Difference between revisions of "Adventurer Theories"

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=== Investigation Texts ===
 
=== Investigation Texts ===
 
Each investigation gives two results: what you hear about monsters and what you hear about undead. The possible results are
 
Each investigation gives two results: what you hear about monsters and what you hear about undead. The possible results are
 
+
* You hear nothing about Type.
* There are some rumours of ______.
+
* The few rumours you hear about Type are unreliable and old.
* The few rumours you hear about ______ are unreliable and old.
+
* There are some rumours of Type
 +
* You hear rumours about Type and a few who claim to have seen them from afar.
 +
* There rumours of Type and some apparently reliable reports.
 +
* There are many rumours about the Type, and you encounter several eye witnesses of recent appearances.
 +
* This region appears to have a definite Type problem. You find enough evidence and traces to be sure.
 +
* Type are roaming the countryside, and the locals stay within the settlements. You have seen signs of Type activity yourself.
  
 
=== Encounter Texts ===
 
=== Encounter Texts ===

Revision as of 06:52, 2 January 2007

This is the page for the community to use to list their theories on adventurer actions, and what effect they have. Feel free to help out.

Sages

I've only run into one kind of sage in the region I'm in, but run into this one a number of times. Perhaps only one kind of sage per region?


Investigation and Hunting

Just starting some research on this.

  • What are the various texts one can see on investigation? Which is the order of "less to most"?
  • What are the various sizes of monster/undead you can encounter? How do they relate to the investigation report?
  • When do you meet large monsters or undead champions? Any correlation to any of the above?


Investigation Texts

Each investigation gives two results: what you hear about monsters and what you hear about undead. The possible results are

  • You hear nothing about Type.
  • The few rumours you hear about Type are unreliable and old.
  • There are some rumours of Type
  • You hear rumours about Type and a few who claim to have seen them from afar.
  • There rumours of Type and some apparently reliable reports.
  • There are many rumours about the Type, and you encounter several eye witnesses of recent appearances.
  • This region appears to have a definite Type problem. You find enough evidence and traces to be sure.
  • Type are roaming the countryside, and the locals stay within the settlements. You have seen signs of Type activity yourself.

Encounter Texts

Monsters:

  • you finally encounter a small group of monsters.

Undead:

  • you finally find a small group of undead.
  • you finally find a few disorganized undead.

Battle Texts

Monsters:


Undead:


Resting

Is the rest for each hour a linear function or a polynomial? Supposedly resting is more effective when done for longer, and Tom insists the formula is not linear. Anyone is welcome to help out with recording different effectiveness.


Sleeping

Nr. of hours: On the Floor On a Bedroll In a Tent Primitive Room Common Room Private Room
3hrs (4-5) fatigue 5 fatigue 8/9 fatigue 9 fatigue 11 fatigue/12 fatigue
4 hrs 6 fatigue 6 fatigue, 7 fatigue 7 fatigue 10 fatigue,
11+ fatigue
12 fatigue <16< fatigue
5 hrs 7 fatigue 9 fatigue 9 fatigue 12 fatigue
13+ fatigue
15 fatigue 21+ fatigue
6 hrs 8 fatigue

6 fatigue?

11 fatigue

10 fatigue?

12 fatigue 15 fatigue
16 fatigue
15+ fatigue
19 fatigue
16+ fatigue
23 fatigue
7 hrs 8 fatigue 17 fatigue 22+ fatigue 31 fatigue
8 hrs 11 fatigue 13 fatigue 18+ fatigue 28+ fatigue
9 hrs 13 fatigue 16 fatigue 23+ fatigue
10 hrs 14-15 fatigue 16 fatigue 37 fatigue
11 hrs 16 fatigue
12 hrs 29 fatigue
13 hrs
14 hrs
15 hrs +35 Fatigue
16 hrs 22
Linear Progression? 1.5/hour -.5 2/hour -1 1.8/hour -.2 2.33/hour +1?
2.5/hour ?
3.33/hour -1.33 4/hour


The results also seem to be somewhat variable. Different results have been reported for the same hours/conditions. Perhaps based on how well-fed you are?

Bath & Massage

1 hour 2 hours 3 hours
9 fatigue

12 fatigue

14 fatigue 17 fatigue
17+ fatigue