Difference between revisions of "Luria Nova/Campaign Records/Home Defence/Skirmish in Santoo 6/26/24"
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Latest revision as of 00:34, 27 June 2024
Battle of Santoo | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
24 Inf | 12 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
13 | 4 |
Battle in Santoo
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Hollow Guards | Sabrina | Luria Nova | 24 Inf | line | 306 | 403 | 4 | 13 | |
2 | D | Monsters | (Monsters) | (rogue) | 12 other | line | 555 | 561 | 13 | 4 |
Total:
1 attackers (24 Inf)
1 defenders (12 other)
Total combat strengths: 306 vs. 555
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
The battle takes place in the middle of a storm, archers will be almost worthless.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (24-I) | 2 (12-M) |
Hollow Guards (1) advance towards the enemy.
Monsters (2) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (24-I) | 2 (12-M) |
Monsters (2) advance towards the enemy.
Close Combat (Attacker Line 1):
Monsters (2) score 173 hits on Hollow Guards (1).
Hollow Guards (1) score 133 hits on Monsters (2).
Total close combat hits suffered: Attackers: 173, Defenders: 133
Monsters (2) take 133 hits in close combat, which cause 1 casualties.
Hollow Guards (1) take 173 hits in close combat, which cause 4 casualties.
Total hits suffered: Attackers: 173 (173 from close combat and 0 from ranged), Defenders: 133 (133 from close combat and 0 from ranged)
Total casualties: 4 attackers, 1 defenders
Turn No. 3
1 (20-I) 2 (11-M) |
Close Combat (Attacker Line 1):
Monsters (2) score 216 hits on Hollow Guards (1).
Hollow Guards (1) score 129 hits on Monsters (2).
Total close combat hits suffered: Attackers: 216, Defenders: 129
Monsters (2) take 129 hits in close combat, which cause 1 casualties.
Hollow Guards (1) take 216 hits in close combat, which cause 5 casualties.
Total hits suffered: Attackers: 216 (216 from close combat and 0 from ranged), Defenders: 129 (129 from close combat and 0 from ranged)
Total casualties: 5 attackers, 1 defenders
Turn No. 4
1 (15-I) 2 (10-M) |
Close Combat (Attacker Line 1):
Monsters (2) score 172 hits on Hollow Guards (1).
Hollow Guards (1) score 141 hits on Monsters (2).
Total close combat hits suffered: Attackers: 172, Defenders: 141
Monsters (2) take 141 hits in close combat, which cause 2 casualties.
Hollow Guards (1) take 172 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 172 (172 from close combat and 0 from ranged), Defenders: 141 (141 from close combat and 0 from ranged)
Total casualties: 4 attackers, 2 defenders
Defender Victory!