Luria Nova/Events/Hunting Pretenders: Difference between revisions
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=Participants= | =Participants= | ||
{| class="wikitable sortable" | |||
! Names\Days !! 1 !! 2 !! 3 !! 4!! 5!! 6!! 7!! 8!! 9!! 10!! 11!! 12!! 13!! 14!! 15 !! 16 | |||
|- | |||
| ๐<span style="color:red">Rojak || - || - || - || - || - || - || - || - || -ย || - ||ย - || - ||ย - || - || - || ๐ชGalandric. ๐ by ๐ฝ | |||
|- | |||
| ๐<span style="color:red">Galandric || - || - || - || - || - || - || - || - ||ย - || - ||ย - || - || -ย ||-ย ||๐ชRichard || ๐.๐ซ๐ซ | |||
|- | |||
| ๐<span style="color:red">Hana || - || - ||ย -ย || - || -ย || - ||ย - || - || -ย || - || -ย || - ||ย ๐ by ๐ฝ | |||
|- | |||
| ๐<span style="color:red">Samson || - || - ||ย -ย || ๐ซ๐ซ || -ย || - || -ย || ๐ซ || -ย || - || ๐ by ๐ฝ | |||
|- | |||
| ๐ฝ๐<span style="color:red">Tybalt || - || - ||ย -ย || ๐ซ ||ย ๐ซ || - || -ย || ๐ซ ||ย ๐ซ || ๐ชNjal || -ย || - || ๐ซ๐ซย || ๐.๐ซ๐ซ๐ซ | |||
|- | |||
| ๐<span style="color:red">Jumeaux || - || - ||ย -ย || - || -ย || - || -ย || - ||ย - || - || ๐ by ๐ฝ | |||
|- | |||
| ๐<span style="color:red">Oskar || - || ๐ซ || -ย || ๐ซ๐ซ๐ซ || ๐.๐ซ๐ซ๐ซ๐ซ๐ซ.๐ซ๐ซ | |||
|- | |||
| ๐<span style="color:red">Njal || - || - ||ย -ย || - || ๐ชOskarย || ๐ซ || -ย || - || -ย || ๐.๐ซ๐ซ๐ซ๐ซ๐ซ | |||
|- | |||
| ๐<span style="color:red">Richard || - || - ||ย -ย || - || -ย || - || -ย || - ||ย - || - ||ย - || ๐ซ || -ย || - || ๐.๐ซ๐ซ | |||
|- | |||
| ๐<span style="color:red">Celina || - || - ||ย -ย || - ||ย - || - || -ย || - ||ย - || - || -ย || ๐ by ๐ฝ | |||
|- | |||
| ๐<span style="color:red">Kiran || - || - ||ย -ย || - ||ย - || - ||ย - || - || ๐ by ๐ฝ | |||
|- | |||
| ๐ฝMoria || - || - ||ย -ย || ๐ซ ||ย - || - || -ย || - || -ย || - || ๐ซ๐ซย || - || ๐ซ๐ซย || ๐ชTybalt || -||๐Victory๐ | |||
|- | |||
| ๐<span style="color:red">Lexis|| - || - ||ย -ย || - || -ย || - || - || - || ๐ซ๐ซย || ๐ by ๐ฝ | |||
|} | |||
ย | |||
=Background Stroy= | |||
As Lurian settlers established their presence in the untamed lands of Fissoa Fields, a wave of displaced Fissoan and Madinan refugees sought refuge in the region. Although they arrived with little to their names, they brought with them intriguing tales of local creatures that stirred both curiosity and concern among the settlers. | |||
ย | |||
One particular creature, known as the pretender, possessed a terrifying ability: it could consume a person's soul and assume their form, masquerading as any human it devoured. Recognizing the potential danger this posed to their fledgling settlement, the esteemed Radiant Council made a decisive choice. They would dispatch a specialized unit of soldiers, charged with the crucial task of locating and eliminating the pretender before it could infiltrate their ranks. The last reported sighting of the creature indicated it had taken refuge in the war-torn city of Madina, prompting the soldiers to embark on their treacherous journey. | |||
ย | |||
After an arduous voyage, the soldiers' ship finally docked at the partially destroyed harbor of Madina. Eager to commence their mission, they wasted no time in surveying the city's remnants in search of the elusive pretender. However, the surviving locals, plagued by mistrust and trauma, regarded any unfamiliar face with suspicion. In such an environment, the soldiers soon realized that their mission would be far from straightforward. Unable to establish trust with the wary residents, who had even lost faith in their own kind, the soldiers found themselves facing a challenging road ahead. | |||
ย | |||
To prevent the pretender from infiltrating the returning ship and endangering the settlement, the ship's captain made a difficult decision. He would depart, promising to return in a few weeks to retrieve the soldiers. Until then, they were left with a limited timeframe to locate and neutralize the insidious creature. | |||
