Difference between revisions of "Ni'Tessine Family/Corwyn/Monster of Elmbar"
< Ni'Tessine Family | Corwyn
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(New Page: The report for Corwyn's first battle) |
(added a bit more info) |
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</table> | </table> | ||
− | Total: | + | Total: |
− | 1 attacker (29 Archers with range 3) | + | * 1 attacker (29 Archers with range 3) |
− | 1 defender (1 other) | + | ** defensive stance, middle position, arranged in a line. |
+ | ** 32% training, 50%/45% equipment, 89% morale, 24% cohesion | ||
+ | * 1 defender (1 other) | ||
Total combat strengths: 255 vs. 115 | Total combat strengths: 255 vs. 115 | ||
Line 69: | Line 71: | ||
</tr> | </tr> | ||
</table> | </table> | ||
− | + | Actions: | |
− | Ni'Tessine Marksmen (unit 1) have no enemy in range and advance to better firing positions. | + | * Ni'Tessine Marksmen (unit 1) have no enemy in range and advance to better firing positions. |
− | Monster (unit 2) advances towards the enemy. | + | * Monster (unit 2) advances towards the enemy. |
'''Turn No. 2'''<br /> | '''Turn No. 2'''<br /> | ||
Line 89: | Line 91: | ||
</tr> | </tr> | ||
</table> | </table> | ||
+ | Actions: | ||
+ | * Ni'Tessine Marksmen (unit 1) fire on the Monster (unit 2), scoring 87 hits. | ||
+ | * Monster (unit 2) tries to advance towards the enemy. | ||
− | + | Events: | |
− | + | * Monster (unit 2) takes 87 hits from archer fire, which cause 1 casualty, wiping the unit out. | |
− | |||
'''Total casualties: 0 attackers, 1 defender''' | '''Total casualties: 0 attackers, 1 defender''' | ||
'''Attacker Victory!''' | '''Attacker Victory!''' | ||
+ | |||
+ | ---- | ||
+ | |||
+ | Outcome: | ||
+ | * Corwyn gained 1 Honour. | ||
+ | * None of the men were killed in this battle. | ||
+ | * The unit gained 2 points of Morale. Combat training increased by 3 points. Unit cohesion increased 5 points. |
Revision as of 00:18, 16 October 2009
Battle in Elmbar
Year of the Roaring Dragon (OOC: 2009-Oct-15)
Unit | Role | Unit | Commander | Realm | Unit | Formation | Org | Combat Strength |
---|---|---|---|---|---|---|---|---|
1 | Attacker | Ni'Tessine Marksmen | Corwyn | Sirion | 29 Archers (range 3) | line | 6 % | 255 |
2 | Defender | Monsters | (Monsters) | (rogue) | 1 Monster | line | 8 % | 115 |
Total:
- 1 attacker (29 Archers with range 3)
- defensive stance, middle position, arranged in a line.
- 32% training, 50%/45% equipment, 89% morale, 24% cohesion
- 1 defender (1 other)
Total combat strengths: 255 vs. 115
The troops from (rogue) set up defenses because they control the battlefield.
The Sirion troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (29-A) | 2 (1-M) |
Actions:
- Ni'Tessine Marksmen (unit 1) have no enemy in range and advance to better firing positions.
- Monster (unit 2) advances towards the enemy.
Turn No. 2
1 (29-A) | 2 (1-M) |
Actions:
- Ni'Tessine Marksmen (unit 1) fire on the Monster (unit 2), scoring 87 hits.
- Monster (unit 2) tries to advance towards the enemy.
Events:
- Monster (unit 2) takes 87 hits from archer fire, which cause 1 casualty, wiping the unit out.
Total casualties: 0 attackers, 1 defender
Attacker Victory!
Outcome:
- Corwyn gained 1 Honour.
- None of the men were killed in this battle.
- The unit gained 2 points of Morale. Combat training increased by 3 points. Unit cohesion increased 5 points.