Old Takeover System: Difference between revisions
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===Hostile Takeover=== | ===Hostile Takeover=== | ||
A hostile takeover is helped along by [[Police Work]]. It can be run on a territory almost regardless of their opinion of your realm.(can someone confirm the exact requirements for a Hostile TO?). Hostile TOs work on increasing realm loyalty to your realm(aka- decreasing loyalty to the enemy realm). | A hostile takeover is helped along by [[Police Work]]. It can be run on a territory almost regardless of their opinion of your realm.(can someone confirm the exact requirements for a Hostile TO?). Hostile TOs work on increasing realm loyalty to your realm(aka- decreasing loyalty to the enemy realm). | ||
===Brutal Takeover === | ===Brutal Takeover === | ||
A brutal takeover is helped along by [[Looting]]. It can be run on a territory regardless of their sympathy to your realm. Brutal TOs work on destroying the morale of a territory, thus, basically, pummeling the peasents into submission. | A brutal takeover is helped along by [[Looting]]. It can be run on a territory regardless of their sympathy to your realm. Brutal TOs work on destroying the morale of a territory, thus, basically, pummeling the peasents into submission. | ||
===Colony Takeover=== | |||
A colony takeover can be performed only on a city or townsland region that is not adjacent to your realm. It will create a new realm, with that region as its capital. It functions nearly identically to a Friendly Takeover otherwise. |
Revision as of 16:31, 1 January 2006
A takeover occurs when one realm occupies the territory of a realm they are at war with, and attempts to add that territory to their land. To run a takeover, large amounts of troops are required. Not necessaryily large amounts of CS, but large numbers of men. Thus, any large unit of very expendable men might be entitled a "takeover unit". A common abbreviation for takeover is TO(Takeover).
There are three basic types of TOs. They are friendly, Hostile, and Brutal.
Friendly Takeover
A friendly takeover is helped along by civil work. It can only be run when the realm sympathy to the TO force is high (possibly over 50%, can someone confirm this?). Friendly TOs work on increasing the sympathy of the local people to your realm.
Hostile Takeover
A hostile takeover is helped along by Police Work. It can be run on a territory almost regardless of their opinion of your realm.(can someone confirm the exact requirements for a Hostile TO?). Hostile TOs work on increasing realm loyalty to your realm(aka- decreasing loyalty to the enemy realm).
Brutal Takeover
A brutal takeover is helped along by Looting. It can be run on a territory regardless of their sympathy to your realm. Brutal TOs work on destroying the morale of a territory, thus, basically, pummeling the peasents into submission.
Colony Takeover
A colony takeover can be performed only on a city or townsland region that is not adjacent to your realm. It will create a new realm, with that region as its capital. It functions nearly identically to a Friendly Takeover otherwise.