background:#008800" | |
− | + | | width="9%" | | |
− | + | | width="9%" | | |
− | + | | width="9%" | | |
− | + | | width="9%" | | |
− | + | | width="9%" |<font color="#FFEEEE">1 (29-A)</font> | |
− | + | | width="9%" | | |
− | + | | width="9%" |<font color="#BBBBFF">2 (1-M)</font> | |
− | + | | width="9%" | | |
− | + | | width="9%" | | |
− | + | | width="9%" | | |
− | + | | width="9%" | | |
− | + | |- | |
− | + | |} | |
Actions: | Actions: | ||
* Ni'Tessine Marksmen (unit 1) fire on the Monster (unit 2), scoring 87 hits. | * Ni'Tessine Marksmen (unit 1) fire on the Monster (unit 2), scoring 87 hits. | ||
Line 101: | Line 101: | ||
'''Attacker Victory!''' | '''Attacker Victory!''' | ||
+ | |||
---- | ---- | ||
Line 108: | Line 109: | ||
* None of the men were killed in this battle. | * None of the men were killed in this battle. | ||
* The unit gained 2 points of Morale. Combat training increased by 3 points. Unit cohesion increased 5 points. | * The unit gained 2 points of Morale. Combat training increased by 3 points. Unit cohesion increased 5 points. | ||
+ | |||
+ | Notes: | ||
+ | * Despite strong winds, a unit with only 32% training '''hit 3 times for every archer''', from a range of 2. | ||
+ | ** Does this imply a unit at 100% training would have hit 9 or 10 times for every archer? What if range had been at 1? |
Revision as of 00:37, 16 October 2009
Battle in Elmbar
Year of the Roaring Dragon (OOC: 2009-Oct-15)
Unit | Role | Unit | Commander | Realm | Unit | Formation | Org | Combat Strength |
---|---|---|---|---|---|---|---|---|
1 | Attacker | Ni'Tessine Marksmen | Corwyn | Sirion | 29 Archers (range 3) | line | 6 % | 255 |
2 | Defender | Monsters | (Monsters) | (rogue) | 1 Monster | line | 8 % | 115 |
Total:
- 1 attacker (29 archers with range 3)
- defensive stance, middle position, arranged in a line.
- 32% training, 50%/45% equipment, 89% morale, 24% cohesion
- 1 defender (1 monster)
Total combat strengths: 255 vs. 115
The troops from (rogue) set up defenses because they control the battlefield.
The Sirion troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (29-A) | 2 (1-M) |
Actions:
- Ni'Tessine Marksmen (unit 1) have no enemy in range and advance to better firing positions.
- Monster (unit 2) advances towards the enemy.
Turn No. 2
1 (29-A) | 2 (1-M) |
Actions:
- Ni'Tessine Marksmen (unit 1) fire on the Monster (unit 2), scoring 87 hits.
- Monster (unit 2) tries to advance towards the enemy.
Events:
- Monster (unit 2) takes 87 hits from archer fire, which cause 1 casualty, wiping the unit out.
Total casualties: 0 attackers, 1 defender
Attacker Victory!
Outcome:
- Corwyn gained 1 Honour.
- None of the men were killed in this battle.
- The unit gained 2 points of Morale. Combat training increased by 3 points. Unit cohesion increased 5 points.
Notes:
- Despite strong winds, a unit with only 32% training hit 3 times for every archer, from a range of 2.
- Does this imply a unit at 100% training would have hit 9 or 10 times for every archer? What if range had been at 1?