ย | |||
Finding shelter in buildings near the harbor, the soldiers established a temporary base, distancing themselves from the wary locals for the time being. Doubts lingered regarding the existence of the pretender, its nature merely whispered rumors. Nonetheless, the soldiers remained determined, hoping to hunt down this elusive threat before their ship returned to carry them away. | |||
ย | |||
With the clock ticking and the city's secrets shrouded in uncertainty, the soldiers embarked on their perilous mission, venturing into the unknown depths of Madina. Their objective clear, their fate uncertain, they sought to protect their settlement from an insidious predator that could assume the guise of anyone. Only time would tell if their collective efforts would prove successful before the ship's return, marking a race against time and an ultimate test of their resolve. | |||
=Player Actions= | =Player Actions= | ||
๐ตExhaustion: Too tired to act. Will | ๐ตExhaustion: Too tired to act. Will gain 1 Exhaustion stack. Over 3 stacks will decrease your chance of success. | ||
==๐Day Actions== | ==๐Day Actions== | ||
#โAssist the Locals: By offering your help to the locals, there's a possibility they may reciprocate the favor in the future. | #๐คRest(Default): Removes 2 Exhaustion Stacks. | ||
#โAssist the Locals: By offering your help to the locals, there's a possibility they may reciprocate the favor in the future.(+1~2 material, +1~2 valuable) | |||
#โBribe the Locals: By offering valuables you have collected, you might be able to befriend a local faster. (-1~2 valuables) | |||
#โExplore the Graveyard: Investigate the graves of the deceased victims for potential clues. Additionally, you can examine the executed soldiers' graves for any pertinent information. | #โExplore the Graveyard: Investigate the graves of the deceased victims for potential clues. Additionally, you can examine the executed soldiers' graves for any pertinent information. | ||
#๐งVisit the | #<s>(๐ต+1)๐งVisit the Abandoned Market District: Explore the remains of the market district to uncover anything that could be useful in your endeavors.(1~3 materials)</s> | ||
#๐ฐExplore the Ruined Palace: Search the abandoned palace for any valuable items that may have been left behind. | #๐ฐExplore the Ruined Palace: Search the abandoned palace for any valuable items that may have been left behind. | ||
#Visit a Fellow Soldier's House: Select a soldier's house to visit and interact with your comrade. | #Visit a Fellow Soldier's House: Select a soldier's house to visit and interact with your comrade.(Oskar's house included) | ||
# | #(Requirement:๐งx3)(๐๐Full day) Fortify Your House: Spend a full day reinforcing your house to deter unwanted guests from entering. | ||
# | #(Requirement:๐งx2 per trap)(๐๐Full day) Set Traps: Spend a full day setting traps to potentially injure any intruders. | ||
# | #Stalk: Observe another soldier's actions to gather valuable information.(Stalking without the 'Stalker' trait will significantly increase your chance of leaving your trace behind) | ||
#Steal: You no longer have to wait until night! | |||
#(๐ต+1)Assault: Let your feast do the talk.(Choose a soldier to assault)(Loser gains +3~5 exhaustion) | |||
==๐ซVoting== | ==๐ซVoting== | ||
#Choose a person you want to execute. If the person gets more than half, the person will be executed and be buried in the Graveyard. | #Choose a person you want to execute. If the person gets more than half, the person will be executed and be buried in the Graveyard. | ||
==๐Night Actions== | ==๐Night Actions== | ||
#๐คSleep: You will wake up feeling refreshed. | #๐คSleep: You will wake up feeling refreshed. Removes 3 Exhaustion Stacks. | ||
