Category talk:CombatMaster: Difference between revisions
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Damn straight we want to know, tell us! :-D --[[User:Nicholas|Nicholas]] December 10, 2005 21:39 (CET) | Damn straight we want to know, tell us! :-D --[[User:Nicholas|Nicholas]] December 10, 2005 21:39 (CET) | ||
No. --[[User:Tom|Tom]] 12 December 2005 11:38 (CET) | |||
Well, as you can't stop us from speculating, I'm going to start speculating... | |||
:It's clearly some sort of "mini-game" or something based on, but separate from, BattleMaster. It appears likely to use BattleMaster's player & character databases. It's obviously based around combat, and appears to use some sort of random number factor (dice) to determine the outcomes of battles. It will be something client-server based, and hopefully Tom will write nice simple clients for the major platforms (though it looks like he's also got a web-based client planned). Messages can be sent and received, presumably much like in-game. | |||
How am I doing so far? --[[User:Danaris|Anaris]] 12 December 2005 15:36 (CET) | |||
Guys, come on, don't be fooled by Tom, even I can easily start a page called... oh, '''TradeMaster''', and put in some intriguing blah-blahs to lure you all in. This is definitely a joke LOL...... -- [[User:Gsklee|Gsklee]] 13 December 2005 13:19 (CET) | |||
:Revived. -[[User:Chénier|Chénier]] 03:24, 8 November 2007 (CET) |
Latest revision as of 02:24, 8 November 2007
You bastard! You secretive, magnificent bastard! We do want to know! :-) --Kristian 9 December 2005 14:31 (CET)
Damn straight we want to know, tell us! :-D --Nicholas December 10, 2005 21:39 (CET)
No. --Tom 12 December 2005 11:38 (CET)
Well, as you can't stop us from speculating, I'm going to start speculating...
- It's clearly some sort of "mini-game" or something based on, but separate from, BattleMaster. It appears likely to use BattleMaster's player & character databases. It's obviously based around combat, and appears to use some sort of random number factor (dice) to determine the outcomes of battles. It will be something client-server based, and hopefully Tom will write nice simple clients for the major platforms (though it looks like he's also got a web-based client planned). Messages can be sent and received, presumably much like in-game.
How am I doing so far? --Anaris 12 December 2005 15:36 (CET)
Guys, come on, don't be fooled by Tom, even I can easily start a page called... oh, TradeMaster, and put in some intriguing blah-blahs to lure you all in. This is definitely a joke LOL...... -- Gsklee 13 December 2005 13:19 (CET)
- Revived. -Chénier 03:24, 8 November 2007 (CET)