Assassins/History: Difference between revisions
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<span style="font-family: Vivaldi; font-size: 20pt;">I</span>n the far north of the [[Colonies]], sheltered by the forests of the Bakker regions, can be found a mysterious guild known as the [[Assassins]]. A clan, often accused of being professional killers, that has at times, altered the course of history. | <span style="font-family: Vivaldi; font-size: 20pt;">I</span>n the far north of the [[Colonies]], sheltered by the forests of the Bakker regions, and safe in their strong hold, the [[Dark Citadel]], can be found a mysterious guild known as the [[Assassins]]. A clan, often accused of being professional killers, that has at times, altered the course of history. | ||
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Revision as of 01:42, 18 July 2007
Much of the history of the Assassins is shrouded in mystery. Parts of the collective memory often lost when those that walked in the shadows never found their way back to the light. What is known to all in the Colonies is that the Assassins, having taken in many infiltrators and rogues deported from other countries, is akin to what some might call a thieves guild.
As a guild consisting of a large number of outcasts, and turned or deported Infiltrators, they are primarily focused on the more stealthy arts and encourage nobles to train for work in the shadows. This, however, does not mean they are without honour or law however, having their own sets of rules and justice.
For much of its existence the guild has aimed to keep a balance on the island and assure that no one realm, or federation gains too much power or influence. These goals are often misunderstood by other realms and so an inherent mistrust has built up over many years. Never the less, members of the guild remain true to the cause and often travel across the realms under the guise of traders and entertainers.
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