# | #Stay Up: You won't panic when you get attacked. You might even be able to fight back. | ||
# | #(๐ต+2)Guard a fellow soldier: You will stay up and defend another soldier. | ||
# | #(๐ต+2)Steal: Maybe your neighbour has something useful. | ||
#๐ต | #(๐ต+1 with Stalker. +2 if you don't)Stalk: You will stalk a soldier. You will find out what action the soldier is performing.(Stalking without the 'Stalker' trait will significantly increase your chance of leaving your trace behind) | ||
#(๐ต+1)Hide Outside: Counters Stalk | |||
#(๐ต+1)Assault: Let your feast do the talk.(Choose a soldier to assault)(Loser gains +3~5 exhaustion)(Will damage the fortification instead if your target's house is fortified) | |||
#(๐ต+1)Hide in a different location: You can hide in one of the empty houses previous owned by one of the soldiers(Available houses: Samson, Njal, Lexis, Kiran and Oskar) | |||
= | =๐โโ๏ธSoldier Traits= | ||
#Builder: Start the event with 2 materials | #Builder: Start the event with 2 materials | ||
#Stalker: Can gain a new action option 'stalk'. Can be used during day or night. | #Stalker: Can gain a new action option 'stalk'. Can be used during day or night. | ||
#Well Armed: You may have a higher chance to survive the initial attack. | #Well Armed: You may have a higher chance to survive the initial attack. | ||
#Dying Message: When you get killed, you will leave 2 clues behind. | #Dying Message: When you get killed, you will leave 2 clues behind. Will also leave a short message behind. | ||
#Gold Digger: You are more likely to find valuables. | #Gold Digger: You are more likely to find valuables. | ||
= | =๐ฝPretender Traits= | ||
#Demolisher: Fortified houses won't be able to stop you(But you will leave 2 clues behind instead of 1 after each hunt if the house is fortified) | #Demolisher: Fortified houses won't be able to stop you(But you will leave 2 clues behind instead of 1 after each hunt if the house is fortified) | ||
#Resilient: Traps won't hurt you. Instead, you will leave a clue per trap you trigger. | #Resilient: Traps won't hurt you. Instead, you will leave a clue per trap you trigger. | ||
Line 50: | Line 87: | ||
*Unique: Only one person can choose it per event | *Unique: Only one person can choose it per event | ||
=Progression= | |||
==[[/Day Reports/]]== | |||
{| class="wikitable sortable" | |||
! Name !! ๐1 !! ๐ซ !! ๐ !! Status !! ๐2 !! ๐ซ !! ๐ !! Status !! ๐3 !! ๐ซ !! ๐ !! Status !! ๐4 !! ๐ซ !! ๐ !! Status !! ๐5 !! ๐ซ !! ๐ !! Status !! ๐6 !! ๐ซ !! ๐ !! Status | |||
|- | |||
| Celina || ๐ค||ย || ๐ค ||ย || ๐ค||ย || ๐โ๐จOskar || ๐ต|| ๐งบ||ย || ๐ค ||ย || ๐|| Samson || ๐โ๐จMoria || ๐ต|| ๐|| Oskar || ๐ค ||ย || ๐โ๐จGalandric ||ย || ๐ค || | |||
|- | |||
| Galandric || ๐งบ||ย || ๐โ๐จKiran || ๐ต|| โ ||ย || ๐ค ||ย || ๐ค||ย || ๐ค ||ย || ๐ค||ย || ๐โ๐จOskar || ๐ต|| ๐งบ||ย || ๐โ๐จKiran || ๐ต|| ๐ฑ||ย || ๐ฑ|| | |||
|- | |||
| Hana || ๐ฐ||ย || ๐ค ||ย || ๐||ย || ๐ค ||ย || ๐ค||ย || ๐ค ||ย || ๐ค||ย || ๐ค ||ย || ๐ค||ย || ๐ค ||ย || ๐ค||ย || ๐ค || | |||
|- | |||
| Jumeaux || ๐ฑ||ย || ๐ฑ || ๐ต|| โ ||ย || ๐ค ||ย || ๐||ย || ๐ค ||ย || ๐ฐ||ย || ๐ค ||ย || ๐งบ||ย || ๐ || ๐ต|| ๐งบ||ย || ๐ค || ๐ต | |||
|- | |||
| Kiran || ๐งบ||ย || ๐ค ||ย || ๐โ๐จHana ||ย || ๐โ๐จMoria || ๐ต|| ๐ค||ย || ๐ค ||ย || ๐|| Moria || ๐โ๐จMoria || ๐ต|| ๐||ย || ๐โ๐จMoria || ๐ต|| ๐ค||ย || ๐ค || | |||
|- | |||
| Moria || ๐||ย || ๐โ๐จSamson || ๐ต|| โ ||ย || ๐โ๐จOskar || ๐ต|| ๐||ย || ๐โ๐จRichard || ๐ต|| ๐|| Oskar || ๐โ๐จCelina || ๐ต|| ๐ค||ย || ๐ค ||ย || ๐||ย || ๐ค || | |||
|- | |||
| Njal || ๐||ย || ๐ค ||ย || ๐งบ||ย || ๐ค ||ย || ๐งบ||ย || ๐ค ||ย || ๐ฑ||ย || ๐ฑ||ย || ๐ฐ|| Oskar || ๐โโ๏ธTybalt || ๐ต๐ต|| ๐ฐ||ย || ๐ค || | |||
|- | |||
| Oskar || ๐ฐ||ย || ๐ || ๐ต|| โ ||ย || ๐Tybalt || ๐ต|| ๐||ย || ๐ค ||ย || ๐ฐ|| Tybalt || ๐ค ||ย || ๐งบ|| Tybalt | |||
|- | |||
| Richard || ๐ค||ย || ๐ค ||ย || ๐งบ||ย || ๐ค ||ย || ๐ฐ||ย || ๐ค ||ย || ๐|| Samson || ๐โ๐จSamson || ๐ต|| ๐|| Oskar || ๐ค ||ย || ๐งบ||ย || ๐ฆ || ๐ต๐ต | |||
|- | |||
| Rojak || ๐ค||ย || ๐ค ||ย || ๐ฐ||ย || ๐ || ๐ต|| ๐ค||ย || ๐ค ||ย || ๐ค||ย || ๐โโ๏ธDixon || ๐ต๐ต|| ๐ค|| Oskar || ๐Oskar || ๐ต๐ต|| ๐ค||ย || ๐ฆ || ๐ต | |||
