Difference between revisions of "DragonShire/Region Log"
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− | + | 12. Region Name: Eregon | |
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− | + | 13. Region Name: Dragon Song | |
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− | + | 14. Region Name: Dragon Roost | |
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− | + | 15. Region Name: Evenfell | |
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− | + | 16. Region Name: Masatodon | |
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− | + | 17. Region Name: Twainville | |
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− | + | 18. Region Name: Twainwood | |
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− | + | 19. Region Name: Nark | |
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− | + | 20. Region Name: Nightmarch | |
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+ | 21. Region Name: Wurezburg | ||
+ | Population: | ||
+ | Region Type: | ||
+ | Region Location: | ||
+ | Gold: | ||
+ | Food: | ||
+ | Weather Area: | ||
+ | To Unit size required (only avail if you have a unit): | ||
− | + | 22. Region Name: Hawoq’y | |
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− | + | 23. Region Name: Orphealis | |
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− | + | 24. Region Name: Ulitsa | |
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− | + | 25. Region Name: Rettlewood | |
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− | + | 26. Region Name: Rettleville | |
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− | + | 26. Region Name: Paisly (Only to assist Shadovar) | |
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− | Region Type: | + | Region Type: |
− | Region Location: | + | Region Location: |
− | Gold: | + | Gold: |
− | Food: | + | Food: |
− | Weather Area | + | Weather Area: |
− | To Unit size required (only avail if you have a unit): | + | To Unit size required (only avail if you have a unit): |
− | + | 26. Region Name: paisland(Only to assist Shadovar) | |
− | Population: | + | Population: |
− | Region Type: | + | Region Type: |
− | Region Location: | + | Region Location: |
− | Gold: | + | Gold: |
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− | To Unit size required (only avail if you have a unit): | + | To Unit size required (only avail if you have a unit): |
Revision as of 17:09, 24 July 2008
This is a log to place regional scouting data for the later updating of the individual wiki pages for each of the regions. And to record for The perspective Kingdom of Dragon Shire (was Bloodstone) informtaion needed for future colonization.
1. Region Name: Saffalore
Population: Region Type: Region Location: Gold: Food: Weather Area: To Unit size required (only avail if you have a unit):
2. Region Name: Chateau Saffalore
Population: Region Type: Region Location: Gold: Food: Weather Area: To Unit size required (only avail if you have a unit):
3. Region Name: Vashgew
Population: Region Type: Region Location: Gold: Food: Weather Area: To Unit size required (only avail if you have a unit):
4. Region Name: Gretchew
Population: Region Type: Region Location: Gold: Food: Weather Area: To Unit size required (only avail if you have a unit):
5. Region Name: Chesney
Population: Region Type: Region Location: Gold: Food: Weather Area: To Unit size required (only avail if you have a unit):
6. Region Name: Chesland
Population: Region Type: Region Location: Gold: Food: Weather Area: To Unit size required (only avail if you have a unit):
7. Region Name: Odona
Population: Region Type: Region Location: Gold: Food: Weather Area: To Unit size required (only avail if you have a unit):
8. Region Name: Larur
Population: Region Type: Region Location: Gold: Food: Weather Area: To Unit size required (only avail if you have a unit):
9. Region Name: Overroot
Population: Region Type: Region Location: Gold: Food: Weather Area: To Unit size required (only avail if you have a unit):
10. Region Name: Underroot
Population: Region Type: Region Location: Gold: Food: Weather Area: To Unit size required (only avail if you have a unit):
11. Region Name: Thysan
Population: Region Type: Region Location: Gold: Food: Weather Area: To Unit size required (only avail if you have a unit):
12. Region Name: Eregon
Population: Region Type: Region Location: Gold: Food: Weather Area: To Unit size required (only avail if you have a unit):
13. Region Name: Dragon Song
Population: Region Type: Region Location: Gold: Food: Weather Area: To Unit size required (only avail if you have a unit):
14. Region Name: Dragon Roost
Population: Region Type: Region Location: Gold: Food: Weather Area: To Unit size required (only avail if you have a unit):
15. Region Name: Evenfell
Population: Region Type: Region Location: Gold: Food: Weather Area: To Unit size required (only avail if you have a unit):
16. Region Name: Masatodon
Population: Region Type: Region Location: Gold: Food: Weather Area: To Unit size required (only avail if you have a unit):
17. Region Name: Twainville
Population: Region Type: Region Location: Gold: Food: Weather Area: To Unit size required (only avail if you have a unit):
18. Region Name: Twainwood
Population: Region Type: Region Location: Gold: Food: Weather Area: To Unit size required (only avail if you have a unit):
19. Region Name: Nark
Population: Region Type: Region Location: Gold: Food: Weather Area: To Unit size required (only avail if you have a unit):
20. Region Name: Nightmarch
Population: Region Type: Region Location: Gold: Food: Weather Area: To Unit size required (only avail if you have a unit): 21. Region Name: Wurezburg Population: Region Type: Region Location: Gold: Food: Weather Area: To Unit size required (only avail if you have a unit):
22. Region Name: Hawoq’y
Population: Region Type: Region Location: Gold: Food: Weather Area: To Unit size required (only avail if you have a unit):
23. Region Name: Orphealis
Population: Region Type: Region Location: Gold: Food: Weather Area: To Unit size required (only avail if you have a unit):
24. Region Name: Ulitsa
Population: Region Type: Region Location: Gold: Food: Weather Area: To Unit size required (only avail if you have a unit):
25. Region Name: Rettlewood
Population: Region Type: Region Location: Gold: Food: Weather Area: To Unit size required (only avail if you have a unit):
26. Region Name: Rettleville
Population: Region Type: Region Location: Gold: Food: Weather Area: To Unit size required (only avail if you have a unit):
27. Region Name: Grympen Mire
Population: Region Type: Region Location: Gold: Food: Weather Area: To Unit size required (only avail if you have a unit):
26. Region Name: Paisly (Only to assist Shadovar)
Population: Region Type: Region Location: Gold: Food: Weather Area: To Unit size required (only avail if you have a unit):
26. Region Name: paisland(Only to assist Shadovar)
Population: Region Type: Region Location: Gold: Food: Weather Area: To Unit size required (only avail if you have a unit):