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If you are not a Ruler, Don't use this. It won't be appreciated, and the best you can hope for is to be ignored. | If you are not a Ruler, Don't use this. It won't be appreciated, and the best you can hope for is to be ignored. | ||
Don't use it by accident, since that could divulge your Nation's proprietary information. You can imagine what the result of that might be. | Don't use it by accident, since that could divulge your Nation's proprietary information. You can imagine what the result of that might be. | ||
Don't use it as a "spy". That's what Infiltrators are for. Misuse of this option may be considered Cheating. | Don't use it as a "spy". That's what Infiltrators are for. Misuse of this option may be considered Cheating. | ||
Revision as of 00:38, 15 August 2006
This article is a stub or placeholder. The BattleMaster Wiki is a collaborative effort, and you can help expand it by adding to this article.
==BattleMaster / Menu / Messages==
Messages are really simple things. They only have three elements: A sender, a context and the message text.
Every message always has a context. There is never a message without context. Contexts are also never implicitly set, clients always have to explicitly choose a context. Contexts are always specified using a string and a number.
Contexts are much like mailboxes or folders.
Contexts
The string in a context identifier is one of the below.
- news
- Global news. This context has no IDs and will work the same no matter which ID is supplied (i.e. the ID is ignored). It is read-only for all players.
- info
- Player-specific information. ID is the PlayerID. Read-only, everything in here is messages from the game engine. Stuff like completed character sales, etc. goes here.
- local
- Local chat and announcements. ID is the location ID and this context is available for all locations the player has licenses in.
- player
- Every player has exactly one personal context. Players can send into the player context of any other player, but only read from their own player context. The context number is the player ID.
- combat
- Every combat is it's own context. Only participants and spectators can send and read these contexts. The context number is the combat ID.
Options
Heirarchy=
"Your Nation"
Message Groups
Foreigners
If you are not a Ruler, Don't use this. It won't be appreciated, and the best you can hope for is to be ignored.
Don't use it by accident, since that could divulge your Nation's proprietary information. You can imagine what the result of that might be.
Don't use it as a "spy". That's what Infiltrators are for. Misuse of this option may be considered Cheating.
Mentor
Current Region
Guilds/Orders
Options, right side
Other Options
Read Measssages
Messages you receive / Actions
These choices appear at the bottom of each message you receive:
Reply to Sender
Ignore
This option had not been operable for a while. It has been available since Summer 2006. After you select it, you will stop receiving messages from that player/character. Be sure that you can afford to go without them.
You will not be reminded of the choice you make on that at a later time, so you may want to check your "ignore list" periodically to be sure you still have such strong feelings about the Sender.
When you add and remove a person from "Ignore", they will not be notified of your action.