|- | |||
| Samson || ๐||ย || ๐ค ||ย || ๐||ย || ๐โ๐จOskar || ๐ต|| ๐ฐ||ย || ๐Lexis || ๐ต|| ๐งบ|| Oskar || ๐ค ||ย || ๐ค|| Oskar || ๐โ๐จNjal || ๐ต|| ๐ ||ย || ๐ฆ || ๐ต | |||
|- | |||
| Tybalt || ๐ค||ย || ๐ค ||ย || ๐|| Oskar || ๐ค ||ย || โOskar ||ย || ๐ฝLv1 ||ย || ๐ฐ|| Oskar || ๐ฝLv2 ||ย || ๐งบ|| Oskar || ๐Oskar || ๐ต๐ต|| ๐งบ|| Njal || ๐งฑ || ๐ต | |||
|- | |||
| Lexis || Joined on Day2 ||ย ||ย ||ย || ๐โ๐จRojak ||ย || ๐ค ||ย || ๐ฐ||ย || ๐ค ||ย || ๐ค||ย || ๐ || ๐ต|| ๐|| Oskar || ๐โ๐จTybalt || ๐ต๐ต|| ๐งบ||ย || ๐ค || ๐ต | |||
|} | |||
{| class="wikitable sortable" | |||
! 7 !! ๐ !! ๐ซ !! ๐ !! 8 !! ๐ !! ๐ซ !! ๐ !! 9 !! ๐ !! ๐ซ !! ๐ !! 10 !! ๐ค๐ฅ๐ซ !! ๐ซ !! ๐ !! 11 !! ๐ซ๐ซ !! ๐ซ !! ๐ !! 12 !! ๐ !! ๐ซ !! ๐ !! | |||
|- | |||
| Celina || ๐ฐ||ย || ๐โ๐จKiran || ๐ต|| ๐ค||ย || ๐ฆ || ๐ต|| ๐ค||ย || ๐ค ||ย || ๐ค|| Njal || ๐ค ||ย || ๐ค||ย || ๐โ๐จJumeaux || ๐ต|| ๐ต๏ธโโ๏ธJumeaux ||ย || ๐โ๐จRichard || ๐ต | |||
|- | |||
| Galandric || ๐ค||ย || ๐โ๐จSamson || ๐ต|| ๐โ๐จCelina || โ || ๐ฆ|| ๐ต|| ๐ค||ย || ๐โ๐จHana || ๐ต|| โTybalt || Njal || ๐โ๐จRichard || ๐ต|| ๐ค||ย || ๐โ๐จJumeaux || ๐ต|| ๐ต๏ธโโ๏ธSamson ||ย || ๐โ๐จHana || ๐ต | |||
|- | |||
| Hana || ๐ค||ย || ๐ค ||ย || ๐ค||ย || ๐ค ||ย || ๐ค||ย || ๐ค ||ย || ๐ค||ย || ๐ค ||ย || ๐ค||ย || ๐ค ||ย || ๐ค||ย || ๐ค || | |||
|- | |||
| Jumeaux || ๐งฑ||ย || ๐งฑ|| โ || ๐งบ|| โ || ๐ฆ|| ๐ต|| ๐ค||ย || ๐ค ||ย || ๐งฑLv2 || Njal || ๐งฑLv2 ||ย || ๐ค||ย || ๐โ๐จGalandric | |||
|- | |||
| Kiran || ๐ค||ย || ๐ค ||ย || ๐ค||ย || ๐โ๐จRandom || ๐ต|| ๐ | |||
|- | |||
| Moria๐ || ๐ฐ(Mirror Room) ||ย || ๐โ๐จGalandric || ๐ต๐ต || ๐ฐ|| โ || ๐โ๐จGalandric || ๐ต|| ๐ค||ย || ๐โ๐จNjal || ๐ต|| ๐ค|| Njal || ๐ค ||ย || ๐ฐ||ย || ๐โ๐จCelina || ๐ต|| ๐ฐ||ย || ๐ค || | |||
|- | |||
| Njal๐ || ๐||ย || ๐ค || โ || ๐ฐ(Mirror Room) ||ย || ๐ฆ || ๐ต|| ๐ต๏ธโโ๏ธKiran ||ย || ๐ค ||ย || ๐ฐ|| Galandric | |||
|- | |||
| Oskar || | |||
|- | |||
| Richard || ๐ฐ||ย || ๐ค || โ || ๐|| Samson || ๐โ๐จSamson || ๐ต๐ต|| ๐ค|| Lexis || ๐ค ||ย || ๐ต๏ธโโ๏ธLexis || โ || ๐ค ||ย || ๐โ๐จTybalt ||ย || ๐ค || ๐ต๐ต|| ๐ต๏ธโโ๏ธSamson ||ย || Hide Out || ๐ต | |||
|- | |||
| Rojak || ๐ค||ย || ๐ค ||ย || ๐คTybalt || โ || ๐ค || ๐ต|| ๐คLexis || Lexis || ๐ค || ๐ต๐ต|| ๐ค||ย || ๐ค ||ย || ๐|| Moria || ๐ค ||ย || ๐ต๏ธโโ๏ธSamson ||ย || ๐ค || | |||
|- | |||
| Samson || ๐Bribe ||ย || ๐โ๐จRojak || ๐ต๐ต๐ต|| ๐ค||ย || ๐ค ||ย || ๐ต๏ธโโ๏ธKiran ||ย || ๐Lexis ||ย || ๐|| Galandric || ๐ต๏ธโโ๏ธ Njal ||ย || ๐ | |||
|- | |||
| Tybalt || ๐งฑ ||ย || ๐ฝLv3 ||ย || ๐งบ|| โ || ๐Kiran ||ย || ๐งบ||ย || Targeted Njal. But ๐Lexis ||ย || ๐ฑ|| Njal || ๐ฑ||ย || ๐ Samson || Moria || Targeted Celina. But ๐Jumeaux ||ย || ๐ต๏ธโโ๏ธSamson || Richard || ๐ Celina. ๐ฝMind Control Celina || | |||
|- | |||
| Lexis || ๐ฐ||ย || ๐ฆ || ๐ต|| ๐Bribe || Tybalt || ๐ฆ || ๐ต|| ๐|| Tybalt || ๐โโ๏ธNjal | |||
|} | |||
{| class="wikitable sortable" | |||
! 13 !! ๐ !! ๐ซ !! ๐ !! 14 !! ๐ฉ !! ๐ซ !! ๐ !! 15 !! ๐ !! ๐ซ !! ๐ !! 16 !! ๐ !! ๐ซ !! ๐ | |||
|- | |||
| Celina || ๐โ๐จRichard(Mind Controlled) | |||
|- | |||
| Galandric || ๐ค || Tybalt || ๐โ๐จTybalt || ๐ต || ๐คTybalt || Tybalt || ๐ค || ๐ต๐ต || ๐โ๐จRichard || Richard || ๐ค in Jumeaux's house || ๐ต๐ต๐ต๐ต || ๐ฐ|| Moria || | |||
|- | |||
| Hana || ๐ค||ย || ๐ค | |||
|- | |||
| Moria๐ || ๐ฐ|| Tybalt || ๐โโ๏ธRichard || ๐ต๐ต || ๐|| Tybalt || ๐ฝBecome New Pretender || ๐ต || ๐|| Richard || ๐Galandric ||ย || ๐ฐ|| Galandric || ๐Victory๐ | |||
|- | |||
| Richard || ๐คCelina || Moria || ๐โ๐จMoria(Disguise as Galandric) || ๐ต || Trap || Galandric || ๐ค ||ย || Assault Galandric || Galandric | |||
|- | |||
| Rojak || ๐ค||ย || ๐โ๐จTybalt || ๐ต || ๐ฐ|| Tybalt || Assault Moria || ๐ต๐ต๐ต || ๐|| Moria || ๐ค ||ย || View Tybalt's message || Galandric || | |||
|- | |||
| Tybalt || ๐ฐ|| Moria || ๐Hana ||ย || ๐|| Galandric | |||
|} | |||
*๐Helping Locals | |||
*๐ตExhaustion Stack(Not very accurate since they were moved around) | |||
*๐คRest/Sleep | |||
