Difference between revisions of "Ash Sea Islands/Serpent's Fist"

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Per-turn debriefing time is as much as six hours; therefore, when possible, two TLs will be assigned to a corner.  They will work out amongst themselves how to divide the work among each other, but if reports are not filed, both will be held equally responsible.
 
Per-turn debriefing time is as much as six hours; therefore, when possible, two TLs will be assigned to a corner.  They will work out amongst themselves how to divide the work among each other, but if reports are not filed, both will be held equally responsible.
  
===Assignments: Police Work Civil Work and Monster/Undead Hunting===
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===Assignments: Monster/Undead Hunting===
  
When realm control of any of our regions is not at core it falls to us to improve it with Police Work. Also, if we fight something and it does damage to the region it falls to us to try to repair it with Civil Work.
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Monster/Undead hunting use Turtle Defense A. It's in our standing orders and it's here now.
  
Police and Civil work will fall primarily to our members that are of the Bureaucracy, and to Beircheart(for obvious reasons)however anyone not currently on assignment may be called in to assist if it is needed.
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After a battle post the battle report.
  
Monster/Undead hunting use Turtle Defense A. It's in our standing orders and it's here now.
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===Assignments: Realm Restoration===
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Keeping our realm regions functioning at their best also falls to us.
 +
 
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Since our ranks are composed of Bureaucrats, Realm Restoration is to be led by them and Arch Priest Beircheart.
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Knights that are not assigned to normal scouting patrol duties will be assigned to Realm Restoration.
 +
 
 +
Knights assigned to Realm Restoration will be responsible for raising realm control with Police Work, Region production with Civil Work, and Moral with the combination of both Police Work and Civil work along with Story Telling if you are a hero.
 +
 
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Arch Priest Beircheart along with the bureaucrats of the SF have authority, through me, Korvian, Marshal of the Serpent's Fist, to give civil/police work and Story Telling assignments to any knight assigned Realm Restoration duty.  
  
After a battle post the battle report.
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Post all results of Police/Civil work and Story Telling to the entire Serpent's Fist.

Revision as of 21:40, 10 July 2007

Our Mission

Our mission in times of peace is to provide scouting reports, every turn, of:

  1. all foreign regions adjacent to our lands, so we may be prepared against forces massing against us
  2. all our lands which border foreign lands, so we may keep a watchfull eye on visitors to our realm
  3. all our lands, so we may locate monsters and undead before they can cause damage

Army Insignia

By the High Marshall's orders, all unit names should be prefixed by the army insignia.

Insignia: -SF-

Paraphenalia

Scouts are essential for accurate data.

Since each scout can only provide one trained report each turn, it is important to have a large number of them. You are encouraged to have at least three, if not more, when reporting for a new assignment. Extra scouts will be helpful if you are scouting into regions in conflict.

Check the Banker's bulletin to see where in the realm you can find scout guilds.

Assignments: The Four Corners of the Realm

You can expect assignments to last up to two weeks, so be sure to bring enough gold to stay in the field that long.

When on assignment, be sure to Dig In; this slows damage to equipment, saving us (and our Warchest) gold.

Every region in and adjacent to the realm should be scouted every turn. To this end, the marshal will assign units to the four corners of the realm: Mapo, Aja, Barnlure, and Worav, and also to army headquarters in Lerss.

Patrols in each location, every turn, should scout every region they can reach with a few exceptions listed below:

Mapo is responsible for scouting Inxi, unless there are two or more knights in Aja and Mapo only has one. Barnlure will be responsible for Jauchu since patrols in Barnlure can easily travel to Jauchu to respond to monsters/undead while patrols in Mapo take twelve or more hours normally. Barnlure is also responsible for Tichi which should allow Aja to scout foreign regions without risk of not being able to scout ASI regions. Ser'quea will be the responsibility of Lerss.

If you do not have time to scout all regions, foreign regions have the highest priority, followed by ASI's border regions, and finally ASI's internal regions.

Similarly, if you do not have enough scouts, scout high-priority regions first(Foreign regions and/or regions which you have received rumors of monsters or undead), and get only un-trained reports of low-priority regions.

Analysis is encouraged if (real-life) time allows for it.

Send scout reports (and any analysis) to the army list; be sure to mark it as a Report, not a Letter.

Per-turn debriefing time is as much as six hours; therefore, when possible, two TLs will be assigned to a corner. They will work out amongst themselves how to divide the work among each other, but if reports are not filed, both will be held equally responsible.

Assignments: Monster/Undead Hunting

Monster/Undead hunting use Turtle Defense A. It's in our standing orders and it's here now.

After a battle post the battle report.

Assignments: Realm Restoration

Keeping our realm regions functioning at their best also falls to us.

Since our ranks are composed of Bureaucrats, Realm Restoration is to be led by them and Arch Priest Beircheart.

Knights that are not assigned to normal scouting patrol duties will be assigned to Realm Restoration.

Knights assigned to Realm Restoration will be responsible for raising realm control with Police Work, Region production with Civil Work, and Moral with the combination of both Police Work and Civil work along with Story Telling if you are a hero.

Arch Priest Beircheart along with the bureaucrats of the SF have authority, through me, Korvian, Marshal of the Serpent's Fist, to give civil/police work and Story Telling assignments to any knight assigned Realm Restoration duty.

Post all results of Police/Civil work and Story Telling to the entire Serpent's Fist.