Difference between revisions of "Luria Nova/Events/Hunting Pretenders"

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*Kiran
 
*Kiran
 
*Moria
 
*Moria
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=Player Actions=
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😵Exhaustion: Too tired to act. Will rest in the house for a day.
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==🌞Day Actions==
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#❓Help the Locals: If you scratch their backs, they might scratch yours in return perhaps?
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#❓🔧Visit the Graveyard: You can check out dead victims for some clues. You can also check executed soldiers here as well.
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#🔧Visit the Ruined Market District: Maybe you will find something useful to help you out.
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#💰Visit the Ruined Palace: Maybe you will find some valuables left behind?
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#Visit a neighbour's house: You can visit another soldier's house.
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#😵(Requirement:🔧x3)(🌞🌑Full day) Fortify your house: May prevent unwanted guests from entering your house.
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#😵(Requirement:🔧x2 per trap)(🌞🌑Full day) Set a trap: May injure unwanted guests.
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==🎫Voting==
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#Choose a person you want to execute. If the person gets more than half, the person will be executed and be buried in the Graveyard.
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==🌑Night Actions==
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#💤Sleep: You will wake up feeling refreshed.
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#😵Stay Up: You won't panic when you get attacked. You might even be able to fight back.
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#😵Guard a fellow soldier: You will stay up and defend another soldier.
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#😵Steal: Maybe your neighbour has something useful.
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=Traits=
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#Builder: Start the event with 2 materials
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#Stalker: Can gain a new action option 'stalk'. Can be used during day or night.
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#Well Armed: You may have a higher chance to survive the initial attack.
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#Dying Message: When you get killed, you will leave 2 clues behind.
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=Pretender Traits=
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#Demolisher: Fortified houses won't be able to stop you(But you will leave 2 clues behind instead of 1 after each hunt if the house is fortified)
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#Resilient: Traps won't hurt you. Instead, you will leave a clue per trap you trigger.
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#Cursed(Unique): Pick a soldier. When you die as a pretender, the soldier will turn into the next pretender.
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#Stealthy: You won't leave any clue behind after killing a soldier(only for the first two targets. The trait will be removed after killing your second target)
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#Observant Hunter: Pick a soldier. You will learn about the soldier.
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*Unique: Only one person can choose it per event

Revision as of 23:07, 4 June 2023

Participants

  • Rojak
  • Galandric
  • Hana
  • Samson
  • Tybalt
  • Jumeaux
  • Oskar
  • Njal
  • Richard
  • Celina
  • Kiran
  • Moria

Player Actions

😵Exhaustion: Too tired to act. Will rest in the house for a day.

🌞Day Actions

  1. ❓Help the Locals: If you scratch their backs, they might scratch yours in return perhaps?
  2. ❓🔧Visit the Graveyard: You can check out dead victims for some clues. You can also check executed soldiers here as well.
  3. 🔧Visit the Ruined Market District: Maybe you will find something useful to help you out.
  4. 💰Visit the Ruined Palace: Maybe you will find some valuables left behind?
  5. Visit a neighbour's house: You can visit another soldier's house.
  6. 😵(Requirement:🔧x3)(🌞🌑Full day) Fortify your house: May prevent unwanted guests from entering your house.
  7. 😵(Requirement:🔧x2 per trap)(🌞🌑Full day) Set a trap: May injure unwanted guests.

🎫Voting

  1. Choose a person you want to execute. If the person gets more than half, the person will be executed and be buried in the Graveyard.

🌑Night Actions

  1. 💤Sleep: You will wake up feeling refreshed.
  2. 😵Stay Up: You won't panic when you get attacked. You might even be able to fight back.
  3. 😵Guard a fellow soldier: You will stay up and defend another soldier.
  4. 😵Steal: Maybe your neighbour has something useful.

Traits

  1. Builder: Start the event with 2 materials
  2. Stalker: Can gain a new action option 'stalk'. Can be used during day or night.
  3. Well Armed: You may have a higher chance to survive the initial attack.
  4. Dying Message: When you get killed, you will leave 2 clues behind.

Pretender Traits

  1. Demolisher: Fortified houses won't be able to stop you(But you will leave 2 clues behind instead of 1 after each hunt if the house is fortified)
  2. Resilient: Traps won't hurt you. Instead, you will leave a clue per trap you trigger.
  3. Cursed(Unique): Pick a soldier. When you die as a pretender, the soldier will turn into the next pretender.
  4. Stealthy: You won't leave any clue behind after killing a soldier(only for the first two targets. The trait will be removed after killing your second target)
  5. Observant Hunter: Pick a soldier. You will learn about the soldier.
  • Unique: Only one person can choose it per event