*๐งบMarket | |||
*๐ฐPalace | |||
*๐ฑTrap | |||
*๐Grave | |||
*๐ Stay Up | |||
*๐โ๐จStalk | |||
*โVisit House | |||
*๐Steal from | |||
*๐โโ๏ธGuard | |||
*๐ฆHide Out | |||
*๐Bribing Locals | |||
*๐คAssault | |||
*๐ต๏ธโโ๏ธInspect Dead | |||
*๐ฝPretender Related | |||
*๐Kill | |||
=Epilogue= | |||
The captain returned to Askileon with somber newsโthe mission to Madina resulted in the loss of all soldiers except one. Moria's soldier was the lone survivor, and she was brought before the high-ranking nobles to share her account of the harrowing events that unfolded in Madina. | |||
As she recounted the story, her tale of bravery and triumph captivated the nobles, convincing them of the pretender's defeat and her survival. Moria's name would be celebrated throughout Madina and Askileon as a hero, for it was she who sent the soldier on the mission. The Heliacal himself had plans to honor both the soldier and Moria for their role in eliminating the pretender. The solder's bravery and determination had brought hope and relief to the beleaguered cities, and her actions would be remembered and lauded for generations to come. | |||
However, despite her triumphant return, the soldier's destiny took a dark turn. She disappeared shortly after leaving the noble audience, and her whereabouts remained unknown. Reports of missing people from the southern edges of the Ascendancy surfaced, with whispers of a black hairy beast haunting the night. Yet, these accounts were often dismissed by city folks and nobles, deeming them inconsequential. | |||
=Result= | |||
Pretender(s) won. Congratulations, Moria and Tybalt, on your hard-earned victory over the others! | |||
=Reward= | =Reward= | ||
* | *2,000 gold per person | ||
*1,000 gold for reaching the final day | |||
*10,000 gold per winner | |||
Latest revision as of 19:01, 27 July 2023
Participants
Names\Days | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
๐Rojak | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | ๐ชGalandric. ๐ by ๐ฝ |
๐Galandric | - | - | - | - | - | - | - | - | - | - | - | - | - | - | ๐ชRichard | ๐.๐ซ๐ซ |
๐Hana | - | - | - | - | - | - | - | - | - | - | - | - | ๐ by ๐ฝ | |||
๐Samson | - | - | - | ๐ซ๐ซ | - | - | - | ๐ซ | - | - | ๐ by ๐ฝ | |||||
๐ฝ๐Tybalt | - | - | - | ๐ซ | ๐ซ | - | - | ๐ซ | ๐ซ | ๐ชNjal | - | - | ๐ซ๐ซ | ๐.๐ซ๐ซ๐ซ | ||
๐Jumeaux | - | - | - | - | - | - | - | - | - | - | ๐ by ๐ฝ | |||||
๐Oskar | - | ๐ซ | - | ๐ซ๐ซ๐ซ | ๐.๐ซ๐ซ๐ซ๐ซ๐ซ.๐ซ๐ซ | |||||||||||
๐Njal | - | - | - | - | ๐ชOskar | ๐ซ | - | - | - | ๐.๐ซ๐ซ๐ซ๐ซ๐ซ | ||||||
๐Richard | - | - | - | - | - | - | - | - | - | - | - | ๐ซ | - | - | ๐.๐ซ๐ซ | |
๐Celina | - | - | - | - | - | - | - | - | - | - | - | ๐ by ๐ฝ | ||||
๐Kiran | - | - | - | - | - | - | - | - | ๐ by ๐ฝ | |||||||
๐ฝMoria | - | - | - | ๐ซ | - | - | - | - | - | - | ๐ซ๐ซ | - | ๐ซ๐ซ | ๐ชTybalt | - | ๐Victory๐ |
๐Lexis | - | - | - | - | - | - | - | - | ๐ซ๐ซ | ๐ by ๐ฝ |
Background Stroy
As Lurian settlers established their presence in the untamed lands of Fissoa Fields, a wave of displaced Fissoan and Madinan refugees sought refuge in the region. Although they arrived with little to their names, they brought with them intriguing tales of local creatures that stirred both curiosity and concern among the settlers.
One particular creature, known as the pretender, possessed a terrifying ability: it could consume a person's soul and assume their form, masquerading as any human it devoured. Recognizing the potential danger this posed to their fledgling settlement, the esteemed Radiant Council made a decisive choice. They would dispatch a specialized unit of soldiers, charged with the crucial task of locating and eliminating the pretender before it could infiltrate their ranks. The last reported sighting of the creature indicated it had taken refuge in the war-torn city of Madina, prompting the soldiers to embark on their treacherous journey.
