Difference between revisions of "Luria Nova/Campaign Records/Home Defence/Skirmish in Santoo 6/26/24"

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(Created page with "{{Infobox Military Conflict |conflict= Battle of Santoo |partof= (rogue) |image= |caption= |date= 6/26/2024 |place= Santoo |weather= Storm |territory=none |result= Defende...")
 
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Latest revision as of 00:34, 27 June 2024

Battle of Santoo
Part of (rogue)

Date 6/26/2024
Location Santoo
Weather Storm
Result After 4 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
24 Inf 12 other
Formations
Casualties
13 4


Battle in Santoo

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AHollow GuardsSabrinaLuria Nova24 Infline  306403413
2DMonsters(Monsters)(rogue)12 otherline  555561134


Total:
1 attackers (24 Inf)
1 defenders (12 other)
Total combat strengths: 306 vs. 555

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

The battle takes place in the middle of a storm, archers will be almost worthless.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (24-I)
  2 (12-M)
    


Hollow Guards (1) advance towards the enemy.
Monsters (2) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

    1 (24-I)
2 (12-M)
     


Monsters (2) advance towards the enemy.


Close Combat (Attacker Line 1):
Monsters (2) score 173 hits on Hollow Guards (1).
Hollow Guards (1) score 133 hits on Monsters (2).
Total close combat hits suffered: Attackers: 173, Defenders: 133

Monsters (2) take 133 hits in close combat, which cause 1 casualties.
Hollow Guards (1) take 173 hits in close combat, which cause 4 casualties.
Total hits suffered: Attackers: 173 (173 from close combat and 0 from ranged), Defenders: 133 (133 from close combat and 0 from ranged)
Total casualties: 4 attackers, 1 defenders

Turn No. 3

    1 (20-I)
2 (11-M)
      




Close Combat (Attacker Line 1):
Monsters (2) score 216 hits on Hollow Guards (1).
Hollow Guards (1) score 129 hits on Monsters (2).
Total close combat hits suffered: Attackers: 216, Defenders: 129

Monsters (2) take 129 hits in close combat, which cause 1 casualties.
Hollow Guards (1) take 216 hits in close combat, which cause 5 casualties.
Total hits suffered: Attackers: 216 (216 from close combat and 0 from ranged), Defenders: 129 (129 from close combat and 0 from ranged)
Total casualties: 5 attackers, 1 defenders

Turn No. 4

    1 (15-I)
2 (10-M)
      




Close Combat (Attacker Line 1):
Monsters (2) score 172 hits on Hollow Guards (1).
Hollow Guards (1) score 141 hits on Monsters (2).
Total close combat hits suffered: Attackers: 172, Defenders: 141

Monsters (2) take 141 hits in close combat, which cause 2 casualties.
Hollow Guards (1) take 172 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 172 (172 from close combat and 0 from ranged), Defenders: 141 (141 from close combat and 0 from ranged)
Total casualties: 4 attackers, 2 defenders

Defender Victory!