Difference between revisions of "Talk:Adventurer Theories"
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::Yeah, there is one here. -- [[User:Gsklee|Gsklee]] 16:08, 26 December 2006 (CET) | ::Yeah, there is one here. -- [[User:Gsklee|Gsklee]] 16:08, 26 December 2006 (CET) | ||
+ | Seems like to be exponential functions; correlation coefficients are high when the data are approximated this way. Also fit into my experience with the game. | ||
+ | ===On the Floor=== | ||
+ | f(x) = 2.8837''e''<sup>0.1607x</sup> | ||
+ | ===Primitive Room=== | ||
+ | f(x) = 6.1564''e''<sup>0.1366x</sup> | ||
+ | ===Common Room=== | ||
+ | f(x) = 4.8468''e''<sup>0.2208x</sup> | ||
+ | |||
+ | -- [[User:Gsklee|Gsklee]] 16:54, 26 December 2006 (CET) |
Revision as of 17:54, 26 December 2006
Thoughts on layout, readability, ease of use or just general comments go here... Any observations should be made on the page itself. --The1exile 23:23, 21 December 2006 (CET)
- I'll fill it up once I start resting again... Damn champion seriously wounded me... and I wanted a unique :( -Chénier 23:29, 21 December 2006 (CET)
Actually, I haven't insisted that it's non-linear. I did, however, wonder why you think it is. Not many things in BM are linear... --Tom 00:08, 22 December 2006 (CET)
- Hmm.. This reminds me of my university time. True, you can approximate an unknown function, and often within a limited range the easiest approximation is a linear function. Very interesting. I'm surprised nobody has applied higher math yet, there should be enough geeks in the game. --Tom 15:27, 26 December 2006 (CET)
- Yeah, there is one here. -- Gsklee 16:08, 26 December 2006 (CET)
Seems like to be exponential functions; correlation coefficients are high when the data are approximated this way. Also fit into my experience with the game.
On the Floor
f(x) = 2.8837e0.1607x
Primitive Room
f(x) = 6.1564e0.1366x
Common Room
f(x) = 4.8468e0.2208x
-- Gsklee 16:54, 26 December 2006 (CET)