After an arduous voyage, the soldiers' ship finally docked at the partially destroyed harbor of Madina. Eager to commence their mission, they wasted no time in surveying the city's remnants in search of the elusive pretender. However, the surviving locals, plagued by mistrust and trauma, regarded any unfamiliar face with suspicion. In such an environment, the soldiers soon realized that their mission would be far from straightforward. Unable to establish trust with the wary residents, who had even lost faith in their own kind, the soldiers found themselves facing a challenging road ahead.
To prevent the pretender from infiltrating the returning ship and endangering the settlement, the ship's captain made a difficult decision. He would depart, promising to return in a few weeks to retrieve the soldiers. Until then, they were left with a limited timeframe to locate and neutralize the insidious creature.
Finding shelter in buildings near the harbor, the soldiers established a temporary base, distancing themselves from the wary locals for the time being. Doubts lingered regarding the existence of the pretender, its nature merely whispered rumors. Nonetheless, the soldiers remained determined, hoping to hunt down this elusive threat before their ship returned to carry them away.
With the clock ticking and the city's secrets shrouded in uncertainty, the soldiers embarked on their perilous mission, venturing into the unknown depths of Madina. Their objective clear, their fate uncertain, they sought to protect their settlement from an insidious predator that could assume the guise of anyone. Only time would tell if their collective efforts would prove successful before the ship's return, marking a race against time and an ultimate test of their resolve.
Player Actions
๐ตExhaustion: Too tired to act. Will gain 1 Exhaustion stack. Over 3 stacks will decrease your chance of success.
๐Day Actions
- ๐คRest(Default): Removes 2 Exhaustion Stacks.
- โAssist the Locals: By offering your help to the locals, there's a possibility they may reciprocate the favor in the future.(+1~2 material, +1~2 valuable)
- โBribe the Locals: By offering valuables you have collected, you might be able to befriend a local faster. (-1~2 valuables)
- โExplore the Graveyard: Investigate the graves of the deceased victims for potential clues. Additionally, you can examine the executed soldiers' graves for any pertinent information.
(๐ต+1)๐งVisit the Abandoned Market District: Explore the remains of the market district to uncover anything that could be useful in your endeavors.(1~3 materials)- ๐ฐExplore the Ruined Palace: Search the abandoned palace for any valuable items that may have been left behind.
- Visit a Fellow Soldier's House: Select a soldier's house to visit and interact with your comrade.(Oskar's house included)
- (Requirement:๐งx3)(๐๐Full day) Fortify Your House: Spend a full day reinforcing your house to deter unwanted guests from entering.
- (Requirement:๐งx2 per trap)(๐๐Full day) Set Traps: Spend a full day setting traps to potentially injure any intruders.
- Stalk: Observe another soldier's actions to gather valuable information.(Stalking without the 'Stalker' trait will significantly increase your chance of leaving your trace behind)
- Steal: You no longer have to wait until night!
- (๐ต+1)Assault: Let your feast do the talk.(Choose a soldier to assault)(Loser gains +3~5 exhaustion)
๐ซVoting
- Choose a person you want to execute. If the person gets more than half, the person will be executed and be buried in the Graveyard.
๐Night Actions
- ๐คSleep: You will wake up feeling refreshed. Removes 3 Exhaustion Stacks.
- Stay Up: You won't panic when you get attacked. You might even be able to fight back.
- (๐ต+2)Guard a fellow soldier: You will stay up and defend another soldier.
- (๐ต+2)Steal: Maybe your neighbour has something useful.
- (๐ต+1 with Stalker. +2 if you don't)Stalk: You will stalk a soldier. You will find out what action the soldier is performing.(Stalking without the 'Stalker' trait will significantly increase your chance of leaving your trace behind)
- (๐ต+1)Hide Outside: Counters Stalk
- (๐ต+1)Assault: Let your feast do the talk.(Choose a soldier to assault)(Loser gains +3~5 exhaustion)(Will damage the fortification instead if your target's house is fortified)
- (๐ต+1)Hide in a different location: You can hide in one of the empty houses previous owned by one of the soldiers(Available houses: Samson, Njal, Lexis, Kiran and Oskar)
๐โโ๏ธSoldier Traits
- Builder: Start the event with 2 materials
- Stalker: Can gain a new action option 'stalk'. Can be used during day or night.
- Well Armed: You may have a higher chance to survive the initial attack.
- Dying Message: When you get killed, you will leave 2 clues behind. Will also leave a short message behind.
- Gold Digger: You are more likely to find valuables.
๐ฝPretender Traits
- Demolisher: Fortified houses won't be able to stop you(But you will leave 2 clues behind instead of 1 after each hunt if the house is fortified)
- Resilient: Traps won't hurt you. Instead, you will leave a clue per trap you trigger.
- Cursed(Unique): Pick a soldier. When you die as a pretender, the soldier will turn into the next pretender.
- Stealthy: You won't leave any clue behind after killing a soldier(only for the first two targets. The trait will be removed after killing your second target)
- Observant: Pick a soldier. You will learn about the soldier. You will only learn one piece of information at a time. To fully understand the soldier, you will need to use the ability multiple times.
- Deceiver: If you are the one to turn clues into a hint, you can manipulate it to create a false hint. You can misdirect the soldiers toward a wrong target.
