Talk:Adventurer Game: Difference between revisions
Van Peteghem (talk | contribs) No edit summary |
mNo edit summary |
||
Line 4: | Line 4: | ||
: That's why it says "about"... | : That's why it says "about"... | ||
:: Hey that's not nice of you! | :: Hey that's not nice of you! | ||
: The same thing happened to me both times I tried it. I think this entry is a bit off. --[[User:Tj|Tj]] 18:36, 16 December 2006 (CET) | |||
====Resting in Primitive Room==== | ====Resting in Primitive Room==== |
Revision as of 17:36, 16 December 2006
Resting using the "sleep on the floor" opion removes about 2 points of fatigue for each hour.
My Adventurer slept on the floor for 4 hours and only lost 6 fatigue, while according to this above it should've been 8. How come? Van Peteghem 14:39, 16 December 2006 (CET)
- That's why it says "about"...
- Hey that's not nice of you!
- The same thing happened to me both times I tried it. I think this entry is a bit off. --Tj 18:36, 16 December 2006 (CET)
Resting in Primitive Room
cost 1 silver, regains ~2.5 fatigue per hour, available in rural regions, someone confirm so we can put in fairly certain.--Aralaiquendi 17:34, 16 December 2006 (CET)
A sage can help you repair or construct a unique item from raw materials. Sages are hard to find, though.
Oh crap I just found a sage but I didn't have anything...Van Peteghem 18:11, 16 December 2006 (CET)