Feature Requests: Difference between revisions

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==[[Feature Requests]]==
This is a page for serious feature requests. By "serious" we mean that the originator bothers enough about it to describe in detail what exactly he wants and why.
This is a page for serious feature requests. By "serious" we mean that the originator bothers enough about it to describe in detail what exactly he wants and why.



Revision as of 21:25, 1 August 2009

This is a page for serious feature requests. By "serious" we mean that the originator bothers enough about it to describe in detail what exactly he wants and why.

Before submitting a feature request, it must be discussed on the Discussion List beforehand.

When submitting a feature request to the discussion list, title it Feature Request: Name. Summarize the proposal in approximately 3 lines. Explain the proposal in approximately 15 lines. Be sure to explain what advantage(gameplay, atmosphere, or game balance etc.) it will bring and the effects(pro and con). After discussion has been hashed out, the Community Manager or a Deputy will create a page with this information listed upon it(assuming it was a reasonable enough feature request).

Current Feature Requests

Feature Requests that have been fleshed out and are waiting for approval or rejection.

Approved Feature Requests

Feature Requests Tom has approved.

Frequently Rejected

These are wishes that people have asked for many times, and Tom has decreed that they will never be granted. So don't ask about them, here, on the bugtracker, or on the discussion list. Reasons are provided by the development team as to why they are rejected.

  • Recruiting away from capital
    • This would make it much easier to fight long-distance wars, which messes with game balance in ways Tom does not want. The capital needs to be an important place, and this keeps it so.
  • Reply to all on messages
    • This would increase spam in the realm, which is a definite no-no.
  • Transfers of gold (not bonds); transfers of money not in cities; anything related to guilds/religions that turns them into banking houses
    • These would seriously upset the balance of the game, allowing long-distance wars and a number of other things Tom does not want. There's a reason for the difference between gold and bonds.
  • Changing of region types (including building or destroying cities)
    • This would utterly destroy game balance, as well as being infeasible with the way the maps work (they are static images, created painstakingly ahead of time)
  • Archery skill or archery contest in tournaments
    • Archery was not something nobles did. It does not fit the milieu
  • Forums
    • Forums are an abomination and should be cleansed from the earth
  • Anything to cater to the specific problems of MSIE users
    • Internet Explorer is an abomination unto the world
    • Use a real browser like Opera
  • Prison break option for infiltrators
    • They already have slightly better chances than others
  • Priests-as-healers
    • This is a Dungeons-and-Dragons-based concept that doesn't fit the milieu. If you want to play Dungeons and Dragons, go ahead...but this is BattleMaster
  • Newbie-only island
    • This would shut newbies away from some of the most interesting aspects of the game - the players - and would, in the end, be counterproductive. Integrating them into the general population right off is the best way for them to learn the game.
  • Non-Human races
    • They do not fit with the milieu. Yes, there is magic, there are undead, and there are monsters, but it's still (more or less) an Earth analogue, which means that everyone is human. Except for Sirion on the East Island, where you can find Elves (special dispensation due to long-standing, pre-existing RP when the human-only rule was created), but that's another story. They keep to themselves, and don't flaunt or otherwise push it on other realms.
  • Confirmation dialogs
    • Unless the action is a very drastic one, you don't need your hand held. Confirmation dialogs have also been shown in several studies to be ineffective. You just get used to them and hit the "yes, I mean it" button automatically.
  • Plagues, famines, diseases, etc.
    • Random events having significant effects on characters and realms don't make the game fun.
  • Any kind of whole-island "reset"