- Unique: Only one person can choose it per event
Progression
Day Reports
Name | ๐1 | ๐ซ | ๐ | Status | ๐2 | ๐ซ | ๐ | Status | ๐3 | ๐ซ | ๐ | Status | ๐4 | ๐ซ | ๐ | Status | ๐5 | ๐ซ | ๐ | Status | ๐6 | ๐ซ | ๐ | Status |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Celina | ๐ค | ๐ค | ๐ค | ๐โ๐จOskar | ๐ต | ๐งบ | ๐ค | ๐ | Samson | ๐โ๐จMoria | ๐ต | ๐ | Oskar | ๐ค | ๐โ๐จGalandric | ๐ค | ||||||||
Galandric | ๐งบ | ๐โ๐จKiran | ๐ต | โ | ๐ค | ๐ค | ๐ค | ๐ค | ๐โ๐จOskar | ๐ต | ๐งบ | ๐โ๐จKiran | ๐ต | ๐ฑ | ๐ฑ | |||||||||
Hana | ๐ฐ | ๐ค | ๐ | ๐ค | ๐ค | ๐ค | ๐ค | ๐ค | ๐ค | ๐ค | ๐ค | ๐ค | ||||||||||||
Jumeaux | ๐ฑ | ๐ฑ | ๐ต | โ | ๐ค | ๐ | ๐ค | ๐ฐ | ๐ค | ๐งบ | ๐ | ๐ต | ๐งบ | ๐ค | ๐ต | |||||||||
Kiran | ๐งบ | ๐ค | ๐โ๐จHana | ๐โ๐จMoria | ๐ต | ๐ค | ๐ค | ๐ | Moria | ๐โ๐จMoria | ๐ต | ๐ | ๐โ๐จMoria | ๐ต | ๐ค | ๐ค | ||||||||
Moria | ๐ | ๐โ๐จSamson | ๐ต | โ | ๐โ๐จOskar | ๐ต | ๐ | ๐โ๐จRichard | ๐ต | ๐ | Oskar | ๐โ๐จCelina | ๐ต | ๐ค | ๐ค | ๐ | ๐ค | |||||||
Njal | ๐ | ๐ค | ๐งบ | ๐ค | ๐งบ | ๐ค | ๐ฑ | ๐ฑ | ๐ฐ | Oskar | ๐โโ๏ธTybalt | ๐ต๐ต | ๐ฐ | ๐ค | ||||||||||
Oskar | ๐ฐ | ๐ | ๐ต | โ | ๐Tybalt | ๐ต | ๐ | ๐ค | ๐ฐ | Tybalt | ๐ค | ๐งบ | Tybalt | |||||||||||
Richard | ๐ค | ๐ค | ๐งบ | ๐ค | ๐ฐ | ๐ค | ๐ | Samson | ๐โ๐จSamson | ๐ต | ๐ | Oskar | ๐ค | ๐งบ | ๐ฆ | ๐ต๐ต | ||||||||
Rojak | ๐ค | ๐ค | ๐ฐ | ๐ | ๐ต | ๐ค | ๐ค | ๐ค | ๐โโ๏ธDixon | ๐ต๐ต | ๐ค | Oskar | ๐Oskar | ๐ต๐ต | ๐ค | ๐ฆ | ๐ต | |||||||
Samson | ๐ | ๐ค | ๐ | ๐โ๐จOskar | ๐ต | ๐ฐ | ๐Lexis | ๐ต | ๐งบ | Oskar | ๐ค | ๐ค | Oskar | ๐โ๐จNjal | ๐ต | ๐ | ๐ฆ | ๐ต | ||||||
Tybalt | ๐ค | ๐ค | ๐ | Oskar | ๐ค | โOskar | ๐ฝLv1 | ๐ฐ | Oskar | ๐ฝLv2 | ๐งบ | Oskar | ๐Oskar | ๐ต๐ต | ๐งบ | Njal | ๐งฑ | ๐ต | ||||||
Lexis | Joined on Day2 | ๐โ๐จRojak | ๐ค | ๐ฐ | ๐ค | ๐ค | ๐ | ๐ต | ๐ | Oskar | ๐โ๐จTybalt | ๐ต๐ต | ๐งบ | ๐ค | ๐ต |
7 | ๐ | ๐ซ | ๐ | 8 | ๐ | ๐ซ | ๐ | 9 | ๐ | ๐ซ | ๐ | 10 | ๐ค๐ฅ๐ซ | ๐ซ | ๐ | 11 | ๐ซ๐ซ | ๐ซ | ๐ | 12 | ๐ | ๐ซ | ๐ | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Celina | ๐ฐ | ๐โ๐จKiran | ๐ต | ๐ค | ๐ฆ | ๐ต | ๐ค | ๐ค | ๐ค | Njal | ๐ค | ๐ค | ๐โ๐จJumeaux | ๐ต | ๐ต๏ธโโ๏ธJumeaux | ๐โ๐จRichard | ๐ต | |||||||
Galandric | ๐ค | ๐โ๐จSamson | ๐ต | ๐โ๐จCelina | โ | ๐ฆ | ๐ต | ๐ค | ๐โ๐จHana | ๐ต | โTybalt | Njal | ๐โ๐จRichard | ๐ต | ๐ค | ๐โ๐จJumeaux | ๐ต | ๐ต๏ธโโ๏ธSamson | ๐โ๐จHana | ๐ต | ||||
Hana | ๐ค | ๐ค | ๐ค | ๐ค | ๐ค | ๐ค | ๐ค | ๐ค | ๐ค | ๐ค | ๐ค | ๐ค | ||||||||||||
Jumeaux | ๐งฑ | ๐งฑ | โ | ๐งบ | โ | ๐ฆ | ๐ต | ๐ค | ๐ค | ๐งฑLv2 | Njal | ๐งฑLv2 | ๐ค | ๐โ๐จGalandric | ||||||||||
Kiran | ๐ค | ๐ค | ๐ค | ๐โ๐จRandom | ๐ต | ๐ | ||||||||||||||||||
Moria๐ | ๐ฐ(Mirror Room) | ๐โ๐จGalandric | ๐ต๐ต | ๐ฐ | โ | ๐โ๐จGalandric | ๐ต | ๐ค | ๐โ๐จNjal | ๐ต | ๐ค | Njal | ๐ค | ๐ฐ | ๐โ๐จCelina | ๐ต | ๐ฐ | ๐ค | ||||||
Njal๐ | ๐ | ๐ค | โ | ๐ฐ(Mirror Room) | ๐ฆ | ๐ต | ๐ต๏ธโโ๏ธKiran | ๐ค | ๐ฐ | Galandric | ||||||||||||||
Oskar | ||||||||||||||||||||||||
Richard | ๐ฐ | ๐ค | โ | ๐ | Samson | ๐โ๐จSamson | ๐ต๐ต | ๐ค | Lexis | ๐ค | ๐ต๏ธโโ๏ธLexis | โ | ๐ค | ๐โ๐จTybalt | ๐ค | ๐ต๐ต | ๐ต๏ธโโ๏ธSamson | Hide Out | ๐ต | |||||
Rojak | ๐ค | ๐ค | ๐คTybalt | โ | ๐ค | ๐ต | ๐คLexis | Lexis | ๐ค | ๐ต๐ต | ๐ค | ๐ค | ๐ | Moria | ๐ค | ๐ต๏ธโโ๏ธSamson | ๐ค | |||||||
Samson | ๐Bribe | ๐โ๐จRojak | ๐ต๐ต๐ต | ๐ค | ๐ค | ๐ต๏ธโโ๏ธKiran | ๐Lexis | ๐ | Galandric | ๐ต๏ธโโ๏ธ Njal | ๐ | |||||||||||||
Tybalt | ๐งฑ | ๐ฝLv3 | ๐งบ | โ | ๐Kiran | ๐งบ | Targeted Njal. But ๐Lexis | ๐ฑ | Njal | ๐ฑ | ๐ Samson | Moria | Targeted Celina. But ๐Jumeaux | ๐ต๏ธโโ๏ธSamson | Richard | ๐ Celina. ๐ฝMind Control Celina | ||||||||
Lexis | ๐ฐ | ๐ฆ | ๐ต | ๐Bribe | Tybalt | ๐ฆ | ๐ต | ๐ | Tybalt | ๐โโ๏ธNjal |
13 | ๐ | ๐ซ | ๐ | 14 | ๐ฉ | ๐ซ | ๐ | 15 | ๐ | ๐ซ | ๐ | 16 | ๐ | ๐ซ | ๐ |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Celina | ๐โ๐จRichard(Mind Controlled) | ||||||||||||||
Galandric | ๐ค | Tybalt | ๐โ๐จTybalt | ๐ต | ๐คTybalt | Tybalt | ๐ค | ๐ต๐ต | ๐โ๐จRichard | Richard | ๐ค in Jumeaux's house | ๐ต๐ต๐ต๐ต | ๐ฐ | Moria | |
Hana | ๐ค | ๐ค | |||||||||||||
Moria๐ | ๐ฐ | Tybalt | ๐โโ๏ธRichard | ๐ต๐ต | ๐ | Tybalt | ๐ฝBecome New Pretender | ๐ต | ๐ | Richard | ๐Galandric | ๐ฐ | Galandric | ๐Victory๐ | |
Richard | ๐คCelina | Moria | ๐โ๐จMoria(Disguise as Galandric) | ๐ต | Trap | Galandric | ๐ค | Assault Galandric | Galandric | ||||||
Rojak | ๐ค | ๐โ๐จTybalt | ๐ต | ๐ฐ | Tybalt | Assault Moria | ๐ต๐ต๐ต | ๐ | Moria | ๐ค | View Tybalt's message | Galandric | |||
Tybalt | ๐ฐ | Moria | ๐Hana | ๐ | Galandric |
- ๐Helping Locals
- ๐ตExhaustion Stack(Not very accurate since they were moved around)
- ๐คRest/Sleep
- ๐งบMarket
- ๐ฐPalace
- ๐ฑTrap
- ๐Grave
- ๐ Stay Up
- ๐โ๐จStalk
- โVisit House
- ๐Steal from
- ๐โโ๏ธGuard
- ๐ฆHide Out
- ๐Bribing Locals
- ๐คAssault
- ๐ต๏ธโโ๏ธInspect Dead
- ๐ฝPretender Related
- ๐Kill
Epilogue
The captain returned to Askileon with somber newsโthe mission to Madina resulted in the loss of all soldiers except one. Moria's soldier was the lone survivor, and she was brought before the high-ranking nobles to share her account of the harrowing events that unfolded in Madina.
As she recounted the story, her tale of bravery and triumph captivated the nobles, convincing them of the pretender's defeat and her survival. Moria's name would be celebrated throughout Madina and Askileon as a hero, for it was she who sent the soldier on the mission. The Heliacal himself had plans to honor both the soldier and Moria for their role in eliminating the pretender. The solder's bravery and determination had brought hope and relief to the beleaguered cities, and her actions would be remembered and lauded for generations to come.
However, despite her triumphant return, the soldier's destiny took a dark turn. She disappeared shortly after leaving the noble audience, and her whereabouts remained unknown. Reports of missing people from the southern edges of the Ascendancy surfaced, with whispers of a black hairy beast haunting the night. Yet, these accounts were often dismissed by city folks and nobles, deeming them inconsequential.
Result
Pretender(s) won. Congratulations, Moria and Tybalt, on your hard-earned victory over the others!
Reward
- 2,000 gold per person
- 1,000 gold for reaching the final day
- 10,000 gold per winner